AK5, Rule of the idiots

IIRC, workers are 150%. No war weariness. I forget the military support/police numbers, but they're huge. Pop rushing only.
 
Workers are 200%. No WW, 4 free for town, 7 for city, 10 for metropolis :eek: . 1 gold per unit for support (not like you'll ever need that!) Draft limit 2, military police 4. Corruption is the same as Republic.

Sounds excellent, but here are the downsides. Only pop rushing. Xenophobic (no culture growth in cities that don't have more than 50% of citizens being your population) and Forced Resettlement (when you switch to Fascism, you lose 1 citizen in towns, 2 in cities, and 3 in metropolises. You can gain them back by pop growth.) Veteran spies.

Quite an interesting government. Edit: X-posted with mudfoot.
 
lurker's comment:
AK, I saw those statements about fascism and they felt somewhat wrong, so I looked them up:

Military Police "4"
Corruption/Waste "nuisance"
Hurry Method "forced labor"
Draft Limit "2"
War Weariness "none"
Free Units "4 per town/7 per city/10 per metropolis"
Other "Workers 100% faster, Veteran spies, Deportation, Xenophobia"

 
mudfoot said:
lurker's comment:
AK, I saw those statements about fascism and they felt somewhat wrong, so I looked them up:

Military Police "4"
Corruption/Waste "nuisance"
Hurry Method "forced labor"
Draft Limit "2"
War Weariness "none"
Free Units "4 per town/7 per city/10 per metropolis"
Other "Workers 100% faster, Veteran spies, Deportation, Xenophobia"


What is military police 4 and Deportation? I wouldn't worry too much about Xenophobia since we have no culture anyway :)
 
Military police 4 means that you can have up to 4 units in a city that will make an unhappy person content. Quite useful especially in new towns. Forced resettlement or Deportation is the turn you switch to Fascism, you lose 1 citizen in towns, 2 in cities, and 3 in metropolises. You can gain them back by pop growth, though.
 
@ viper, good post. Although with that much accurate info, we may have to revoke your idiot club membership. :lol:
 
Turn 1
-- Nice, we're at war with everyone. Guess we ain't trading anymore :)
-- New Frankfurt2 Harbor -> Barracks 20
-- Cologne Police Station -> Cav 3
-- Bremen Rifle -> Cav in 4
-- New Hamburg Cavalry -> Rifle in 7
-- Japanese Samurais show up, and we have a stack of Mayan troops coming our way. Mayan navy makes an appearance too. 4 frigates and 2 Galleons. Lets see what our Frigates can do. One got sunk without even scratching it. Ok, I give up that front.
-- Cav takes out samurai losing 1hp
-- Cav army down to 7 HP, but takes out a samurai and japanese LB.
-- Cav retreated by Mayan rifle taking 1 HP
-- Cav army down to 6 HP, but takes out 2 Mayan rifles
-- Cav takes out Samurai and promotes.

Turn 2
-- Dortmund Frigate -> Frigate in 6
-- Mayan city of Chichen Itza builds Universal Suffrage
-- Crusader and Cav each take out Japanese LB who wandered into our territory.
-- Cav takes out approaching Samurai
-- MI takes out approaching Mayan LB
-- MI takes out other approaching Mayan LB

Turn 3
-- Rifles go 2-3 defending New cologne2 from Japanese Cav
-- Berlin Cav -> Cav in 3
-- Konigsberg Cav -> Cav in 4
-- Salzburg Army -> Army in 14
-- Cav army takes out the 2 surviving Japanese Cav by New Cologne2.

Turn 4
-- Hannover Cav -> Cav in 6
-- Hamburg Cav -> Cav in 5
-- Cologne Cav -> Cav in 3
-- New Konigsberg Cannon -> Cannon in 14
-- Cannons redline St Louis garrison and the MI army takes them out. I raize the city.
-- Another Mayan rifle lands on our continent. Cav takes him out without losing a HP.
-- Stack of 4 Mayan rifles heading our way. 2 cavs take out 2 rifles, Crusader dies redlining the rifle. One of the cavs produces leader. Build an army and start filling it.
-- Cav army takes Nagasaki. I figure since it's Japanese, it might not resist so I keep the city. Even though the citizen was American, he was still happy. Send 2 rifles to defend and move our cav army in to heal.

Turn 5
-- Leipzig completes the Pentagon. Settler in 2
-- New Heidelburg Cannon -> Cannon in 20
-- Xochicalco Marketplace -> Granary in 20
-- New Cologne Frigate -> Frigate in 10
-- Heidelburg 2 Cannon -> Harbor in 15
-- Bremen Cav -> Cav in 4
-- New Frankfurt Cannon -> Harbor in 15
-- New Brandenburg Courthouse -> Settler in 10
-- Japan has industrialization. They won't even accept a straight peace agreement so we'll need to beat them up a bit.
-- Our first 4 cav army takes out a mayan rifle and 2 Japanese cavs

Turn 6
-- Teno Rifle -> Rifle in 9
-- Berlin Cav -> Rifle in 3
-- Franfurt Rifle -> Settler in 3
-- Bonn Cav -> Settler in 8
-- Elite Cav beats Mayan rifle and produces another great leader :)

Turn 7
-- Leipzig Settler -> Granary in 3
-- Konigsberg Cav -> Cav in 4
-- Nuremberg Rifle -> Rifle in 8
-- Cologne Cav -> Cav in 3
-- New Konigsberg 2 Settler -> Settler in 15
-- Berlinberg Courthouse -> Aqueduct in 34
-- Mayan saltpeter disconnected.
-- Nagasaki connected to our railnet.

