IPEX-731BA5DD06
Deity
Simply build a fort, and garrison it. The enemy units won't be able to attack adjacent tiles without first defeating the fort.
45°38'N-13°47'E;12189692 said:Just think about it from his point of view: if you're so strong, he WILL be attacked by you sooner or later, because you want to win of course. So does AI. All AI is trying to do is to get a chance of growing a bit to face your threat later in the game and of course to win: AI will never accept defeat. You might not be willing to go to war to defend an ally, or he might be able to conquer some of your ally cities before you crush him and then get some strenght to face you. After all, isn't this what you would do if you had to face a stronger opponent? Would you attack his weaker ally or would you stand down and accept defeat? Just think of WWII: Germany in Europe was at the same level of Allied forces; but attacking Italy, which was the weaker member, Allies had a chance to crush Axis powers (I'm simplifying but I hope you get the idea).
They wouldn't have done that if Germany had F-16s and missile frigates. ;-D45°38'N-13°47'E;12189692 said:Obviously AI can't stand revolutions without having your tech level. So IMO, Rev and Tech diffusion/brokering should always be used at the same time. I assure you that AI can stand revolutions when you give it a chance to play at your level. Of course AI isn't as smart as a human player, so giving it tech diffusion/brokering is just a way to help it catch up with your intelligence.
I'm all for producing well performing code (it's rare enough these days), but an AI in C is something that requires a twisted mind. That's from someone who started an RPG on the Amiga in Assembler. 

koshling in c2c is working on AI changes, there's lot of good ideas (just to note, civ 4 code is not C). You can certainly rewrite AI, but it will take you years to test it, so I don't think any effort from scratch will work. I make changes to civ code, but i also want to play and there just isn't time to cover everything. If there's enough sanity ie hold fortified positions, protect borders proper, attack with combined arms etc that would already be an improvement.

Then again, amnesia is nice. I created a browser MMOG once and I have the reputation of not knowing how to play my own game. It's the truth. 
I rushed for Dualism, to be sure of getting a religion. I had "Limited Religions" set in the starting options.
Once I got the tech, as expected, a box to choose a religion popped up. I picked the one I wanted, but instantly a new religion box popped up.
There was no way to get rid of it without picking another religion. Which with only one city I could not do.
I reloaded, and selected "Limited Religions Exceptions". This time I was able to found the second religion, and then a third. In short, it kept popping up until I'd founded all remaining religions.
I tried reloading in various combinations, but the same occurred. This was with the build downloaded yesterday from http://www.atmoburn.com/upload/RoM-AnD_repo.exe. I'm not sure where the actual version number is in the docs.
I've attached a save file a few turns before I complete Dualism, in case that's any use.

45°38'N-13°47'E;12296938 said:Then that's "Choose religion" option and not "Limited Religions"
I'll have a look, anyway for those of you who wonder what revision they're playing, just hover your mouse over your flag near the minimap in the bottom right corner while playing. It will tell you which version you're currently using.
I've had that bug before but you only get the religion you choose first, the second pop-up is just a bug that you can ignore.

Aha. OK, I know how to avoid the bug now, at least, which is splendid! Thanks for that.
Both Choose Religion and Limited Religion can be useful, so it'd be a shame to disable anything, especially if Dancing Huskold has the cure!
I've imported the relevant code from C2C into AND dll and released a new revision. Credit goes of course to C2C Team, they're really doing a great job in fixing bugs.
I'm trying a peaceful playstyle - mostly succeeding - but as time goes by I see more Civs sprout into being. Large map, snail speed, and I selected the Lakes template, so it's mostly land and thus very likely most civs will have many units around. Wonder how common the largest size maps are, and if anyone has experience playing long games on them?The Choose religions and Limit Religions Combination has had this problem for ages in AND.
Dancing Huskold has worked on this before and has this corrected in C2C. For a long time he warned Not to use both together.
Maybe we should disable the Choose Religion Option? Iirc it was the source of the problem.
JosEPh

Playing the stable download version, not an SVN build. Win7 x64.


Its good having this old timer around sometimes..![]()
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Plbbbttt! 
