Adventures of the Vietnamese (III)

How do you not have the land requirement yet? You own what looks to be over 50%.
Yes, I am wondering the counting system in this game. Seems that it is crooked like all the AIs :D From the minimap I think we've reached at least 60% or so?? :confused:
While the Persian war front is getting cooler and cooler (they don't have many cites left for us to burn), the Vietnamese are also keeping the flames on by fighting with the Spanish and their new yet old heathen religion: Christianity (hey, we've already exterminated that faith, haven't we? :crazyeye: Bah, the resurrection of Jesus Christ, eh? :p). The two cities of Toledo and Cordoba, which are one tile islands far up in the north west, have been conquered alright. Now Le Loi and his troops are proceeding to Santiago to bring an ultimate end to this pair of a Messiah and the crazy follower of his :):
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Ooh, only a longbowman to protect the palace of this couple? That's pretty careless :mischief: That's why we need only two cavalries for the task: one to get rid of the longbow and one to search for Isabella. Once found her, the Spanish queen is tied to a big piece of iron and thrown to the sea to feed the whales, while our leader is enjoying his victory with some sips from the pure wine he just discovered on this island :cool: Goodbye, Izzy, and next time try to follow our religion in the first place! (or try to spread yours into our land fast enough, your choice ;)).
With this event, the world is purified down to only one religion for the first time. Sadly, Le Loi is no longer a Hinduism follower – he has found the true path in no religion at all :rolleyes: The converting was also an act to make the conflict against Cyrus more 'legitimate' by causing him to hate us more before the war and giving us more reasons to declare, since we don't want to stab our friends in their backs :lol: Now the Egyptian can also be consider heathen – Hatshepsut is already down to 'pleased' with us! If the Vietnamese can't achieve victory with this much land, she will be our next victim... :nuke:
 

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Trickery and devilry, what more could you ask for in a Civ IV game? :D :p
 
trickery and devilry, what more could you ask for in a civ iv game? :d :p

Wwwwwwwwwwwwwwwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaggggggggggggggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Planet cracks from psychic field.....whoops.
And what's is best in life according to Conan Governator: To crush your enemies, see them driven before you, and to hear the lamentation of their women.
 
Trickery and devilry, what more could you ask for in a Civ IV game?
...uh huh, I nearly forget that :mischief: Didn't expect it to come from the refereeing work, though :crazyeye:
And what's is best in life according to Conan Governator: To crush your enemies, see them driven before you, and to hear the lamentation of their women.
Well, the last part is more of a psychic imaginary enjoyment than a real one: since civ4 don't have 'women lamentation' files, we haven't experienced them at all :) Maybe they do appear in your IOT games? :lol:
 
Well, Catherine certainly seems a bit wired that way... :p
 
Seems like all of you guys on CFC are fond of Catherine for some particular reasons :mischief:... Let's hope we'll stumble into her in some adventure soon :)
For now, finally victory has come! In the last turn of the Vietnamese second golden age, our land is just one tile to go from the domination limit. So our leader decided to boost it some more by running a three year period of golden culture. The result? In 1538 our empire enjoys ten cities' expansions (two more are bound to expand next turn :crazyeye:), which boosts our land count by fifty eight points :D We have left those limits by a significant margin – and victory is ours after a long and glorious time of successful military campaigns! :king:
Yeah, sometimes paying attention to your culture can yield some really sweet fruits :cool: Now the Vietnamese are swimming in happiness: not only the final triumph makes them blissful, but the culture slider also contributes in the overall joy. However, even if Le Loi cuts down the slider, the most unhappy city in Vietnam still has about 7 happy faces or more to spend. That's the result from all the abundant resources across our wide empire that now spans all over the pangaea. The Vietnamese are so strong their indexes are all far beyond the next competitor, Hatshepsut – our crop yield and production are about ten times of the Egyptian's :eek:, our population is near that number, and Le Loi's army is four to five times larger than Hatty's. Even the GNP of the SE of Vietnam during their golden age can just surpass that of the creative Egyptian:
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See? No, not the two sudden thin pillars that touch the upper edge :rolleyes: They're – guess what? - our index during anarchy :blush: The real golden age numbers are those 'thick' pillar right beside – the latter one is at a height almost two times of the yellow line below. Dramatic changes, considering the Vietnamese have just run turns of negative economy just not long ago, right? :goodjob:
 