Turn 8
-- Japan wants peace. They wont give me industialization for it, but I figure I can try to steal it. I take peace.
-- Dortmund Frigate -> Cav in 8
-- New Hamburg Rifle -> Granary in 5. I am building granaries so the cities can rebound faster from settler building.
-- Steal successful. We have industrialization.
-- Mayan iron disconnected.

Turn 9
-- Berlin Rifle -> Cav in 3
-- Hamburg Cav -> Cav in 5
-- Frankfurt Settler -> Factory in 30
-- Tlacopan Market -> Aqueduct in 50
-- Bremen Cav -> Cav in 4
-- Successful steal of Printing Press from the Japanese.
-- Take out 6 rifles, 2 Cavs, and 1 LB with no losses.

Turn 10
-- Leipzig Garnary -> Cav in 4
-- Hannover Cav -> Cav in 5
-- Cologne Cav -> Cav in 3
-- More Mayan landings (Cav and MI). Both dead with the loss of 1 cav.
-- Cannons redline defenders and MI army takes out SF. I capture the city figuring we'll be done with America in about 3 turns. 3 resistors. Will starve down.
-- Idiots on a Hill is formed.
-- Geez, there is a barb camp out here.
-- Cav army takes out Denver. I razed it.
-- Not Exactly Atlanta is founded.

There are a stack of cannons, cavs, and I think a rifle or two on it's way to Chicago. They are right around San Francisco if you want to stop them. I have our workers up north connecting our railnet to the new cities up there.
 
Preturn- This will be fun, AW besides Japan! I might try to get more land, so don't say you weren't warned.
IBT- Maya capture some workers and attack a few cities. Nothing big lost.
1
Coban autorazed. "There are barbarian tribes near idiots on a hill." :lol: Want to do some sneaky stuff but I can't so I begin an Intelligence Agency prebuild in Berlin.
2
Calakmul captured. Destroy Satsuma. Idiot Harbor founded.
IBT- Evil Mayan riflemen capture New Konigsberg 2.
3
Capture Chicago. Retake New Konigsberg 2 and set some Mayan boats on fire. Idiot Town founded.
4
Lake Idiot founded. Lagartero captured.
5
Autoraze Tulum. MM Berlin so that it will keep the prebuild, I don't know if we're going to get Espionage soon.
IBT- Get an MGL, Rommel!
6
Idiot's Cliff and Idiot Plains founded. Uaxactun autorazed.
7
Rubble City founded. Burn Chichen Itza (there is no way we could have kept it without it flipping.
IBT- Speaking of flipping, there goes Calakmul.
8
Capture Calakmul.
IBT- Lots of Mayan riflemen run into the fog, next player beware if they aren't gone by the time you're up.
9
Copan captured. Quirigua captured, get Smith's. Idiot Jungle founded.
10
The City of Idiots founded.

At 56% to domination victory, we could just get the last 10%, or go for conquest. Edit: Next player, I just noticed Japan has Espionage, I think we should get that, re-MM Berlin, build Intelligence Agency, and steal some stuff from the Maya before they're gone.

ThERat is up and AK is on deck.
 
got it, looking good
 
viper - making up appropriate city names. idiot membership card upgraded to gold
t-rat - up
AK - lurking and laughing
joe - all his fault, although I have no logical explanation :lol:
 
Pre-turn
as suggested, I go for a careful steal and we get espionage from Japan
which city goes to build IA? Berlins setting looks really odd, what happened here?

1. get back those cannons to our own railnet, they serve better defending the country than on offense, they are too slow


2.
Admiral's town founded
take Palenque, it has a 160% flip risk, take Cuello

IT Quirigua flips


3.
recapture Quirigua
Northern Town founded, capture Tikal

IT with such high flip risks of 80% and more, no city flipped

4. Banana jungle founded, bringing us to 60%
last rifle in Bonampak is a hard nut to crack, army goes to 1hp before retreat, lose 3 Cavs, but capture it
capture Lazapa and Maya have 3 cities left
Horse shoe founded to fill space in between

IT no flips again


5.
capture Yaxchilan, the last of the western Maya cities, 2 left now
Found 'in the middle', 63%
2 more turns peace with Japan then we smoke them and can win
realise that Inca has no more city, we should let them land their settler
land a party next to new Orleans

6. one LB left in New Orleans

7. capture new Orleans
peace with Japan is up and we declare

IT some Cav movement of the Japanese

8. capture Kagoshima and America is history
destroy Hakodate, reveals salt underneath
capture Izumo, found Hillcity and we have 66%, capture Tokyo, Yokohama
capture Kamin..., last Mayan city and we are safe. no more flips next tunr, victory will be ours

ak5vic.jpg


here is the save before the IT
save

the score is 3370
thanks for letting me join before the end felt a little bad that I actually ended this and not the core team, sorry for that
 
Good game!

Oh, and if you were wondering, the Berlin set-up was to slow down the shield rate on our prebuild (otherwise it would just finish, so I wanted as little spt as possible until we get Espionage, then put it back to normal.)
 
the Berlin set-up was to slow down the shield rate on our prebuild
I see, anyway it didn't matter at all
 
Thanks for a fun game guys. Now that I've played as a fuedal lord and a fascist pig, I know why the middle ages lasted so long. :) No desire to go there again. I'll stick to Rep. and Commie. I figured this would end soon, thats why I started AK7. :goodjob: team
 
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