ALC Game #23 Pre-Game Show: Playing as Lincoln

I'd like to see the "Great Merchant Economy" again from the Kublai Khan ALC. Lincoln's philosophical trait will produce even more merchants than that game, allowing for some to be settled to produce an uber-commerce city complete with corporations, mall, and Wall Street. I suppose, however, it all depends on what kind of city spots you get.
 
Long time viewer of the ALC threads, but first time poster on these boards.

If we are truely supposed to follow the leaders traits, shouldn't we by-pass slavery and bee-line to emmancipation?

Sis....thanks for these great threads, I have learned alot from you and the folks who post here, and have greatly improved my gameplay!
 
Long time viewer of the ALC threads, but first time poster on these boards.

If we are truely supposed to follow the leaders traits, shouldn't we by-pass slavery and bee-line to emmancipation?

I think using the traits doesn't necessarily mean role-playing the leader. It's a neat idea though and I'm pretty sure there are some other folks on the board who do role-playing with various leaders.

dowski
 
It would be great to see Lincoln be played on an Archipelago map, to see how the Charismatic trait can be leveraged for naval and amphibious warfare.

Especially with the patch, the extra promotions gained from Charismatic can be spent on amphibious to fill the gap left by the fix to siege weapons.
 
It would be great to see Lincoln be played on an Archipelago map, to see how the Charismatic trait can be leveraged for naval and amphibious warfare.

Especially with the patch, the extra promotions gained from Charismatic can be spent on amphibious to fill the gap left by the fix to siege weapons.

That could be interesting, and if Archipelago is picked, I definitely think the difficulty level should be bumped up. I think Sisutil would adapt to all of the islands and water better than the AI.

I still vote for Tectonics though. Forest Gump said it best "[The Tectonics map] is like a box of chocolates - you never know what you're going to get." Or something like that ...

dowski
 
Definitely move up a level. Wasn't the discussion before the last game about that already, with the conclusion that you'd move up if you had an easy time on Emperor even with a weak leader like Saladin? I'd say once you got out of your initial Protective-induced depression, that game went easy enough, and even during that slump you didn't exactly have big problems.
 
Also a long time lurker here and a fan of ALC series.

If I am not mistaken, discussions took place shortly before the Saladin game that victory in that game will officially be his diploma out of the Emperor level and into Immortal. Since Saladin is agreed by many as one of the more challenging leaders in Civ4, combined with the fact that Sis won the last game so handily, gives enough justification to move up one level. Playing as Lincoln, one of the stronger leaders in the game, doesn't hurt either.

Since moving up to Immortal will provide hefty challenge, I suggest that in such case, a more familiar map type should be used, like continents or hemisphere map.
 
It would be great to see Lincoln be played on an Archipelago map, to see how the Charismatic trait can be leveraged for naval and amphibious warfare.

Especially with the patch, the extra promotions gained from Charismatic can be spent on amphibious to fill the gap left by the fix to siege weapons.

It can be nice, but aggressive is much better because you can get amphibious via just 2 promotions. Most of my recent coastal invasion games have involved just this. Possible with charismatic if you get a good production city and settle GG's. Also possible if you run the right civics and use mounted troops. As charismatic you need 8 experience to attack right off the boat w/o penalty as opposed to 5 with aggressive or 10 otherwise. Granted, Washington/Lincoln can do this pretty easily with knights/cuirassers/cavalry and the latter two are pretty effective if you get them early, but it's not as easy as using rifles. Regardless, I recommend taking some rifles along and not promoting anything until you attack, that way you can stock captured cities with CG II or III stuff to shred counterattack stacks.

On the flip side, once you get to SEALS you have a powerful unit that starts with the promo, opening up pinch and several combat promos. There's also more means of XP that late (likely an extra GG or two, maybe pentagon, definitely west point) so 4 promotion SEALS can be made from your production city easily enough. Those are powerful units and can usually overrun full-health defenders until mech infantry (C III = 31.2 str and pinch removes 25% defender strength) since they also carry first strikes. CG seals covering after that are tough to dislodge no matter what! High str and first strikes! Ouch.
 
Definitely move up a level. Wasn't the discussion before the last game about that already, with the conclusion that you'd move up if you had an easy time on Emperor even with a weak leader like Saladin? I'd say once you got out of your initial Protective-induced depression, that game went easy enough, and even during that slump you didn't exactly have big problems.

Given that he lost the first Saladin game I wouldn't call it an "easy win"
 
Two words: Cultural victory.

Eiffel Tower + Broadway + Rock n Roll + Hollywood + Philosophical = Cultural victory.

Might as well add the sistine chapel if you're running an SE.

But come on, it's honest Abe, crush everyone in true SE fashion. I do like scaramanga's idea of a Great Merchant Economy. Looking forward to seeing the map. Lincoln's traits are a great combo; too bad his UU/UB come so late. At emperor with a dedicated war effort, the game will be over before SEALs hit the board.
 