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Thus the third adventure of the Vietnamese featuring Le Loi has come to an end here. What a life full of battles! :cool: The Vietnamese have overcome lots of difficulties (including cheating AIs :p) to achieve victory today. Now looking back at the long history of this game, can you find one crucial thing, or event, that changed the fate of the world to its face now?
The answer, as I figure it, is the settling of Xanh Pe Tec Bua (or St. Petersburg). Le Loi has to show his deepest gratitude toward Peter the Great Helper for his founding of this city. That single one site is the milestone to about all of our next cities, I can say. Why? Because losing the spot to the Russian prevented us Vietnamese from carrying out our own dot plan, in which the only iron within our land at that moment would be out of reach of all the cities, even after quite some cultural expansions. If our leader had been faster than Peter in racing to his pink spot, he would have had to wait some thousands of years to finally place his hand on a source of metal. Which mean our victory could have been delayed by at least 50 turns for sure. Maybe 100 is more appropriate. Uhm well, 150 sounds more likely. No, 200. Or, the biggest possibility in a case like that is – yeah, we could have never won at all. We being eliminated very soon in the game is what would have happened if Peter had been just two turns slower :eek: So, thank you my Russian comrade :goodjob: In a map where itself bears so much similarity to the shape of the great Russia, its leader once again brought us Vietnamese a present from heaven: a key city to discover all of it :)
But it's not that Peter wanted to leave the city to us: his troops fought to the last breath :rolleyes: No, even when there was no breath left :crazyeye: Take this bonus as a proof for yourselves:
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Thus the third adventure of the Vietnamese featuring Le Loi has come to an end here. What a life full of battles! :cool: The Vietnamese have overcome lots of difficulties (including cheating AIs :p) to achieve victory today. Now looking back at the long history of this game, can you find one crucial thing, or event, that changed the fate of the world to its face now?
The answer, as I figure it, is the settling of Xanh Pe Tec Bua (or St. Petersburg). Le Loi has to show his deepest gratitude toward Peter the Great Helper for his founding of this city. That single one site is the milestone to about all of our next cities, I can say. Why? Because losing the spot to the Russian prevented us Vietnamese from carrying out our own dot plan, in which the only iron within our land at that moment would be out of reach of all the cities, even after quite some cultural expansions. If our leader had been faster than Peter in racing to his pink spot, he would have had to wait some thousands of years to finally place his hand on a source of metal. Which mean our victory could have been delayed by at least 50 turns for sure. Maybe 100 is more appropriate. Uhm well, 150 sounds more likely. No, 200. Or, the biggest possibility in a case like that is – yeah, we could have never won at all. We being eliminated very soon in the game is what would have happened if Peter had been just two turns slower :eek: So, thank you my Russian comrade :goodjob: In a map where itself bears so much similarity to the shape of the great Russia, its leader once again brought us Vietnamese a present from heaven: a key city to discover all of it :)
But it's not that Peter wanted to leave the city to us: his troops fought to the last breath :rolleyes: No, even when there was no breath left :crazyeye: Take this bonus as a proof for yourselves:
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It didn't just make sure you got the iron, it resulted in the extremely expansionistic society Veitnam it was during the game. paranioa in the government in relation to being the weakest nation on earth at the time neighboring powerful neighbors meant they had to fight to insure their survival. I would not be surprised if Vietnam was a de-facto military dictatorship after a certain point, with the military, with poiticans being required to be military personal, HEAVY repression, the state religion merely a tool for suppression of "enemies to the state", and elections a mere tool to insure the dictatorship stands.
 
It didn't just make sure you got the iron, it resulted in the extremely expansionistic society Veitnam it was during the game. paranioa in the government in relation to being the weakest nation on earth at the time neighboring powerful neighbors meant they had to fight to insure their survival. I would not be surprised if Vietnam was a de-facto military dictatorship after a certain point, with the military, with poiticans being required to be military personal, HEAVY repression, the state religion merely a tool for suppression of "enemies to the state", and elections a mere tool to insure the dictatorship stands.
Heh, good call :) It's quite true to some extend...
By the way, please wait for our coming fourth adventure, well, not any time soon :( Because I've decided on a huge map and marathon speed for that fourth game, but having played a few huge marathon and have never finished one (actually I've never get to a point of, say, Civil service :crazyeye:), I'm just simply awed of them. They need too much time and the late game is so so messy just thinking of them makes me panic :eek: So if I'm going to start that fourth adventure, I'll need a lot of mental preparation and maybe a huge encouragement to find the motivation to continue it once it's stuck and my mood is down low...
 
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