About the ancient / medieval units...

Yes, the asset viewer died when we update the SDK, we can't see the bone position anything...I think Firaxis did not want us to make units :mad:. You see civ4 have a lot of unit artists, In civ5 only you and me ??? I uploaded the old SDK to here Part1 & Part2, and I rename it to "sid meier's civilization v sdk1", put it in "C:\Program Files (x86)\Steam\steamapps\common", not replace the original, because the old SDK can launch asset viewer, the new one can launch the game and game viewer, so you need rename the folder before you use it. (...sdk1=asset viewer,...sdk2=game viewer, remove the number when you choose which to use) .

Test the unit I creation one folder called "test" in "C:\Program Files........\resource\Common",
then I modify the civ5artdefines_unitmembers.xml, add the name eg.a4
<Granny>Assets/Units/Archer/Archer/a4.fxsxml</Granny>
and I put the .gr2 .dds and a4.fxsxml in the test folder, this will be very convenient :)

Thanks your template :goodjob:, do you have plans to do more?? I think we can work it together :D

i didnt knew they broke it. :mad:
 
I done the Spearman , post some screenshot

attachment.php

Hi, nive art.
I would like to use this africa spearman in my mod. Where could i download it?
 
AWSOME WORK!!!

I can see u got the archer template working...I have an improved longswordsman template ready if you would like me to post it for you :goodjob:
 
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