ALC Game #10: India/Asoka

Depending on how ballsy you want to get, you could ignore yellow and settle green and cyan instead. Beeline to Iron Working and then kill Mehmed, who by that time should have settled yellow and Marblehead for you.
 
I think you shouldn't delve into overly ambitious projects in this game, whether it's the Construction slingshot or settling the yellow site next. This is the latest patch, which I believe is a relatively new experience for you. Failing the Construction slingshot might weaken your position. Catching up with the AI would be difficult then.

The yellow site is too far from your capital and too near to Mehmed. It might prove to be a logistical (as well as upkeep) nightmare. And don't count on being able to settle site 2 to cover for it and also settle sites 3, 4 and 5. Not only would the upkeep kill, even before you invade someone, you might lose some of those sites to your neighbours. I think you should just settle sites 2, 5 and 3 (later 6) in that order and then focus on development and building up an invasion force. I think somebody will settle the yellow site and site 4 for you.
 
Only time I would recommend a construction sling is with science/religion based korea. just played a game where the capitol had wine and eles.. OMG so I oracle slinged into math then directly into construction. Monty proceded to eat major whipped stack of Hwachas and eles hehe.

but anyway I agree with settling on green, take those damn horses asap then proced to settle around in the order you suggested. without philo or financial are you going for a hybrid econ?? if you plan on getting the pyramids up I'd settle on that stone as your 2nd city and get started on them asap.

if you do happen to get the pyramids up you'll probably get the GL for free, and your oxeford site will slam out the beakers like crazy.. but you already know that :D

NaZ
 
I agree with the city placement in Sisutil's dotmap and specified priorities.

I also agree with the Dr Elmer Jiggle that you should ignore yellow (although I think Mechmed will settle there before you even can), but I disagree that cyan should be number 3, because it is worthless without IW and can stagnate your economy. Ofcourse lots of things depend on the position of Toku that we do not know right now. In theory number 4 and number 5 would cut of number 3 from AIs with just one border pop, but in practise I doubt that you will settle them both before Toku comes into play.

Regarding construction slingshot, I would really like to see it happen, but as more experienced players say it is hard to achieve I will sustain from suggesting it (although I hope Sisiutil will gamble).

And one more thing - where is the new round??? I really really need it :)
 
NaZdReG said:
Only time I would recommend a construction sling is with science/religion based korea. just played a game where the capitol had wine and eles.. OMG so I oracle slinged into math then directly into construction. Monty proceded to eat major whipped stack of Hwachas and eles hehe.

I am anticipating strong arguments in favour of a Construction slingshot in the future Korea game, whether it's Sisiutil's or mine :mischief:
 
I seccon Aelf on the achieveability on the yellow questionmark spot near the horses. But I do think those horses are needed.

Alternativly I would like to debate a bold plan; post a warrior near the spot (obvious plan) and declare war and sit. Hopefully he won't settle being afraid of the warrior and settle near the marble, obvious a good spot for him. It has it's pro's and con's, that's why I would like what peeps think of it.

Slinging for cheap courthouses would be nice..
 
Vikciukas said:
but I disagree that cyan should be number 3, because it is worthless without IW and can stagnate your economy.

I disagree with me too. ;)

I looked at the map again after aelf suggested sites 2, 5, and 3, and I decided that makes more sense. I would even say consider just 2 and 3, forgetting about 5, if it looks like a campaign vs. Mehmed will be successful.

Mehmed is likely to have at least 3 cities that we want to keep: yellow, Marblehead, and his capital. Added to our capital, and sites 2, 3, and possibly 6, that's a pretty big early empire. We're probably better off doing a little consolidation after that and letting Tokugawa do the initial settling and development around sites 4 and 5.

The main reason for prioritizing site 4 is that it's probably the ideal location for The Great Library. We'll have to think about how that works out. I don't think you want to count on Tokugawa building it there for us.
 
