Porphyrius
Warlord
First off, I think you should replace your southern warrior with your first axe. This gives you a chance to grab a settler if one tries to sneak up later on if you're about to declare war anyway.
Oldie but goodie, brings up devilish memories.


Anyhow, Ragnar has a triplet it seems, making over 35


The good news is he doesnt have horses or copper. He probably has no iron too, as he must have researche IW by now, which is quite weird. Not that i mind...
The bad news is this a quite a slow buildup. So the only way forward now is to rush out a dozen axes ASAP. The economical shape will get a tidbit better when the cities connect, hopefully good enough. The only logical option is to settle Validators wheat city now, the canal one still need calendar that ll take a while.
I run a short shadow backtrack of the ALC so far to get solid proof behind my feeling that poor micromanagment early can hurt badly. (I didnt play ahead, thus no spoilers but some may feel its clutter):
Spoiler :
I mostly just optimized micromanagment, changing the order of the researched techs a bit but getting all but the partialy researched mysticism (Ag->AH->BW along with puting Wr in the very end)
Everything else 5 warriors for fb, the general order Sc/Work/5 War/Work/Set/Set unchanged except building the 3rd scout (couldnt pop it) and half building barracks while i wanted to grow.
the quite impressive results:
-St Pet build 1810BC instead of 1540BC
-conected cities at 1600BC instead of still working on it 1300BC
-at 1570BC copper is 5 turns are left to finish writing and 4 turns to finish a second settler. Each city has a roughly half built barracks as well.
(I stopped here without writing and scouting as i didnt want to build new units/buildings)
Therefore one can substantialy improve building/settling/improving by micromanaging, no serious difference in research thoough as economical stagnation hit me as hard as Sisiutil, i had no
