A New Dawn Bug Reports and Feedback

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Hey there im new to the forums here. Or at least this is the first time im posting here..

I updated to A New Dawn 1.60 the other day and had a pretty weird bug. I just built the great library and now my research is very bugged, everything i put in my research queue is researched in the next turn, which doesn't make any sense to me since my research is like 250 or something per turn. I can put the queue from middle ages to industrial age and everything still gets researched in the next turn...

My settings were as far as I remember, ruthless ai, flexible difficulty and unlimited wonders.

This of course is gamebreaking and I am curious to know if it is the great library that is bugged or something else. I will include a save game in the post so you can see for yourself, and if you need additinal info I will try to provide it...

EDIT: Oh yea forgot. My RoM version is 2.81 Full (not Mega), and A new dawn is 1.60 both freshly installed.

A New Dawn.log
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Early Buildings} ANM Fortifications {Historical Wonders} {Mega Civ Patch} {Better RoM} Withdraw Depletion Farming Guilds {Modern Corporations} {Better RoM Artwork} {Better RoM Resources}
 

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Afforess ?

The SP only component are they not working at all in MP, or it is only not recommended to install it for MP games?

we played a MP game this night, and as expected it works like a charme !
Only OOS so far:
- everytime a Barbarian attack a city with a archer in it, it goes OOS. the option deffend volleying is on in revdcm.
 
Interesting thing happened to me: I installed AND 1.6 (as usual on a fresh copy of RoM 2.81) and couldn't start any map. Then, I removed whole RoM folder, got a fresh copy, and reinstalled AND 1.6 again. It works :) I'm 100% sure I followed the same steps each time.

I'm not reporting this as a bug. It is not a complaint either. I put this post for all players reference: Before you report any problems, try to reinstall RoM and AND. It can solve your problem without bothering anybody.
 
Just got this error while trying to play now map

Traceback (most recent call last):

File "CvAppInterface", line 81, in preGameStart

File "CvScreensInterface", line 83, in showTechChooser

File "CvTechChooser", line 234, in interfaceScreen

File "CvTechChooser", line 249, in ConstructTabs

File "CvTechChooser", line 295, in DrawTechChooser

File "CvTechChooser", line 401, in placeTechs

File "CvTechChooser", line 426, in addIconsToTechPanel

Spoiler :
Code:
# Unlockable units...
		for j in range( gc.getNumUnitClassInfos() ):
			eLoopUnit = gc.getCivilizationInfo(gc.getGame().getActiveCivilizationType()).getCivilizationUnits(j)
			if (eLoopUnit != -1):
				if (gc.getUnitInfo(eLoopUnit).getPrereqAndTech() == i):
					szUnitButton = self.getNextWidgetName("Unit")
					iCount += 1
					if (iCount < 10):
						[B]screen.addDDSGFCAt( szUnitButton, szTechRecord, gc.getPlayer(gc.getGame().getActivePlayer()).getUnitButton(eLoopUnit), iX + fX, iY + Y_ROW, TEXTURE_SIZE, TEXTURE_SIZE, WidgetTypes.WIDGET_PEDIA_JUMP_TO_UNIT, eLoopUnit, 1, True )[/B]
						fX += X_INCREMENT

		j = 0
		k = 0


RuntimeError: unidentifiable C++ exception
ERR: Python function preGameStart failed, module CvAppInterface
 
Playing with 1.60 and I found out that AI still can declare war on you, even after signing a peace treaty with you the turn before - if they get bribed to do so. A human can't do that I guess (maybe its possible I have never been asked to DOW someone after I signed a cease fire the previous turn...)

In screenie Hittie are the traitors:
Spoiler :
attachment.php
 
Playing with 1.60 and I found out that AI still can declare war on you, even after signing a peace treaty with you the turn before - if they get bribed to do so. A human can't do that I guess (maybe its possible I have never been asked to DOW someone after I signed a cease fire the previous turn...)

In screenie Hittie are the traitors:
Spoiler :
attachment.php

Yeah, i had that happen quite a bit.
 