Round 3: to 2440 BC

To add to something aelf said above, this is not only my first patched Warlords game, it's my first Warlords game, period. So there is a lot to get used to and his idea to be a little more conventional this time around makes sense. We are coming off three ALC games with different strategies (Frederick's SE, Alexander's hybrid economy, and Huayna's strange, isolated start), so we're overdue for a game where we get back to basics. This is also why I'm playing slowly--only 15 or so turns this round.

But that's also because on the very first turn of the round, everything changed.

ALC10_2440BC_01.jpg


Jumpin' Jehosephat. Copper! Right beside one of our planned city sites! And a tribal village too! Oh, and a trio of decidedly unfriendly local fauna. I'll start the discussion surrounding the implications of this discovery at the end of this update.

Fortunately, the Warrior made short work of the kitties:

ALC10_2440BC_02.jpg


I gave him Combat I for two reasons. First, I think his exploring days are done, and I'd like to use him to escort my Settlers. Second, there's that tribal hut on open ground. I didn't want to risk losing it while he healed in the forest, so CI gave him a slightly better chance of surviving if he got attacked on that tile.

The hut popped for a map, which only confirmed my instinct to retire the Warrior from his Explorer role:

ALC10_2440BC_03.jpg


After winning the lottery with that BW hut previously, you won't hear me complaining. In fact, this map revealed something of strategic significance: the identity and location of the 3rd civ on the continent.

ALC10_2440BC_04.jpg


Vikings! :viking: Another new civ. Okay, early Warlords adopters, what is Ragnar like? I myself tend to translate the word "Viking" as "trouble". (That's not just my Scots/Irish ancestry talking; I'm married to one of their descendants, so I know whereof I speak. ;) )

Lessee... Aggressive and Financial. Huh. So he copped Huayna's old traits; that could be troublesome, as it was with the Incan. He starts with Fishing and Hunting, so I'm surprised I haven't encountered one of his Scouts yet. His UU replaces Macemen and has a 10% bonus attacking cities as well as an automatic Amphibious promotion. That could be trouble, though more so on an island map. Given how the AI still sucks at war, is it even capable of mounting an amphibious assault on a city? His UB also isn't the most spectacular for a continents map, seeing as how it's essentially a scaled-down drydocks. How is he for teching and trading thereof?

Anyway. At the end of the next turn, my Fast Worker finished pasturing the pigs, so I swapped the tiles worked in Delhi, which shaved a whopping 4 turns off the completion of the Settler, down from 12:

ALC10_2440BC_05.jpg


My CI Warrior survived a panther attack--barely--so he started resting in a forest for 9 turns, though I will likely have to move him before he's completely healed to help guide the Settler. I moved the other Warrior, who had been exploring the southeast, looking for Japan, towards the southwest to meet up with Ragnar. Meanwhile, I finished researching my next tech:

ALC10_2440BC_06.jpg


I then began researching Hunting. My reasoning here was as follows. First off, having the elephants near Delhi camped will not only help with happiness, but also with building the Oracle (Priesthood is next). Since copper is now within reach, Spearmen will be available soon. As we'll discuss shortly, we may decide to build copper city before horse city, in which case Mehmed may claim those horses on us, making Spears vital to protect a stack of Axes from Chariots. I'd also like to bring both Warriors home and maybe build a Scout to continue exploring, especially after Writing and Open Borders (though I know Toku will probably never agree to one).

My Warrior finally got close enough to meet up with Bachelor #3:

ALC10_2440BC_07.jpg


I already discussed/asked about Ragnar above, but let me just add that this is not exactly the most reassuring initial greeting I've ever received from a civ leader. And that way he wipes his nose on his forearm--charming. :ack: Nice hat, though. Still, I can't help wondering if real Vikings ever wore those. "How will we inspire fear and terror in the peasants we attack? I know! We'll dress up as cows!"

On the same turn, my 1st Settler finished in Delhi:

ALC10_2440BC_08.jpg


Which made me stop right there, so we could discuss where to send him.

