Round 9: 1704 AD to 1740 AD (18 turns)
Hmmm, very short rounds right now! But this game is building towards its climax, methinks. And yes, I've very quickly reached an important decision point.
As I began the round, I intended to give Rifling to both of my vassals in preparation for the upcoming war with France... then I realized I couldn't! No Tech Brokering meant that I could neither trade Replaceable Parts nor Rifling to them, since I'd acquired both in trades! So instead, I ordered my vassals to research those techs.
It's for their own good, after all, even though they wouldn't have Rifling in time for the war.
I was also pretty generous in my tech trades with them, trying to beef up their research an economies.
I held back on Liberalism, though as I expected, it looks like Hammurabi will beat me to Communism for the free Great Spy. Not that it will do him much good.
I finished researching a key tech for the war:
I soon began building Cannon everywhere, but held off finishing them in anticipation of a switch to Theology for additional XPs on the last turn of the Golden Age.
To ensure the maximum effectiveness of Theology--which I expect to run for some time, possibly to the end of the game--I had spread my state religion to all my cities during the GA:
I was wondering before how Hammy was doing so well tech-wise, then I remembered that he owns this game's version of Mecca. Duh.
Another turn, another tech:
I was running Mercantilism, so the extra trade routes didn't help much.
With Corporation in hand, I set out after my next big military technology:
If I get there ahead of Peter, Infantry may be the main military advantage I need in a war against him. I'd love to have Artillery for that war as well, but they're a long way off--I'd have to research through Scientific Method, Physics, and Artillery--the first two being very expensive techs. Some Great Scientist may help there, but I still don't think they'll appear in time to make a huge difference. If the war drags on, they may see action.
On the last turn of the GA, I planned to change some civics. As I said above, I knew I was switching to Theology. I did not adopt Vassalage, preferring to run Bureaucracy and keep the diplomatic benefits with Peter and Hammurabi. But what about Mercantilism? Should I keep it or switch to Free Market, especially now that I had Corporation? The number of civs
not running Mercantilism would be the deciding factor:
Not that many, and the biggest civ around, Russia, was still running with its borders closed to trade. I decided that the free specialists (especially all the free merchants) were of more benefit and stuck with Mercantilism.
My stack had been moved right next to Cheju, so it was time:
Attacking Cheju had big benefits. I gather it's a former Korean city. Surrounded as it was by Korean culture, De Gaulle had positioned a huge stack of units there to keep it out of revolt.
This meant I could deal a crushing blow to De Gaulle's military by capturing just one city. However, I did not quite have the numbers to do it on this turn. I watched in amazement as the city changed hands
twice before I could do anything during the next turn. The Koreans captured the city, then the French took it back! Then it was my turn. Shaka fans will be happy to see that the Impis now celebrated one last hurrah:
There was a practical reason for this. I wanted to move all my units--several of them were wounded--into the city on this turn and not leave any outside, vulnerable to counter-attack on a tile with no defensive bonuses. (The only tile next to the city that offered that was the plains hill to the SW, but it was across a river, so forget it.) Mobile units like Impis and mounted offered me that option. However, with so many wounded units, I decided it was time to upgrade the two highly-promoted Impis in the stack to Riflemen, just to protect the city and the wounded. So their mobility promotion is now moot until and unless they become Mechanized Infantry. I'm not sure the game will go on that long--in fact, if it does, I think I'll have mis-managed things terribly.
I haven't given the city back to Wang Kon--he still doesn't have Rifles and I'd rather not see him lose it.
I kept an eye on Peter, of course. He remained "Friendly", but he's up to something:
IIRC, this statement means the AI is building up towards going to war with somebody. Peter actually has three possible targets: me, France, or Babylon. Hammy, it seems, broke away and became a free state.
Speaking of vassals...
Wow,
that was quick! I hate to say it, but the Frenchman is living up to a certain stereotype, isn't he? Of course, a check of the power chart will reveal the reason for De Gaulle's sudden willingness to bend his knee:
So it looks like my attack on Cheju--as well as my aggressive defense of Thracian, where De Gaulle sent some Musketeers in a feeble counter-attack--deprived France of around 1/4 to 1/3 of its military. If he thinks Peter is planning to attack him--which I consider highly likely, and the AI may as well--then capitulating now makes sense. I mean, he's starting to look like a tempting target to Hammy now. And if the AI factors in the strength of my vassals as well, it's a no-brainer.
So obviously, the big question is, do I accept his capitulation? How likely is De Gaulle to be able to break away later on if I accept his capitulation at this point? Should I keep going and take a couple more French cities, or should I move on to the next opponent--probably Peter? And if we agree to go after Peter (I think it's inevitable), should I do so now or wait for a tech advantage (Infantry being the obvious one)?