AK5, Rule of the idiots

OK, I'll finally get this tonight. :)
 
I will be away December 23rd through January 2nd. Please autoskip me until I'm back (starting on the 23rd.)
 
Preturn- Buy Alphabet for 124 gold from the Aztecs. We need iron. :lol: Texcoco is surrounded by river.
1
Found Heidelburg, wake up the workers and send them over to get iron.
2
Barbs scare our workers.
IBT- Inca sack a barb camp.
3
IBT- Berlin riots because I moved my spearman to kill a barb.
6
Nuremburg founded. Inca warriors are running around in our land, but we're too stupid to notice. We figure they must be ours because they're killing barbs for us.
10
Berlin riots, lux to 10%. Build the city of Cologne.

There's an Aztec warriors outside of Hamburg, if the next player wants they can tell him to get out. Inca warriors are probably just exploring. Get iron hooked up. You can get nice stuff from the Aztecs, too.
 
ak5idiots550bc.JPG
 
Expansion is moving along nicely, but we REALLY need workers. We gotta get water through our empire and get that iron hooked up.

I'd also like to suggest plopping a city on the hill next to the iron to claim that source too. Never hurts to have too much iron :)

I also see that we have a curragh building, VERY good. I'm looking forward to making more contacts so we can actually start trading.

Edit -- oh, and thanks for uploading that screen shot :)
 
Joe's right on all counts.

1. Joe is up.
2. HOOK UP THE IRON.
3. Iron source 2 is after the Aztec war. which is after swords.

@ F51 - are you still into this game or should I shop for a replacement?

@ viper - nice job. Sending you a PM.
 
Preturn
-- Change Frankfurt from Archer in 19 to worker in 9

Turn 1
-- Volcano erupts 2 squares north of Hamburg. No damage to any tiles we control

Turn 2
-- I trade 215 gold (we have 225) and 1 GPT to the Incas for Masonry and The Wheel. No horses in sight.

Turn 3
-- Berlin Archer -> Curragh in 2.
-- Leipzig Archer -> Worker in 2.
-- Change Nuermburg from Curragh in 8 to worker in 3.

Turn 4
-- I am going to explore with the archer from Berlin

Turn 5
-- Berlin Curragh -> Curragh in 2
-- Leipzig Worker -> Archer in 5
-- Hamburg Archer -> Worker in 5
-- Berlin threatening to riot. Increase Lux to 20%. +11 GPT right now.

Turn 6
-- Curragh attacked by Barb Galley. Lost 1 HP and won
-- Nuremberg Worker -> Barracks in 20.
-- Archer takes out barb camp north of Berlin/Leipzig

Turn 7
-- Berlin Curragh -> Spear in 2
-- People add siding to our cave
-- We have 3 Aztec warriors in our territory next to Leipzig. I figure I'll ask them to leave so if they do want to declare war, our archer stack can take them out. I cant send reinforcements to defend the city in time. Here goes nuthin.....yep, I thought so. They declared war. That stack looked like a war stack to me.
-- Archer defeats warrior flawlessly
-- Archer defeats warrior flawlessly and promotes
-- Archer defeats warrior and loses 1 HP. Stack gone.
-- archer captures 2 Aztec workers 1 S of Hamburg. Moved into Hamburg for now.

Turn 8
-- I cant get Math from Incas. I figured I couldnt but it was worth a shot.
-- Heildeberg warrior defeats barb horseman flawlessly.
-- I REALLY want to take out Texcoco, but with it being surrounded by river, I bypass for now. Going to send 4 archers out to Teno.
-- Archer loses to warrior.

Turn 9
-- Elite archer loses to archer.
-- Archer defeats warrior but loses 2 HP. Need a spear for escort duty.
-- Berlin Spear -> Spear in 2.
-- Frankfurt Worker -> Archer in 20.
-- Archer loses to archer redlining it.
-- Archer wins vs archer losing 1 HP and promotes.
-- My scouting archer stumbles across Malnalco. Gonna attack and see what happens. Damn, lost to the spear redlining it.

Turn 10
-- Hamburg Worker -> Archer in 20.
-- Munich Worker -> Barracks in 20.
-- Cologne Spearman -> Barracks in 10.
-- Inca building hanging gardens.
-- Inca build the Oracle.
-- Frankfurt warrior defeats barb horseman.
-- The only way for me to get water to Berlin is to chop, so I am.

Just noticed I started turn 11. Sorry. Feel free to override my build orders.
-- Berlin Spear -> Archer in 2.
-- Leipzig Archer -> Archer in 4.
-- Heidelburg Spear -> Worker in 10.

I attacked prematurely which lost us some archers. We now have a Spear in place to guard our stack, and 2 new archers coming to the front.

Inca still won't deal us Math.

2 Curraghs making their way slowly but surely around our continent.

Barb by Nuremburg needs to be dealt with.

Archer ready to take out barb camp next to our iron.

Iron almost ready to get hooked up. Workers are 1 square away.
 