ALC10_2440BC_09.jpg


(Oh, by the way--I've noticed that the flying camera, for some strange reason, makes the resource icons in the bottom 3-4 rows of tiles disappear! So please be aware that there are other resources down there--Ragnar, you may recall, is close to silk, stone, wine, and gold, though none of their indicators appear in the above screenshot. He's also very close to the southwest horses, close enough to claim them before me.)

So now begins the great debate of this round: where should the Settler go?

I think most of us will agree that the blue city from my dotmap, 1E of the west coast copper, has risen in priority. But should it be next? We would have copper quickly--no wait for a border pop required. Our dream of an early war to take out someone--probably Mehmed, he's closest--is alive again. As I mentioned above, copper and Hunting will allow us to deal with mounted units.

Aye, but there's the rub. If we don't get those horses now, we may not get them for a long time. Mehmed will probably grab the NE horses, Ragnar those to the SW. In a vanilla Civ game I probably wouldn't care, but Chariots are now much more formidable, and that's a double-edged sword. They're a valuable unit to have in your cities and stacks, but they're also something you need to counter. Can we afford to take the risk of not having horses until after a conquest?

The problem with going after horse city first is that a decent city out there would require a border pop to claim the horses (our dotmap specifies the forested hill 1S/2W of the horses as the city site, and I see no reason to change it). So we have to either cross our fingers and hope for Buddhism to spread to the new city quickly or we need the first build to be a monument. Probably both. Meanwhile, we build our next Settler (notice I've chosen that as the next build) to go after the copper. We can then fill in the other cities as the opportunities arise.

That would also leave our cities poorly defended, even undefended, for a long time--possibly a monument build and then a border pop if religion doesn't spread on its own, which it often doesn't, especially when you most need it to. :sad: Time is passing; I haven't seen any barb units yet, but they can't be too far off. And I've heard that the improved AI is not averse to declaring war very early if it can raze or claim an undefended city.

I dunno. My vanilla instincts are screaming "Copper! Copper, you fool!" My Warlords instincts are nascent and therefore uselessly quiet at this point. Which is why I stopped here and came to you guys.

Horses or Copper?
 
Do your instincts tell you that the copper site is in danger of being snagged soon? Well, mine don't. Settle site 2 first, followed by 5 and then 3.

But it's ultimately your call, of course ;)
 
Horses first. Copper is better, but the horse site is far better due to the flood plains. Plus, importantly, it leaves Mehmed without military resources. Culture is a big priority though since he will probably build a city 1W of the wine so you need to outculture him. Fortunately those floodplains + Buddhism should give you a great edge.
 
Ragnar? These are purely anecdotal accounts (ie. no code involved), but here goes: he loves siege weapons, or at least Trebs. Seriously, at times half his city defenders have been Trebs, as my units took advantage of Open Borders to poke around. For some reason, he seems to like shooting for Wonders rather than expansion, at least in comparison to the other AIs-- at the sacrifice of several early cities. Not quite what I expected.

Militarily, a bit of a cipher. In one game (the Pyramids game), I could have stomped him early, but he was my only friendly neighbor. In another (the scouting game), he actually took waves of Cavalry and wiped out Izzy, who was on the other side of me-- first time I'd ever seen that move done AI vs AI. These were both pre-patch. Post-patch, he was just a jerk. Honestly, I think he's a bigger threat than Toku, because Ragnar actually will build and maintain a decent offensive force, as far as I've seen.

My vote is for Horses first. It will be Chariots vs Archers, unless Mehmed pops some Iron, leaving you with the advantage very early. He's one you'll wan to take of ASAP if you can. Toku and Ragnar aren't the best trading partners, but that won't matter so much with another capitol, right?
 