Hey there im new to the forums here. Or at least this is the first time im posting here..

I updated to A New Dawn 1.60 the other day and had a pretty weird bug. I just built the great library and now my research is very bugged, everything i put in my research queue is researched in the next turn, which doesn't make any sense to me since my research is like 250 or something per turn. I can put the queue from middle ages to industrial age and everything still gets researched in the next turn...

My settings were as far as I remember, ruthless ai, flexible difficulty and unlimited wonders.

This of course is gamebreaking and I am curious to know if it is the great library that is bugged or something else. I will include a save game in the post so you can see for yourself, and if you need additinal info I will try to provide it...

EDIT: Oh yea forgot. My RoM version is 2.81 Full (not Mega), and A new dawn is 1.60 both freshly installed.

A New Dawn.log

Okay, thanks for the info, I will look into it.

Afforess ?

The SP only component are they not working at all in MP, or it is only not recommended to install it for MP games?

we played a MP game this night, and as expected it works like a charme !
Only OOS so far:
- everytime a Barbarian attack a city with a archer in it, it goes OOS. the option deffend volleying is on in revdcm.

SP only means they will cause OOS errors in MP. Don't mess with the RevDCM options in MP either, they can cause OOS error's too.

Just got this error while trying to play now map

Traceback (most recent call last):

File "CvAppInterface", line 81, in preGameStart

File "CvScreensInterface", line 83, in showTechChooser

File "CvTechChooser", line 234, in interfaceScreen

File "CvTechChooser", line 249, in ConstructTabs

File "CvTechChooser", line 295, in DrawTechChooser

File "CvTechChooser", line 401, in placeTechs

File "CvTechChooser", line 426, in addIconsToTechPanel

Spoiler :
Code:
# Unlockable units...
		for j in range( gc.getNumUnitClassInfos() ):
			eLoopUnit = gc.getCivilizationInfo(gc.getGame().getActiveCivilizationType()).getCivilizationUnits(j)
			if (eLoopUnit != -1):
				if (gc.getUnitInfo(eLoopUnit).getPrereqAndTech() == i):
					szUnitButton = self.getNextWidgetName("Unit")
					iCount += 1
					if (iCount < 10):
						[B]screen.addDDSGFCAt( szUnitButton, szTechRecord, gc.getPlayer(gc.getGame().getActivePlayer()).getUnitButton(eLoopUnit), iX + fX, iY + Y_ROW, TEXTURE_SIZE, TEXTURE_SIZE, WidgetTypes.WIDGET_PEDIA_JUMP_TO_UNIT, eLoopUnit, 1, True )[/B]
						fX += X_INCREMENT

		j = 0
		k = 0


RuntimeError: unidentifiable C++ exception
ERR: Python function preGameStart failed, module CvAppInterface

Unidentifiable C++ exception means that it has nothing to do with the python. Did you add a new button that doesn't work, or something like that?

Playing with 1.60 and I found out that AI still can declare war on you, even after signing a peace treaty with you the turn before - if they get bribed to do so. A human can't do that I guess (maybe its possible I have never been asked to DOW someone after I signed a cease fire the previous turn...)

In screenie Hittie are the traitors:
Spoiler :
attachment.php

Ah, that's a simple bug. I've got it fixed for the patch... ;)
 
Okay, thanks for the info, I will look into it.



SP only means they will cause OOS errors in MP. Don't mess with the RevDCM options in MP either, they can cause OOS error's too.



Unidentifiable C++ exception means that it has nothing to do with the python. Did you add a new button that doesn't work, or something like that?



Ah, that's a simple bug. I've got it fixed for the patch... ;)

Thanks for the SP only info.
We all have the same RevDCM, I am always the host and I am the only one that change anything in ROM and or AND, I do the REVDCM, than when the install is done, the option and REVDCM as we want it, I upload "MY" Rise of mankind folder to the other plays. So we have ALL the same ROM.
To Play Civ without all siege option and all battle option on (exept battle effect) is not an option.
 
Hey there im new to the forums here. Or at least this is the first time im posting here..

