(NB On the subject of science farming, I'm happy to have a go at making a dotmap if you guys really think it's needed?)
I think we just ICS everything a pay a little attention not to found on grassland, when there is a hill next to it.
(NB On the subject of science farming, I'm happy to have a go at making a dotmap if you guys really think it's needed?)
I've edited mine too -- sorry Teach.... Bitte, nehm' Sie ein Äpfeln*Please, guys, saying "Panzers" is like saying "informations". I always cringe, when I see it.
The plural form of Panzer is just Panzer.![]()

I said that already! But Choxorn was the third of 3 (much more competent than me) players who asked for one, so I wondered if maybe I was just being too blasé about it...I think we just ICS everything a pay a little attention not to found on grassland, when there is a hill next to it.
I've got the save, I'll take a look at it in detail later today or tomorrow and post the Pre-Flight notes.
The English PT was a treaty of convenience to reduce the WW we'd built up during the last 30 turnsets (and acquire some more GPT to fund research), and will not be renewed when it expires in ~15T. At that point, the last English cities (including any that flip back to them in the meantime) are scheduled for German acquisition so (depending on how much hardware we've got left at the moment) be cautious about slacking off on building military.Pre-Flight Turn Notes
We are at peace with every civilization we know and very recently signed a peace treaty with England. The focus now will be less on offensive units and more on city improvements to help our empire expand further down the technology tree.
If you can get Electronics sooner than that without breaking the bank, go ahead and do it. Better to get Hoovers sooner than later.Electronics is due to be researched in 4 turns. A Hoover Dam prebuild is currently located in our capitol. I'll take care to ensure that the Universal Suffrage is NOT built before we discover electronics and switch it over to Hoover.
Sounds good. Our research priorities have already been discussed at length.From there The Corporation would be the best logical choice to choose to research next. After that I will select Refining so that we can get oil as soon as possible.
This question suggests to me that you have not been paying much attention to this thread. We've had literally pages of discussion about building this and other Wonders. The answer is Yes, but NOT in any city which will complete a ToE build before we finish researching Flight. The plan is to get ToE 1-2T after we enter the Mod-Age, and then choose Computers and Miniaturization as our 2 free ToE-techs (if we don't get Comps as the new-age freebie tech for being Scientific). We then want to build SETI almost immediately in Kolossusstadt to replace the lost Colossus commerce-bonus (so it should start on a Palace (1000s?)-prebuild right after finishing its Factory, so that it already has nearly 1000s in the bank when we get Flight).Do we want to build TOE? Königsberg seems the most logical choice to put it in, as it would only take 12 turns to complete.
This has also been discussed to some extent. Our core is far too well-developed and valuable to even consider moving our Palace, so for the very few remaining 2nd-/3rd-ring city sites (i.e. <90% corrupt) available in the former Viking/English territory, place cities at around CxxC so that they can eventually use 12 tiles (at 24 FPT with rails) and build a Courthouse/ Aqueduct (if needed). (NB You can use CAII's 'Territory' functions to plan city placement to see where the 90% corruption is going to kick in.)Is someone making a map of where to place the cities? I see one good spot northwest of Exeter one tile southwest of the mountain tile. Beyond that I'm not sure where to best place the other cities to fill in the gaps.

No argument here -- but prioritise rails that will be useful, e.g. railing a shield-tile to get a city to an efficient 10/ 15/ 20 SPT makes sense, railing to get a wasteful 11/ 13/ 17/ 19 SPT doesn't.Rails, rails and more rails. A lot of our core is railed but we still have a lot of railing to do. I'll see if I can make more workers to help.

Although it's probably not necessary: I have never so far seen the AI use amphibious warfare... In one Demigod game I even observed the following: I was at war with the Vikings and had left one quite productive size 10 coastal city unguarded. In the interturn a Scandinavian Caravel came out of the fog and unloaded a Berzerk next to the city!! The Berzerk could as well have marched right into the undefended city, but no, they unloaded it on the square next to the city... 
This plan may not be popular with the Kleine Frauchen... 
'The boys are back in town, the boys are back in town...' 
However, we are driving down to the Harz for the long weekend, leaving straight after work tomorrow evening
Where exactly? I'll be travelling to my parents' place tomorrow, who live in Bad Lauterberg (Harz)!
), otherwise we could perhaps have met for a cup of tea... 
permission to take the laptop with us
so I've DL'd Chox's savegame. It's pretty late now, so I'll start playing tomorrow (if I'm not too tired) or Friday.
(1-2T?), get them across the ocean (2-3T?) and then mount an invasion (1-2T), especially if we also need to fight our way inland to get to the target city (???T) (no-one's going to give us another RoP any time soon, are they...?).
Altenau's a pretty long way from Kassel though, just for a cup of tea! Interestingly, one of Wifey's friends will also be in Bad Lauterberg this weekend, visiting her parents -- it's their 50th anniversary, so her sister and her kids will also be there. Don't suppose that's your wife, though -- that really would be a weird coincidence...!
Especially if Delhi manages to finish Bach's Cathedral for us... (Currently two cities are building Bach's: Delhi and a Mongol city. Can't currently locate Pusan on the map, but Delhi being a capital with approx. 20spt should have a good chance at finishing it mit-term.)That reminds me: we should build 2-3 explorers and send them on the other continent. (As long as we don't have any military units in their territory, explorers should not get the boot.) I want to see,Can't locate Pusan on the map

I noticed exactly one tile not yet inside the cultural borders of any AI: N-NE of the Mongol town Hyangsan. Our Galleons can reach that spot in 8 turns. So I suggest we rush a settler in Leeds (in 2-3 turns), load it into the Galleys in the harbor of Walstadt (has a rail link to Leeds) and drop the units of at that spot, hopefully before Hyangsan culture-expands...
Let it build Armies. (And then one of the wonder pre-builds, when the time comes.)
). With both the Mongols and Indians having just got Industrialization and begun building UniSuff, and assuming that we still want to keep US free as an Internet-prebuild(?), we are going to need our Wonder-busters in place sooner rather than later. The beachhead-town ('Brückenkopfhafen'?) should probably rush a Lib for some instant culture, then a Courthouse to increase flip-resistance -- or vice versa?
Depending on how quickly Delhi(?) can get Bachs built (~20T would put it several turns into C-Bob's turnset, at around the same time as MRG's Ivory-deal ends), and when we are ready/ forced to bust the existing Suffragette-Cities, we may need to be ready to bust Pusan as well, to stop it from cascading from Bachs to US...
, CAII says some of those cities are wasting food at Pop12, so those cities could still use more shields and less food (i.e. switch irrigation to mines). The English lands also still need a lot of (re)development -- irrigation and rails to feed the future Scientists+Taxmen -- so we still need lots more workers! I'll aim to enslave as many English citizens as I can during my set, which should also become significantly quicker once there's no further danger of losing those cities to back-flips (although the end of the English will also mean the end of the 17 GPT they were paying us for peace
). If everyone's OK with me spending the gold, I should be able to afford to cash-rush 1-2 slaves per turn (our current treasury would allow rushing at least 10 slaves just on this IBT).OK, glad you got things sorted out, MRG -- I assume you didn't finish your full 10 turns because you wanted to get the save posted?