ALC Game #23 Pre-Game Show: Playing as Lincoln

Lets just hope this ALC doesn't last 2 months and end up with over 1000 posts:scan:


Lol, so true. And considering this is one difficulty higher than ALC 22, we'll probably wait a month just to see a "1 turn!" update ;)
 
Long time lurker here.

I think that if you're going with the solid Lincoln, you should make the move to Immortal. If you want to stay on Emperor, you should try a more challenging leader.
 
To those advocating moving up to Immortal:

Why? What's the point within the context of the ALC?

@ oedali

Abraham Lincoln presided over the Civil War. Maybe we should create a colony just so we can declare war on it? :)
 
Lincoln is fun. He has many good powers.

Do GGs get made twice as fast from xp or no?
 
that's what I thought.
 
Since time immemorial, the ALCs have had a pre-game thread where we can discuss the civ/leader in the abstract, and a game thread where we look at how to apply the theory to a specific reality. So no, you won't see a start posted in a pre-game thread. The game will start this weekend or thereabouts.

For new comers to the ALC series, that means Oct 11th in sisiutil time. J/K (maybe sorta almost kinda)

Sis, if possible when posting the starting position, can you premove the starting warrior? I vote for 1NE. But I trust your judgement.
 
Hi

One observation about going with techtonics maps though. Those maps seem VERY plains and hills heavy which might not let Abe show off his specialist powers as much.

Then again it could be chance to show how philo trait could work when it isnt possibe to go specialist crazy.

Kaytie
 
To those advocating moving up to Immortal:

Why? What's the point within the context of the ALC?
Sis has shown he can stomp all over emperor level without breaking sweat. Even the last game turned into a cakewalk despite some sloppy play and a lack of focus for a large chunk of it.

Immortal will be much tougher, but retains the challenge aspect.

What's the right way to take advantage of the stupidly happy american mall rats?
It'd be fairly unconventional, but you could revolt to police state and slavery and whip them into Seals.

If you've bagged all the radio wonders, anarchy won't be an issue by that stage of the game. Whipping/drafting/rush-buying on alternate turns would allow you to seriously abuse the high happy cap to create a massive army in no time at all.

The alternative would be having the ability to absorb late game WW for longer before having to raise the slider or revolt to police state.
 
"whipping the mall rats into seals"

Now that is some properly obscure Civ-specific lingo! I like! :lol:
 
"whipping the mall rats into seals"

Now that is some properly obscure Civ-specific lingo! I like! :lol:
You should contribute an entry about it to this thread.

Edit, on topic - I vote for Immortal. Looking forward to seeing how a SE actually runs, and FWIW Stonehenge should be priority with the charismatic traits; however you will have to find something for post-Astronomy and pre-Mass Media.
 
Two words: Cultural victory.

Eiffel Tower + Broadway + Rock n Roll + Hollywood + Philosophical = Cultural victory.
 
*cough* domination/conquest! *cough*
 
The only way SEALs will show up on a standard sized map is if Sisiutil moves up to Immortal. He's just too good at war! In the last game the early, peaceful part of the game was sloppy, but the continuous state of war following that was brilliant and quickly finished it off.

Cha + Phi has great synergy. Run an SE and you can have more specialists earlier. You don't even need to be in HR. Whip away 3 pop at a time instead of 2. If you can get a quick Stonehenge built, it's probably worth it for the extra happy. By the time it expires the game should already be in the bag (or lost...).

Also I'm gonna throw in my vote for a tectonics map. I'm hooked on them. You can get continents if you want, you can get islands, you can get a giant-fractal-pangea-looking thing with lots of peninsulas and mountain ranges and such. So many options... maybe somebody could roll up a few tectonic starts and pick one that looks fun?
 
I'll vote for ANY combination of settings that lets Sis be himself, teaches me things that I might like to try out in my Monarch games, and also sees some Navy SEAL/Mall of America action.

I am SURE I will see how to leverage the Lincoln traits, but I am also sure that a charasmatic leader will lead to some serious mid-evil butt-whippings. That is fine with me, but the best thing to do once that happens it to keep rolling until the fat lady sings.

I guess the first question would be Sisiutil, what settings do you think might keep you in check?

If you aren't sure, how about normal sized map, low sea level, 4 or 5 custom continents, 9 civs? You'll either have your own continent, or maybe share one with 1-2 other (soon to be extinct) civs. As long as you promise not to go for a pre-1950 cultural victory or AP victory, that should see at least one intercontinental invasion. If I'm right about that, it would also give us a look at some of the impact of 3.17.
 
Long time lurker - first time poster (in an ALC thread).

FWIW I'd say it's time to move to immortal. The way you won the Saladin game on monarch with a weak leader and sub-optimal playing in the beginning (where it tends to matter most), says that for any kind of challenge with a much better leader like Abe you need to increase difficulty.

Granted Tectonics map might do that on it's own (lesser known maptype, tricky fit for your traits it seems), but I wouldn't count on it.

I'd say immortal - then if you fail decide if you want to go back down to monarch.

As for the play I'd say either diplo or cultural victory would fit best with the leader - and also well with the traits. But if you go up to immortal I wouldn't lock myself to any particular victory type. If you stay on monarch you definitely should to increase difficulty a bit. Winning a war-based victory on that difficulty is just too easy for you.

Edit: I'd like to see a larger map with more opponents too, even if I understand your point about shadow-games. Still - would be interesting, and help to leverage the UU/UB.
 
A big thumbs up from me for the Tectonics map. I have been using it for the last few months under 3.13, and it generates some truly fun maps. Usually a neat mix of continents, island chains, lakes, mountain ranges, bays and isthmuses.

The maps are really fun to explore - they tend to be quite varied. The terrain features really lend themselves to interesting strategic choices.

I don't know what the 3.17 options look like for Tectonics, but I would recommend the 60% water setting. 70% seems to generate too much "open sea" for my liking and there also seems to be more chance for an isolated start.

I'd also select the "No Ice" aridity level. It doesn't remove the north/south poles - I think it just keeps ice off of your landmasses.

As for victory, I'd vote for late diplomatic with some "strategic" use of Seals. If they won't join you, beat them. ;-)

Good luck!

dowski
 
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