I updated to A New Dawn 1.60 the other day and had a pretty weird bug. I just built the great library and now my research is very bugged, everything i put in my research queue is researched in the next turn, which doesn't make any sense to me since my research is like 250 or something per turn. I can put the queue from middle ages to industrial age and everything still gets researched in the next turn...

My settings were as far as I remember, ruthless ai, flexible difficulty and unlimited wonders.

This of course is gamebreaking and I am curious to know if it is the great library that is bugged or something else. I will include a save game in the post so you can see for yourself, and if you need additinal info I will try to provide it...

EDIT: Oh yea forgot. My RoM version is 2.81 Full (not Mega), and A new dawn is 1.60 both freshly installed.

A New Dawn.log

Is was able to reproduce the bug pretty good this time ;)

To get it to appear you need to have multi research on, now get later into the game and queue up some items for research. Now this bug will happen if you can reasearch the current AND the next item in the queue in the next turn. If this is true the research will break and everything research instantly, regardless of the queue length.

If you want i got a save right before it bugs out here, you can even reduce the research to avoid the bug.
 
Is was able to reproduce the bug pretty good this time ;)

To get it to appear you need to have multi research on, now get later into the game and queue up some items for research. Now this bug will happen if you can reasearch the current AND the next item in the queue in the next turn. If this is true the research will break and everything research instantly, regardless of the queue length.

If you want i got a save right before it bugs out here, you can even reduce the research to avoid the bug.

Ah ok so thats what happens. Had an earlier save and managed to get by without a bug for a couple of hundred turns more, but then it suddenly happened again. Guess I will just play without multiple tech research untill it gets fixed, pretty much won that game anyway so might as well start a new one. Thx for the info!
 
Ah ok so thats what happens. Had an earlier save and managed to get by without a bug for a couple of hundred turns more, but then it suddenly happened again. Guess I will just play without multiple tech research untill it gets fixed, pretty much won that game anyway so might as well start a new one. Thx for the info!

You can usually avoid it by reducing research for a few turns, until you forgot a few low level techs until very late game, even 0% research might finish 2 of them. I think i will queue all low level techs up next, dont want to have it broken completely later on (it crashed when i had future tech queued, guess it got into an endless loop)
 
You can usually avoid it by reducing research for a few turns, until you forgot a few low level techs until very late game, even 0% research might finish 2 of them. I think i will queue all low level techs up next, dont want to have it broken completely later on (it crashed when i had future tech queued, guess it got into an endless loop)

Good information to know. I've modified Multiple Research to not do anything if you are researching the future tech.
 
in addition to this screenshot - failed to load smartmap, perfect world, rainforest, randomscript and tectonics maps.
 

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in addition to this screenshot - failed to load smartmap, perfect world, rainforest, randomscript and tectonics maps.
What are your system specs?
Hey there im new to the forums here. Or at least this is the first time im posting here..

I updated to A New Dawn 1.60 the other day and had a pretty weird bug. I just built the great library and now my research is very bugged, everything i put in my research queue is researched in the next turn, which doesn't make any sense to me since my research is like 250 or something per turn. I can put the queue from middle ages to industrial age and everything still gets researched in the next turn...

My settings were as far as I remember, ruthless ai, flexible difficulty and unlimited wonders.

This of course is gamebreaking and I am curious to know if it is the great library that is bugged or something else. I will include a save game in the post so you can see for yourself, and if you need additinal info I will try to provide it...

EDIT: Oh yea forgot. My RoM version is 2.81 Full (not Mega), and A new dawn is 1.60 both freshly installed.

A New Dawn.log

Thanks for the save. I was able to diagnose the issue because of it. I'll be releasing a patch in the next few days, and Multiple Research will be fixed. ;)
 

Okay, can you turn on python logging in your Civilization4.ini for me? (It's in the Documents/My Games/Beyond The Sword folder)

Then load one of those mapsripts up. Then put your logs folder in a zip and upload them here. (Logs are Documents/My Games/Beyond the Sword)

Thanks.
 
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