Looks good joe. Got it. Will think on this after i threaten the children with coal if they don't go to sleep.

@ F51 - second request - are you still interested?

Roster:

AK - up
viper - on holiday (have fun, hope it's not "meet the parents")
joe - on deck
F51 - MIA
open - recruiting
 
330: Change Nuremberg to worker and Frankfurt to spear. 4/4 archer kills barb warrior in camp. Barb horse left. 4/4 warrior kills barb warrior near Nuremberg. Drop lux to 0%.

IT: Konigsberg settler > archer

310: 4/4/ archer kills barb horse at camp. Another remains. 4/4 warrior kills barb horse near Nuremberg.

IT: Southern boat survives barb attack without damage. Berlin archer > archer. 4/4 archer takes out the barb camp near the iron, taking 2 damage.

290: 8 archer SoD now on mountains SW of Texcoco.

IT: Berlin archer >archer

270: Demise of Texcoco: 4/4 archer def. 3/3 spear. 4/4 archer loses to 3/3 spear, doing no damage. 4/4 archer loses to 4/4 spear, redlining it. 4/4 archer def. 3/3 spear taking 2 damage and promoting. 4/5 archer def. 1/4 spear. Hannover founded. Heatmiser installed as burgermeister ( I seem to be mixing holiday specials). 4/4 warrior def. barb warrior near Nuremberg, eliminating camp

IT: Leipzig archer > archer. Epidemic in Frankfurt due to FP.

250: Peace with Monte for HBR and 1g. Change Munich, Frankfurt, Berlin, Leipzig to setlters. Hamburg too.

IT: Maygar pirates RL the southern boat. Nuremburg worker > rax

230: nada

IT: Inca building GL

210: nada

IT: iron connected. Berlin settler > sword

Not much. Played 20 in light of vactioning viper and MIA F51.

@ Joe - you're up, play 20. Teno. has the GL. build the SoD and prepare to attack. Screenie hopefully explains my thoughts. No need to rush.

idiots50ad.jpg


@ lurkers - any idiots out there? Need a replacement.
 
lurker's comment:

:aargh:

I am speechless.

 
Turn 1
-- Aztecs want us to move our troops. I agree.
-- I trade 250 gold to Inca for Writing and Ceremonial Burial.
-- Stuttgart founded on spot. Barracks in 20.

Turn 2
-- Not much

Turn 3
-- Leipzig Sword -> Sword in 5
-- Berlin will riot. Raise lux to 10% for the one turn until the settler is produced.

Turn 4
-- Barb galley sinks our Curragh. Will have to build another one.
-- Berlin Settler -> Settler in 5 (growth in 3. I'll try to MM better after we grow. I cant get it to even out right now.)
-- Peace with Aztecs is over in 1. getting in position to strike again.

Turn 5
-- Leipzig riots. huh? I didnt get notification of that. It must have been on the verge when I increased/decreased for Berlin. Will raise lux to 10%.
-- Hamburg also riots and 10% isn't enough. Hire taxman
-- Declare on Aztecs

Turn 6
-- Heidelburg Barracks -> Curragh in 8
-- I switch Stuttgart to Curragh in 10
-- 5/5 Archer takes out archer losing 1 HP.

Turn 7
-- Frankfurt Sword -> Cat in 20

Turn 8
-- 2 archers were lagging behind our SOD. They took out 5 archers on the defensive before being killed themselves.
-- Berlin Settler -> Sword in 6.
-- Cologne Sword -> Sword in 8.
-- Seige of Tenochtitlan
-- Cats go 1/2
-- 4/4 Sword takes out 4/4 Spear and promotes.
-- 4/4 Sword takes out 4/4 Spear and promotes!
-- 4/4 Sword takes out 4/4 Spear
-- 4/4 Sword takes out 2/3 Spear (the one we damaged with the cat)
-- 4/5 Archer takes out Archer and takes Tenochtitlan. WE TOOK THE GREAT LIBRARY!!
-- I read the rules and there is nothing about taking wonders in siege so I take it. 4 resisters. We also get 3 slaves.
-- Now it's time to take out some Misc troops around Teno (actually rename the city to Teno) Worker in 10.
-- 5/5 archer defeats archer losing 3 HP
-- 4/4 archer defeats archer losing 1 HP
-- 4/4 archer defeats warrior.
-- 4/4 Sword takes out archer
-- 2 Jaguar warriors trying to make it to our territory. Sword being built in Leipzig next turn should be able to handle them.