Sisuitil,

Though I do believe others are better at dot mapping than myself, I thought I'd take the time to put my input on the continent. attached is my dotmap. some questions relating would be:

is it worth it to settle the city marked with a ?
also SE there are 2 overlapping maps.. one gives up copper to get all the dye the other skipps a dye to get all the copper.. since it will all be within cultural borders you'll get to trade regardless but which is better depending on city specialization.

also I dislike the gap in the cities on the eastern side.. perhaps you will settle the green city 2 north then settle another one 2 south.. get all 4 resources and cover all territory

I wonder if the AI will pick any of these spots.

as far as settler priority, I would advocate settling either blue location first.. one for horses the other for copper take your pick. if you do the copper one east gains more eles but you'd give up the cows.

definately want to see your settling decisions!!!

NaZ
 
What aelf said.

If you settle the copper first, you stand a good chance of losing the horses (I'd say it's nearly guaranteed). If you settle the horses first, you stand very little chance of losing the copper (about the only way you'd lose it is to a barbarian city). In Classic, I would always prefer copper to horses, but in Warlords I usually feel that horses are the more important of the two. Copper is necessary for war against the AI, but horses (chariots) are vital for defense against barbarians, and the barbarians are coming long before war with Mehmed becomes an option.

I don't have a good feel for Ragnar. I guess either the random number generator hasn't selected him very often, or he has a fairly nondescript, generic personality. He's an absolute dream to play as a human though.
 
Just going on instinct, I'd be trying to claim your ? city NW of Mehmed, with site 2 as a fallback position. I think that will force his settler to run south west. I'm just not sure that you are ahead in the settler race, so I'd set up a V shaped pass route for the settler, so you don't lose anything if Mehmed sets up a restaurant at Chateau Cheval.
 
One other reason to prefer horses over copper is that the horses will require a border expansion, but the copper won't if you settle in either of the locations proposed so far. That means the horses are the one that will benefit more from getting an early start.

I've noticed the problem with flying camera mode cutting off resource flags near the bottom of the screen. I haven't found any workarounds for that. I wish they'd just fix the Ctrl-T grid lines and make the whole issue moot.
 
You could head for green 2 immediately using the fast worker as a super-scout, especially since the Japanese archer is already standing there. There probably won't be a wolf or panther in the forest... :)
 
here's a clearer Pic of the Resources in the South,



2 Goldmines and possible floodplains near the Vickings plus their Financial... Looks like a quite tech race with the Vikings in the Near future espeically on monarch with the New patch with the Improved AI, Better think about early Machinery Before he get's his UU.

I say forget about the Oracle Slignshot unless you get it before 1000BC to be Safe... or at least 1AD. Ignore the Religous Tech line and Focus on Expansion and War, only go through Priesthood for codes of Law for Courthouses after Taking down the Ottomens.

For an Early War 3rd city be the Copper city after horses and Forth City Settle on the Stone to pick up gold mines and Wheat. Research Sailing and time the hooking up if copper around the Same time and Begin Military Production and knock out the Ottomens early.

Edit: OH Yeah I guess you can forget about going for the Construction slighshot now since you have copper nearby.
 
To add some important input into the discussion:
The vikings never wore horns on their helmets. This was introduced by Wagnerian Operas (like Valkürie) in the 19th century.

The horns would ruin the helmets ability to make blows graze off, and be deflected. We vikings were way too smart for that. At least us Norwegian vikings.

I'd agree about horse first, to limit Mehmed's settlable (is that a word?) area.
Another settler won't be long in waiting, so copper will roll in soon as well.

Hunting before priesthood was a good call. You will need the +happy, as the capital will grow while building the oracle. Metal casting should be your tech I guess, as construction will come in its own time.

Well not too much to say yet I guess. Need to see how settling and barbarian policing turns out.
 
Just a quick note Sisiutil to say thanks for doing all this and to the rest of you, to numerous to mention individually, as well. I've lurked and read a great deal here and on the other ALC games and have learned an enormous amount. Is it OK to post questions in a noob like manner here? I don't have anything specific to ask right now but I may do in the future.

Thanks again to one and all. :goodjob:

N.
 
Back
Top Bottom