preturn: We signed an MPP with France. Hmm, why? We probably will eliminate Maya anyway, but still this is to be avoided if possible.
I rearrange our workers to withdraw the blocking line to the next level, but our rubber might be in danger once the town expands. Not much else we could do.
Our forces are scattered around - this is not good.
IBT our panzer army is bombarded by artillery.
(1)1985AD: movement toward Cuello. France only has 6 MIs and 8 TOWs.
(2)1986AD: Lyons falls to Maya. Heck, where is our transport and battleship? We lost them? Anyway I guess I can't spare another 2 turns for this unsafe route. We'll have to deal with it later. I guess we'd have to use Aggie's tactic of abandoning our capital?
I move two MIs to block Mayan troops so they stay with Lyons.
IBT America demands Incense. Hmm, tricky situation. I guess I cave in for now. I wouldn't if America still had only one city!
(3)1987AD: Still movement.
(4)1988AD: There are at least 4 MIs in Cuello. Not all artillery in position yet so no raze this turn.
IBT The MI on spice colony kills an MI and is killed by another MI. A tank attacks another MI and dies. [2-1]
(5)1989AD: Good, Cuello drops to size 12. 43 bombardment shows redlined MI.
Army drops 2hp and kills 3 MI.
Cold Blood 0/1 kills MI, then 1/1 kills another MI.
Vet panzer 0/1 kills tank and we raze Cuello together with Copernicus.
[8-1]
France is OCC.
Funny thing is that we don't know Rocketry, but we can still see the Alluminum colony.
For the first time I try to "Steal Plans" on Maya by 1024g. This is how stuff is distributed:
Capital: 11 MIs (1 conscript), 1 tank, 1 arti.
Dzibilchaltun: 3 MIs (2 vet and 1 reg).
Palenque: 4 vet MIs and 2 arti.
Vitos: 5 vet MIs.
Lazapa: 2 vet MIs.
Bonampak: 4 vet MIs and 1 arti.
Quiriguo: 1 vet MI and 1 infantry.
Huamanga: 4 vet MIs.
Ica (the island town): 1 MI, 1 TOW and 1 tank.
There are 6 MIs and 7 tanks at Lyons and the other ex-French city.
All other cities have 3 vet MIs.
There are some destroyers too.
IBT I can see how Maya attacks France, cool!
(6)1990AD: movement. It's very slow to advance inside Maya territory with the artillery.
IBT 4 tanks dies on our elite MI, and the 5th kills it. One MI loses to our panzer, the other two lose to our reg flak and promote it!
[15-2]
(7)1991AD: I have to disband the 5 workers captured from Cuello.
Maya has 9 tanks and 60 MIs.
Our lux has to rise to 20.
(8)1992AD: army kills 3 MIs and we raze Dzibilchaltun. [18-2]
There are several tanks that entered our territory and I use panzer to attack and win all 3. [21-2]
Maya has 6 tanks and 61 MIs.
IBT Maya and France make peace. Maya loses one tank and one MI and we lose one MI. [23-3]
(9)1993AD: MA with France by WM+135g.
IBT France signs in America against Maya. We lose one MI but kill one tank and one MI. [25-4]
(10)1994AD: Maya has 10 tanks and 64 MIs.
IBT we kill a tank but the spice colony is destroyed again.
(11)1995AD: I decide not to create the spice colony again.
(12)1996AD: panzer army kills 3 MIs in Palenque. Elite panzer loses to redlined MI and promotes it, another elite panzer finishes it off, we raze the city.
[29-5]
Maya has 12 tanks and 59 MIs.
I'll stop here.
Time is flying by. I razed 3 cities in 12 turns, that's 4-turn per city in average. Maya has 11 cities if not counting the northern 3, and that's already very close to 2050. I'm worried, but hopefully things will speed up.
Now what to do with Ica? During my turns I was busy with building MIs. Maya still has 9 destroyers, so we won't get very far with just a couple escorts. I guess we'd have to abandon capital and rush things with money. Should be doable though, but it will take some turns too.
AI has Nuclear Power. Ecology is still unknown. This is good news. In any case, I expect Maya not to have native alluminum. The alluminum colony probably means that's its only source, so we don't need to worry too much about Maya getting Modern Armors.
France is likely to die very soon.