Round 8: 1880 AD to 1950 AD
The final round was a mad dash to win the space race--a race I've never started from such a dismal starting position. At the opening of the round, at least two of the other civilizations (Persia and the Incas) had already built the Apollo Program and completed space ship parts. I didn't even
start on the Apollo Program until several turns later, and before I finished it, every other civ except poor, hapless Shaka had also completed theirs. Only Shaka was behind me in techs, and he was the sole vassal civ (Tokugawa was his master).
To protect myself, as suggested, I lined up a big, friendly protector right of the bat:
I managed to keep on Cyrus' good side (
no negative diplomatic modifiers, and "Friendly" status) to the end of the game. Since he was the most powerful civilization on the planet, our DP guaranteed that none of the others--Tokugawa in particular--would be bothering me. That allowed me to focus on infrastructure for several turns. Since I was well behind in military techs, it didn't make sense to shore up my defenses anyway.
I nevertheless made some attempts to buddy up with Tokugawa:
Again, this was following a suggestion from the thread. It was hoped that Tokugawa, being nearly as hopelessly behind the two tech leaders as I was, would research Mass Media now and then build the UN. As the largest civ on the planet, I would be his opponent, and Tokugawa being such a charming and affable guy--
not--I would be a shoo-in for Secretary-General at least, if not a diplomatic victory.
Well, of course, things didn't turn out that way.
At any rate, I found a use for that extra Settler I'd built:
Toku was "Annoyed" anyway, so I had no fear of exacerbating the "close borders" demerit. I did manage to steal several tiles from him before the end of the game.
In 1906, another blow, though not an unexpected one: Cyrus completed a wonder that would give him a leg up on space race production.
I'd really been hoping that Huayna or Mehmed would build the dam since Cyrus was the Space Race leader. All I needed now was for him to build the Space Elevator too.
Besides having my Workers scurrying around building production-oriented improvements (watermills, workshops, mines, lumbermills, railroads) I was building coal plants in a lot of my cities, a building I normally avoid. But I needed the production bonus any way I could get it. Several cities went into an unhealthy state (remember they had laboratories too!), but that was just something I lived with.
But it wasn't all bad news. In 1922 I finished researching Fibre Optics and started on the project that was my only hope for winning the game:
As I recall, I also completed the Apollo Program on that turn and got busy building space ship parts in several of my cities. I started researching towards Genetics--the +3 health in every city was going to help, and none of the AI civs had it or its pre-requisite, Refrigeration, at that point, so I was unlikely to get them from the Internet.
I was also hoping for a golden age to help me out. Early in the round I spawned a Great Scientist in Carthage and set him aside. The next GP was due from Utica a few turns later. Since the start of the round, I'd run a mix of Engineers, Artists, and Merchants there. Unfortunately, the scientists I'd run in that city for several turns in previous rounds proved my undoing:
CRAP!!! And that despite a 9% chance of a GS. I often find the RNG gets really perverse for Great People. When there's a mix of several GPP, I almost always get one of the lowest-probability GPs. Go figure. I guess I shouldn't complain, since I've gotten some unlikely GEs in the past, but still...
Well, it didn't make sense to use the two Great Scientists for Fission--I was going to get that for free from the Internet soon enough. Instead, I used them for Academies in Utica and Hippo, my two best science cities that lacked those buildings. I also hoped to steal a few more tiles from my neighbours thanks to the Academy's cultural output. I was really hoping to claim that uranium tile south of Utica, but that unfortunately didn't happen before the game ended.
In 1930, things were not looking good in the space race for me:
Cyrus had all the basic parts built and just had 4 of the expensive ones to go--while I had none! Huayna also had several components built. Even Mehmed and Tokugawa had a couple of casings on me. It looked pretty hopeless.
And then... everything changed.
WOOT!! Look at that--
seven techs in one turn, all from the Internet. It later gave me Composites as well. Awesome! And thanks to the captured Mongolian cities, factories, coal plants, and laboratories, I had the production capacity to churn out components quickly. However, I still had some techs to research (Ecology for one, as you can see, and Fusion too) and a
lot of parts to build.
But with the Internet bestowing all those techs on me, the foreign advisor revealed that I had gone from being next-to-last in techs to practically being first:
Yep, I had one space ship tech each on Cyrus and Huayna. (I had three each on Tokugawa and Mehmed now, so they were no longer a concern.)
At this point, it seemed appropriate to make my final civics change, one that would boost production in several of my cities:
I don't think I gold-rushed a single improvement, but the +1 hammer for every town definitely helped. And I was relieved that the change took only one turn of anarchy.
Meanwhile, apparently lacking space ship parts to build, Cyrus went and built the U.N.! It surprised me, since it seemed he had a lock on the space race, but I guess the AI isn't above pursuing a backup plan. I checked the diplomatic board, and it was tough to say how the voting for the Secretary-General position was going to go. The outcome was a pleasant surprise:
Cool, huh? Good ol' Huayna and Shaka. As I recall, Cyrus' opportunistic entry into the war against Mongolia earned him Tokugawa's emnity when Kublai became Japan's vassal. Or maybe it was just the different religions, or just Toku's usual truculence. In any case, Japan abstaining cost Cyrus the SG seat, and I had control over the resolutions. I stuck to harmless ones--no nukes, single currency, open markets. That's right, I didn't even force any global civics down anyone's throat, though that obviously would have been next--but the game didn't go on that long.
In 1940 AD, Cyrus and I were practically neck-and-neck:
However, I finished Fusion two turns later and had a small but significant tech lead on both he and Huayna. I could now build all the space ship parts, but my two main rivals could not. That's right, after lagging in techs for most of the game, I was finally, at long last, the tech leader!
In addition, Mehmed, of all people, built the Space Elevator, keeping it out of Cyrus grubby hands. I made my own attempt at it, and my failure earned me a tidy sum of gold that went to unit upgrades. Once all but a couple of the space ship parts were built, I focused on military units--just to keep Toku from getting any weird ideas.
Thus the outcome in 1950 had become a foregone conclusion:
Whew! That was a close one!
The port mortem will follow. The saved game file from the last turn is below.