Preturn: Nothing to change. I am unsure on those rifles, but decide to wait and see.
IBT: The rifles do not attack.
1680 AD: I buy espionage for 69 gpt from france.
Artillery->Intelligence Agency
1685 AD:
IBT:
Maya declare war on the french.
Inca declare war on the french.
Build agency and a few more Infantry...
1730 AD: France and Maya are at peace. America is dying out. Soon there we be two huge civs.. possibly the inca... and us.
1740 AD: Plant a spy in the Mayans. They have all speed 1 units... and 155 infantry.
1745 AD: We have enough money to do a careful steal and are reasonably ready for war so I try a careful steal.
It fails but we are not caught. We now have 1 gold.
1750 AD: Well it will be a long time before we can steal again. We should discuss if we want to go to war.
Ok, I am going to pay the the high, high cost for oil with france. 1 gold gets us oil.
Notes:
There are now 3 OCC Civs in the game and two closely balanced super powers.
I built infantry, I felt we needed more. We are still kind of short. Here is a synopsis of our forces
We have an infantry and crusader (or guerrilla) on each of the 7 forts. This leaves us with:
16 Artillery
10 Cavalry
2 Infantry
In the capitol.
In 4 turns we will have 20 Artillery, but 2 infantry per fort would make me feel much better than only 1 as they are much more likely to live. That would add 14 more turns however beyond the 4. I am more in favor of attacking before they have tanks however. I think we need more than 2 infantry for our assault. So maybe 8 turns?
So we should discuss:
1) when do we go to war?
2) Is an infantry and a crusader enough to hold the forts?
Mayan forces currently are:
7 settlers, 4 workers, 1 pike, 6 longbow, 2 Musket, 34 rifle, 164 Infantry, 18 Artillery, 7 Galleon, 5 guerilla.
Pillaging is an option with only 4 workers. Explorers under infantry perhaps?
IBT: The rifles do not attack.
1680 AD: I buy espionage for 69 gpt from france.
Artillery->Intelligence Agency
1685 AD:
IBT:
Maya declare war on the french.
Inca declare war on the french.
Build agency and a few more Infantry...
1730 AD: France and Maya are at peace. America is dying out. Soon there we be two huge civs.. possibly the inca... and us.
1740 AD: Plant a spy in the Mayans. They have all speed 1 units... and 155 infantry.
1745 AD: We have enough money to do a careful steal and are reasonably ready for war so I try a careful steal.
It fails but we are not caught. We now have 1 gold.
1750 AD: Well it will be a long time before we can steal again. We should discuss if we want to go to war.
Ok, I am going to pay the the high, high cost for oil with france. 1 gold gets us oil.
Notes:
There are now 3 OCC Civs in the game and two closely balanced super powers.
I built infantry, I felt we needed more. We are still kind of short. Here is a synopsis of our forces
We have an infantry and crusader (or guerrilla) on each of the 7 forts. This leaves us with:
16 Artillery
10 Cavalry
2 Infantry
In the capitol.
In 4 turns we will have 20 Artillery, but 2 infantry per fort would make me feel much better than only 1 as they are much more likely to live. That would add 14 more turns however beyond the 4. I am more in favor of attacking before they have tanks however. I think we need more than 2 infantry for our assault. So maybe 8 turns?
So we should discuss:
1) when do we go to war?
2) Is an infantry and a crusader enough to hold the forts?
Mayan forces currently are:
7 settlers, 4 workers, 1 pike, 6 longbow, 2 Musket, 34 rifle, 164 Infantry, 18 Artillery, 7 Galleon, 5 guerilla.
Pillaging is an option with only 4 workers. Explorers under infantry perhaps?