ratrangerm
Prince
Something to mention on the Liberalism -> Economics idea: I've used that several times in Noble games. It might be tougher to pull off at Monarch, but the strategy I usually go for runs like this:
Education takes priority in researching. Philosophy is lower priority, because you can get through a Meditation/Code of Laws combo and Nationalism is the only other knowledge that comes through Philosophy, and based on Hannibal's strengths, Nationalism may not be as high a priority to you, unless you are intent on getting Taj Mahal for the Golden Age.
Assuming TM isn't a Wonder you'll pursue, you can head to Education, get Philosophy in trade (or lightbulb it from a GS if that's possible) and then backtrack through Guilds to Banking, leading to Economics and thus allowing you to go to Liberalism and pick up Economics as your free tech.
I should add that I imagine you will be going for Civil Service? Even if you aren't going to be constantly at war, farms spreading irrigation is very useful to have.
Education takes priority in researching. Philosophy is lower priority, because you can get through a Meditation/Code of Laws combo and Nationalism is the only other knowledge that comes through Philosophy, and based on Hannibal's strengths, Nationalism may not be as high a priority to you, unless you are intent on getting Taj Mahal for the Golden Age.
Assuming TM isn't a Wonder you'll pursue, you can head to Education, get Philosophy in trade (or lightbulb it from a GS if that's possible) and then backtrack through Guilds to Banking, leading to Economics and thus allowing you to go to Liberalism and pick up Economics as your free tech.
I should add that I imagine you will be going for Civil Service? Even if you aren't going to be constantly at war, farms spreading irrigation is very useful to have.
Actually, that still comes out--go look at the mid-game and late game of any ALC and you'll usually see me going wonder-crazy; the Hatty and Alexander games particularly come to mind in that regard. Being an early warmonger means I forgo most of the early game wonders, so I guess I over-compensate for that later on.
. i'm totally with you on how tedious it gets to MM units in modern wars. but your combo of going wonder-crazy at a certain point but also not liking to MM cities in great detail is interesting. hubby goes to the civilopedia to read about the leaders and point out errors (as if i'd know...i'd never heard of brennus or some others until civ4!) while i go through tweaking my cities to perfection before i hit enter. life got better the day i discovered civlerts for the warnings about when a city has grown so that i can go to just those cities to see if they're behaving.