Turn 9
-- Archer defeats 2 Jaguar Warriors, but is killed by spear
-- Inca offers Mysticism for 110 Gold, but we will get it from GL this turn I believe so I say no.
-- We learn Mysticism, Philosophy, Code of Laws, Lit, Map Making, Poly, Republic & Monarchy.
-- Leipzig Sword -> Sword in 5.
-- I see we can change to Monarchy if we wanted too, but I want to press this war a bit. We need more lux.
-- Archer dies to spear and promotes it. Doesnt even scratch it.
-- 4/4 Sword defeats spear but is redlined
-- 4/4 archer loses to archer, and promotes it

Turn 10
-- We're in the middle ages! We learned Currency from Inca and Aztecs. We got Mono for our bonus tech.
-- 1 resister taken care of in Teno.
-- Bremen Cat -> Cat in 7.
-- 4/4 Sword takes out Spear and promotes.
-- 4/4 Sword takes out Jag and promotes.
-- Elite archer retrats Jag.
-- Archer takes out Spear but is redlined.
-- Time for leader fishing. 3/5 sword takes out redlined Jag, but doesnt get a leader :(
-- Bonn is created Worker in 10

Turn 11
-- Need to increase lux to 20%
-- SOD will be ready to move next turn

Turn 12
-- Hamburg Sword -> Sword in 15
-- Konigsberg Sword -> Cat in 7
-- Inca builds the GL

Turn 13
-- Berlin Sword -> Settler in 5.

Turn 14
-- Hannover Cat -> Worker in 10.
-- 5/5 Sword takes out 5/5 Archer
-- Attack on Tamuin
-- Cats go 2-2. More then 2 spears in the city.
-- 4/4 Sword loses to Spear and promotes it
-- 5/5 Sword defeats Spear
-- 5/5 Archer defeats Spear
-- 5/5 Archer defeats Spear and takes Tamuin. 4 resisters.
-- 4/4 Sword takes out Archer.

Turn 15
-- Resistance in Teno has ended.
-- Leipzig Sword -> Sword in 5
-- I MM'd Berlin so growth and settler will come out in 2.
-- Attack on Chalco
-- cat misses
-- 4/4 Sword defeats spear
-- 4/4 Sword defeats archer but is redlined. Still at least 1 archer in city.
-- Rush Galley in Stuttgart costing 1 citizen.
-- 4/4 sword defeats archer

Turn 16
-- Nuremberg Cat -> Cat in 20.
-- Stuttgarg Galley -> Cat in 20.
-- Incas build city next to desert spices.
-- Only 1 archer left in Chalco (cat hit)
-- 3/4 sword takes him out and razes the city (we have a settler ready to replace).
-- 5/5 archer retreats Jag

Turn 17
-- Spear loses to Archer but redlines it.
-- Berlin settler -> Settler (MM'd so both arrive in 5 turns).
-- Bremen Cat -> Cat in 7
-- Salzburg build next to ruins of Chalco. Worker in 10.
-- 4/4 sword finishes off archer that took out our spear. No damage.
-- 4/4 sword takes out warrior losing 2 HP
-- 5/5 sword takes out archer flawlessly

Turn 18
-- Cologne Sword -> Spear in 7
-- Tamuin finally quelled 1 resistor.
-- Attack on Teot
-- Cats go 1-2
-- 5/5 Sword loses to spear taking 2 HP
-- I stop because I might be on a square attacking across river. Will move stack next turn

Turn 19
-- Ugh .. Galley sunk by redlined barb galley. We aren't meant to contact any other civs.
-- Teno Worker -> Cat in 20.
-- Konigsberg Cat -> Sword in 10.
-- Inca building Sun Tzu. They will not trade us Feudalism even with us having a monopoly on Mono.
-- I establish an embassy to see if they have any contacts we can use. It doesnt look like it.
-- 4/4 sword takes out archer
-- 4/4 sword retrats Jag
-- I am going to put our settler in Teno and let the next player decide what to do with him.

Turn 20
-- I can get Tlaxcala and Teayo for peace from the Aztecs. I refuse.
-- Leipzig Sword -> Sword in 5
-- Tamuin deposed our gov. I had 3 troops there trying to quell the resistance (2 archers and 1 spear).
-- Bonn Worker -> Galley in 30.
-- Attack on Teot
-- Cats go 0-2.
-- damn, 5/5 sword only takes 1 HP of spear.
-- 4/4 sword takes out spear
-- 5/5 sword takes out spear
-- 5/5 archer takes out spear and takes the city and Gems. 3 resisters.
-- Attack on Tamuin.
-- 3/4 takes out spear and razes city (well, we know what to use our settler on :-D).
-- 5/5 sword dies to a spear guarding a settler.
-- 2/4 sword finishes him off and promotes. We have 2 more workers.
-- I get peace for Malinalco, Teayo, and 12 gold. I figure we can use the chance to re-group and prepare for our anarchy to Feudalism. I still can't get it from the Incas though.

That is that.
- We've cleared up our northern border a bit and have plenty of room to settle.
- We have gems now which should help our lux tax.
- The great library caught us up on tech.
- With the war over, hopefully aztecs will research feudalism and will get us to our new govt and MI.
- Our infrastructure still sucks, but is a bit better now.
- No luck with finding new civs. Our ships keep getting sunk.
- Sorry about the settlers in the SE. I settled #2 before #1.
 
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