settle in place. this tile 3N1E seems to be coast. settling 1 tile off the cost is a big no-no.

and 3N might be desert..
If you mean 3N1E of the settler its pretty dark there, if you mean 3N1W then you may be right. And since we know from the scout SE cant combine furs and wheat, S to be tundra that generally leaves E and NE(or in place ofcourse).
Had the scout moved N+NE instead we would know a tid be more.
I think there no hidden resources anywhere or deers etc to the south. The map scripts value forests, rivers and flood plains too much, so they likely take wheat + 2 hills +3 fps + half a dozen river tiles and equal forests to be a decent spot.
Settling in place has mainly one avantage, a 3

tile to work immidiently(to make use of the 25% worker poduction bonus). On the other wheat+3 fps are mediocre at best, and 2 hills will cause issues with early production.
Spending a turn to move 1N or 2N+E(1N of the wheat) fixes the production issues adding at least 1 extra hill(1N of the 2*NE grass hill there's a hill). It also follows the river and likely better riverside tiles. All that while keeping all fps and possibly adding more and fresh water. Definitely preferable to in place. In fact i'd choose 2N+E over 1N as the visible land we'll be leaving to our SW is very poor.
However i'm tempted to suggest what Calder does: move settler 2*NE to the grass hill to scout further. I'm convinced that E/NE of the wheat there's a better place likely including extra resources. Failing that more FPs should be likely to the N following the river.
All things considered in place is a very mediocre land and moving likely will net something better. Even if it means adding a couple desert tiles i think the 1st city's immidiate and mid term land is much more important to what happens at sizes 15+.