Round 8: 1610 AD to 1704 AD (20 turns)
I started off by making that tech trade that we agreed upon:
With that in place, I also anticipated making several civics changes. But I'd already lost a few turns to anarchy in a previous round, and Hammurabi was gaining a tech lead, so I was reluctant to lose many turns again. The only solution was to have a Golden Age. But I'd already used a Great Person for a GA earlier, so now I needed two GPs.
So I set about obtaining them as quickly as possible.
Saxon would generate a Great Scientist a few turns after Thracian (I hoped) generated a Great Artist. Running the artists would help with some of Russia's cultural pressure, too.
I decided to go after Wang Kon next, though it was going to take several turns for my stack to get over to Korean territory:
Well, that gave me several more turns to build a few more units, including a second, smaller stack that could capture Huamanga, the former Incan city (IIRC) that's isolated in my territory south of Cuzco. That would help ensure that some lone unit of Wang's wasn't wandering around in my back yard, pillaging tiles and causing trouble.
I founded another city in former American territory:
I know many of you recommended razing most of the American cities I captured, and they were pretty crappy, and I did; you can see two piles of rubbles above as proof. But the consequence of this is that Washington is extremely unhappy with me. I have a whopping -10 diplomacy demerit with him for razing cities, and that's going to take a while to overcome. I've buttered him up as much as I can with some advantageous trade and resource techs, and avoided demanding gold from him, but there's a long row to hoe there.
This means that for some time to come, George is not going to be willing to trade technologies. I won't make the same mistake with Wang Kon, and it's something I'll remember for future games. I would have been better off simply bypassing the cities I didn't want rather than attacking them.
Many of you said Wang Kon was looking to be dominated, and you're correct:
I was rather torn, but I didn't want to take the chance that he'd break away on his own at some point, so I turned him down.
I earned the Great Artist I'd been hoping for in Thracian:
I tucked him away until the next Great Person appears. If I hadn't been lucky enough to strike gems in one of my mines, I would have been tempted to settle him to try to steal Russia's.
Speaking of Russia, as I researched Rifling, I kept checking with Peter to see what the price of Rifling was--specifically, whether I could get it from him in exchange for Liberalism. At first, Peter wanted a huge amount of gold as well, which I didn't want to part with so I could afford unit upgrades. Eventually, however, the price lowered enough so it was attractive.
De Gaulle then declared war on Korea! Well, I certainly didn't want Wang to capitulate to the Frenchman, so I obviously needed to join in the fun. With significant weapons superiority in place, I declared war:
I moved my stacks into Korean territory, and on the next turn I took two cities:
Along with the good news, there came some bad. I lost the next AP election:
Darn! Bad timing. If the election had only happened a few turns later, Wang Kon's votes would have been swung my way. Though that still wouldn't have been enough to give me the win, so I'm going to have to focus on spreading Islam to my captured cities if I want to be sleeping in the holy palace again.
As I was saying, Wang was ready to come around to my way of thinking:
That didn't take long--which isn't really surprising, given the fact that he was already willing to capitulate to me voluntarily. After this and a tech trade in his favour, he was back up to "Friendly" status. So Wang Kon, at least, will be a vassal I can count on for outsourced research, especially since I left him with so much of his original territory. Resentful George is going to take longer, and may not ever come around. The war was so short, I didn't gain a permanent "shared military struggle" bonus with him. Next time.
My next Great Person appeared, and I began my second Golden Age of the game:
Sigh. Yes, it seemed a bit of a waste of a Great Scientist. He would have lightbulbed Scientific Method at this point, IIRC--I outsourced that research to Korea. I have to remember to be careful about trading techs to Wang Kon for the simple reason that I want to always ensure that I have something to trade to him for whatever tech I have him research.
I checked the foreign relations Info board to determine which economic civic to adopt:
Not a lot of foreign trade route income, in spite of the majority running Free Market. That settled it: Mercantilism, here I come. Along with Representation as well, to take full advantage of the specialist economy I'm running.
I stuck with OR for now because I decided to build up a little infrastructure, which I've been neglecting. I managed to build Jails in almost all my cities, which has helped espionage tremendously--notice I can now see what everyone's researching. (A bit of micromanagement of the Espionage allocation helped, too.) I also want to generate several Islamic missionaries to spread the faith to all my cities; hopefully I can get the AP back. On the last turn of the Golden Age, I plan on changing to Theocracy to generate promoted units, a civic I'll stick with for quite some time. I'm sticking with Bureaucracy rather than Nationhood for the diplomatic benefits with Peter.
So that's it for another relatively short round. A state-of-the-world post will follow.