re: early religions-
The bigger the map (and the more land-masses you expect), the more desirable an early religion. This map is only 6 AI on 2 continents, so realisticly your continent was always going to get a religion. If it had been 16AI on 6 continents, then the need could have been a lot more pressing.
Bulbing it would require Mysticism, Masonry, Meditation, Polytheism, Priesthood and Monotheism. Writing is also needed to unlock the tech.Pretty certain a priest would bulb Med first?
You were replying to a claim that it was a reasonable decision. What you said here is not a fair way to ask your question, since the specific information you referred to was not available on turn 1 when Sisiutil made the decision.
Well put.01If we can guarantee a Great Prophet through a Madrassa, then is there any particular advantage to going for an early religion that is not comprised in adopting a "wait-and-see" approach and taking a mid-late religion if necessary?
I second that. What I've learned in civ is that you must learn to hate your closest neighbors.
I second that. What I've learned in civ is that you must learn to hate your closest neighbors. You must kill Loius - I'm not sure why people want to go to war with Sully... he's too far. I've done those kind of wars before where you cross through a civ's borders and war, but in the end the maintenance is no good. You have to attack your closest neighbor first.
Would the amount of EPs generated be enough to send more than one city into revolt at this point in this game? If so, it sounds like a really good idea as long as we back it up with catapults to smack around the longbows on the same turn.I'd also suggest bringing along some spies. Divert EPs toward Louis now and use spies later to take down defenses. Use catapults to wear down individual units. I think attacking this way you'll need fewer hammers invested overall, and you don't have many hammers to spare now. Take as many cities as you feel is right, sue for peace, then we can regroup.
If the plan's to attack Louis and leave Sully until later, then there's little point investing more EPs into France than are needed to make running counterespionage missions viable.Would the amount of EPs generated be enough to send more than one city into revolt at this point in this game? If so, it sounds like a really good idea as long as we back it up with catapults to smack around the longbows on the same turn.
On the other hand, it diverts the EPs away from target #2 for a long time. I can make an argument that by the time we're done with the cheese eating surrender monkeys, having a whole bunch of EPs to use against Sully will be very useful and very necessary.
We still need to expand. I take it the multi-week break from CIV left Sis a little out of practice. Reading back through the second Isabella game, I notice a similar strategy, but one that was executed with much greater precision.
We've wasted tons of worker turns on "useless" tile improvements, we've been working unimproved tiles for centuries, and we're still looking at centuries more of expansion/improvement before we're ready to expand into Louis' territory.
Maybe the slow start is intentional? Maybe not. Even since the Polytheism gambit, things have been going slow. Perhaps all this talk of non-immediate goals has thrown Sis off?