Hello strangers,
I would like to ask a question if I may?
I'm interested to see that you guys are using the maximum science research combined with building science buildings. I wonder why you guys favour this over the 0% research strategy where once you have that many cities, you can set all scientists and still be able to achieve 4 turn research. What are the advantages and disadvantages of each approach?
Also I've never understood the Spaceship victory type, is just for a bit of variation over the conquest/domination type?
Speaking for myself, and taking the last question first -- the Spaceship Vic has
always been the one I go for in my games (although admittedly not nearly as systematically and singlemindedly as we pursued it here)! Partly this is a holdover from playing CivDOS for years, where Spaceship, 100% Conquest, or 'Histo' were the only possible VCs. I usually played on the Earth-Map, and I always found the Conquest VC to be self-limiting, or at least 'unfun', due to the various limitations/bugs. So I usually aimed for Space instead.
But this preference is also personal: I've always loved science fiction, and always preferred building to destroying. (I 'graduated' to playing CivDOS after several years of playing SimCity2000 -- having also played the original SimCity for several years after it first came out). And I have always considered the Space VC to be the 'canonical good ending' for any Civ game -- it is after all the only one for which the devs bothered to put together victory-movies (in the versions I've played, anyway).
So for me, aiming for Space has never been just for a bit of variety, it's the be-all and end-all -- anything else is a let-down.
Regarding the 0% research gambit:
As I understand it, that's generally for really high-level play, where the AI's research/production advantages mean you have little to no hope of researching anything first (or building
any Wonders); and/or all-out war games (e.g. on Pangaea-Maps), where no-one will sell you anything because everyone hates you. In those situations, you keep up with the AI by banking your gold, building lots of mil-units, and then buying, brokering and/or extorting techs ('pointy-stick research'

) instead of researching yourself. And you aim to win your games as early as possible, to minimise the risk of runaway AIs, which usually means going for Dom/Conquest.
But to win a Space-Vic, you have to be committed to playing a long game, because you will need to go nearly all the way through the entire tech-tree -- which means that the AICivs will be going a long way through it too. So you can't afford to be a tech-follower: you
must aim to become the tech-leader, and as early as possible, or you are going to lose (whether by Conquest, Domination, a UN-vote, or -- horrors -- an AICiv launching their Ship first). And you simply cannot become a tech-leader by farming alone, because the number of farms that you'd need, and the size that you'd need them, would almost certainly be enough to trigger a Domination VC before you even got to the Modern-Age.
Case in point: This game, an Emperor-level Space-race on a 70% Standard-size Continents map.
Modern-Age techs are costing us between 7500 and 9500 beakers as the tech-leader (first to research). Averaging that at 8500 beakers, to make that in 4T, we'd need 8500/(3*4) =~ 708 Scientists, i.e. 236 Pop5-6 farms, each supporting a minimum 3 Scientists (not widely possible until after Steam/rails -- until then, only 2 Scientists sustainable per Pop5-6 town). Just in terms of the Settlers needed (30s, 20f), building those farms would cost the equivalent of 236*30 = 7080s and 236*20 = 4720f
at minimum.
And if all those farms are ICS'd, that's 236*4 = 944 land-tiles' worth of farms
at minimum. On a Standard-size 70%-water map, you have around 5500*0.7 = 1650 land tiles, some of which (Tundra, Desert) will only support Pop1 farms, and some of which (Mountains, Volcanoes) you won't be able to build on at all; 944 / 1650 = 57% of the land tiles already, leaving only 145 spare land-tiles for your core (i.e. ~12 cities working 12 tiles each) before you'd hit the 66%-territory mark (1089 / 1650 land-tiles). (With >1200 Pop-points just in your farms, you'd probably be well over the 66%-Pop mark already).
Sure, you could disable the Dom-VC, but I think that's kind of cheating, since warfare/expansion is probably what the Civ3 AI does best (it doesn't make long-term plans a-tall). We enabled all the standard single-player VCs in this game. For a Space-without-triggering-Dom VC, you therefore need to maximise your core science output, which means
- Choosing a Scientific Civ (cheap Libs+Unis, free tech every new era)
- Researching at 100%Sci as much as possible, along the less-favoured tech-paths (for monopolistic tech-trading and/or Wonder-prebuilding), e.g.
- Ancient Age: Alphabet --> Republic
- Middle Age: Monotheism --> Astro
- Industrial Age: Steam+Med --> Electronics
- Ignoring all optional techs (except where absolutely essential, e.g. Republic to maximise commerce while still allowing some free military)
- Building Courthouses to minimise corruption/waste, Libs+Unis to maximise research output, and Markets for happiness
- Fighting short wars (to minimise war-weariness and riots) with minimal forces (to minimise unit-costs)
- Trying to build trade/ science/ production-boosting Wonders (e.g. Colossus, CopsObs, ToE, Hoover, SETI, Internet)
And that's what we did.
You can read all about it in the turnlogs/discussion, but the long and short is that by leveraging all our advantages, and even with a few seriously bad mistakes in the early turns (the worst probably being the cocked-up Republic-slingshot which became a 'CodeofLaws-slingshot' instead), the game is now effectively won: we can expect to launch our Ship in about 1630AD-ish, with no AICiv even close to being able to stop us. Admittedly, that's not as early a date as Lanzelot would have liked, but it's
much earlier than I ever would have thought possible -- before I started playing this SG.
And this was at Emperor level, so I am now fairly well convinced that winning a Space-Race at DG, with a comparable date, should also be eminently possible, provided that the game is played a little(!) cleaner than we did.