Did my last one yesterday. Am now on summer vacation. Generally don't have very much to do.
Is a

in order?
OK, here's my text-dump. I've copied/adapted this from a .txt file I wrote while looking over the savegame last night and this morning. Sorry it's so long, I wrote everything down to get it all clear in my own head as much as anything. (Also, I haven't yet figured out how to tabulate stuff neatly in this window -- need to do that at some point...)
Preplay status:
Cities:
Oasenstadt [FlPl]
Pop: 1
Working: rmOasis
CPT: Tax=1,Sci=3,Lux=0,Corr=0
excessFPT: 2 (Stored=14: growth in 3 turns)
SPT: Useful=3,Waste=0
Building: Archer(vet) (Stored=12: complete in 3 turns -- needs MM)
Garrison: NONE
Kolossusstadt [CoRivPl]
Pop: 3
Working: RivFor, rmRivSugPl, rmOasis
CPT: Tax=0,Sci=4,Lux=1,Corr=1
excessFPT: 1 (Stored=2: growth in 18 turns)
SPT: Useful=5,Waste=2
Building: Colossus (Stored=43: complete in 32 turns -- needs MM)
Garrison: 1 Spear(reg, 1 move)
Hamburg [CoPl]
Pop: 3
Working: riRivPl, riFlPl (+1Taxman)
CPT: Tax=3,Sci=3,Lux=0,Corr=1
excessFPT: 1 (growth in 19 turns)
SPT: Useful=2,Waste=0
Building: Archer(reg) (Stored=0: complete in 10 turns)
Garrison: 1 Warrior(reg, 1 move)
Konigsberg [RivHills]
Pop: 1
Working: riFlPl
CPT: Tax=1,Sci=2,Lux=0,Corr=1
excessFPT: 3 (Stored=9: growth in 4 turns -- needs MM)
SPT: Useful=1,Waste=0
Building: Worker (Stored=3, complete in 7 turns)
Garrison: NONE
Other units:
2 x Warrior, exploring north and south ends of continent
2 x Worker, both irrigating rFlPl S-SE of Oasenstadt
2 x Curragh, exploring coast north and south
Problems/Notes/Ideas:
Cities:
Aaarrrgggh! Just realised that Konigsberg has been founded in the wrong place! According to Lanzelot's last posted dotmap, it should have been placed 1S-3SE from Oasenstadt (i.e. 1 tile SW of its current position). Where it is now, there will be a lot of overlap with Oasenstadt, and we currently have very little room to place City4. Possible responses:
- Just live with it, and make the best of the situation. It can still act as a worker-pump for now
- Build a Worker before growth to Pop2 and disband K'berg (4 turns with MM), and rebuild later
- Abandon it (1 turn, no worker produced)
Obviously, Options 2+3 would waste the 30 shields and however many turns it cost to build the Settler that founded Konigsberg -- and we'd later have to clear the ruins in order to use that RivHill tile -- so not ideal. But at least Option 2 would give us another worker.
Military:
The English warrior is only 2 moves from our unguarded Capital, putting it in imminent danger of capture (what would _you_ do if you saw an unguarded AI Capital...?)

Possible responses:
- Switch Oasenstadt build to Warrior(vet) (will waste 2 shields, but complete on the IBT)
- Move Warrior from Hamburg to Oasenstadt (can still be done this turn, leaves H'burg unguarded)
- Move spearman from Kolossusstadt (crosses river this turn, reaches Oasenstadt on the next turn, leaves K'stadt unguarded)
I like Option 3 here, since Oasenstadt's terrain has no defensive bonus, I'd rather garrison a D=2 unit there than build a D=1 with wastage.
The English Warrior is
also 2 turns from Konigsberg, which will not be able to build anything in time to defend itself. But since an unguarded Capital is a more tempting target for the AI, I expect (/hope!) that Liz will send him west rather than south. If so, we could 'decoy' it towards our empty Capital on the interturn, and then move K'stadt's Spearman in on our next turn. Johnny English will most likely then head for Konigsberg instead (giving us a breathing space of 2 more turns). Hamburg's Warrior can get to Konigsberg in 2 turns.
The Viking is 3 turns from both Oasenstadt and Hamburg, so not a major threat... yet. If one of Hamburg's citizens is moved from the riFlPl to the rmOasis currently being used by Kolossusstadt (one of K'stadt's shields from that tile is going to waste anyway), Hamburg can produce 4 SPT (excessFPT=0),and a Warrior can be built there in 3 turns (with MM).
Downside to moving military from H'burg and/or K'stadt: Taking away the mil-pol will put the city into disorder, unless I hire a clown or increase the lux slider (currently at 10%). Don't really want to reduce the science rate, though...
In other news... Both our exploring warriors are now too far away (20-30 tiles) from our core to be of any real use to us -- might be worth disbanding them to save the upkeep cost (or at least, transfer it to the new garrisons that we will need to build SOON for MP and deterrence). As you can see, our southbound Curragh has found a food-rich lagoon (bananas and fish) near Lanzelot's Spot8 (and I'm now certain that we should rethink that placement). Our northbound Curragh will eventually reach the Vikings' coastline (and their offshore island), if we don't find anything more interesting to investigate on the way.
Science:
Slider is at 80%, giving 5 turns to Philosophy (with currently worked tiles), so we will get there during my turnset. 'Republic slingshot' tactic does not work in Vanilla, so I've not used it before. If we are first to Philo, I'm assuming we should choose Rep as our free tech, but what then? Is it worth switching govs at this stage for the extra production, even while our cities are still so small and undeveloped...? Or should I just try to use Philo/Rep monopoly for trading advantages at this stage?
Other:
Vikings do not yet appear to have a coastal city -- they will probably not be starting Colossus any time soon. London appears to be landlocked as well, but York is coastal, so could build Colossus if good Queen Bess decides that she deserves it.
I won't hit 'End of turn' and start playing until I've had at least some feedback on the current state of affairs -- I'll check back later this evening (after 8pm CET), and/or tomorrow.