Given that he lost the first Saladin game I wouldn't call it an "easy win"
It has yet to be proven this wasn't because of his "protective-induced depression" :lol:, meaning that game would probably had gone down much different with a aggressive confident Sis at the helm. (Read: Arabia should have DoWed Louis as soon as the first Worker could be stolen, and then remained at war for a healthy two millenia, ensuring a crippled France)

Oh well - new game new leader! :D
 
Suggestions:

Stay at emporer.

Continents map.

For flavor, prior to democracy, expand to 13 cities. Then cavalry rush until you dominate the rest of your continent/hemisphere.

Then what? Make the world safe for democracy by fighting a two ocean industrial war by vassalizing every non democratic state and forcing them run democracy. Win by domination in the modern era.
 
Suggestions:
For flavor, prior to democracy, expand to 13 cities. Then cavalry rush until you dominate the rest of your continent/hemisphere.

Then what? Make the world safe for democracy by fighting a two ocean industrial war by vassalizing every non democratic state and forcing them run democracy. Win by domination in the modern era.

Hey, I like that version of a diplomatic victory. :hammer:

dowski
 
Keeping in mind the 'role playing' element in ALC's and that the AI Lincoln is one of the most peaceful players in the game, (if not the most peaceful, he's up there with Sitting Bull re: low likelihood of war declarations) I would advocate going for a late game UN victory. (not AP since Lincoln is also one of the least religious) So a peaceful early game and then crush whoever stands in your way late game to get elected when diplomacy fails. :)
Of course, everything is map/situation dependent but this might be a suitable 'tone' for the Lincoln game.
Actually, the ALC's don't delve into role playing. They're all about making the most of the unique characteristics assigned to the leader. There are other game threads that delve into role-playing, but mine doesn't.
The alternative would be having the ability to absorb late game WW for longer before having to raise the slider or revolt to police state.
Since America has such a late UU, which in therefore requires late game wars to be utilized, that's how I was thinking of leveraging the UB.
Long time lurker - first time poster (in an ALC thread).

FWIW I'd say it's time to move to immortal. The way you won the Saladin game on monarch with a weak leader and sub-optimal playing in the beginning (where it tends to matter most), says that for any kind of challenge with a much better leader like Abe you need to increase difficulty.
I'll take that under advisement, though I've been playing on Emperor level rather than Monarch level for a while now... ;)
Long time viewer of the ALC threads, but first time poster on these boards.

If we are truely supposed to follow the leaders traits, shouldn't we by-pass slavery and bee-line to emmancipation?
Again, the "leader's traits" in the game refer to the two unique properties allocated to each leader by the game designers. In Lincoln's case, Charismatic and Philosophical. The former is a warmonger's trait, frankly--faster promotions and more happy citizens to offset the war weariness. And though I'm not role-playing, this fits historically; Lincoln may not have wanted to be a war president, but he was one, and successfully led his country through its most threatening constitutional crisis and its most costly war.

Regardless, the ALC threads are all about leveraging what you're given in order to win. As I said above, there are other threads that engage in role-playing, but mine don't. So Lincoln will run Slavery and leverage the Charismatic trait's +1 :), as wrong as that may seem to some of you. (Please also remember that I'm not American, and that Lincoln is therefore not one of my sacred cows. ;) Come to think of it, I don't have any sacred cows... well, maybe Pete Townshend, but that's it. :band:)
 
At emperor with a dedicated war effort, the game will be over before SEALs hit the board.
Indeed! Especially with General George "Sis" Patton running the show here.:ar15: Maybe the new map will slow down the war machine. Maybe setting the game back to normal from epic might make a difference without jumping to immortal. (I'm just throwing things up against the wall here to see if anything sticks.) With the new map, would fewer than 7 civs make a difference? With more room for the AI to REX, and at the immortal level where the Human player can't keep up with the AI's organic growth rate without going into economic, health and happieness hell, I would think it might create a situation where the end-game units and improvements are needed.
 
blah blah blah....move the warrior 1NE
 
Well I'd say
Happiness... use Slavery->Caste->Slavery get large SE cities
Experience..War, as well as Theocracy+Vassalage (run together+Barracks=1 exp away from 3 promotions everywhere... add Pentagon and its 3 promotions everywhere)

late game UU/UB

so I'd say focus early game on science rushing with SEs
mid game go Representation, Corporations and Media Wonders
then Seals+Facism

Late game make massive (GA) switch Police State, Vassalage, Slavery, Theocracy and either Merc/Free Market for the Corps.

Use 3.17s faster capitulation to get either Domination/Conquest Win.

Definitely go Immortal

I'd go with the Tectonics map, but take whatever variables it has that would encourage multiple continents.
 
Sis has shown he can stomp all over emperor level without breaking sweat. Even the last game turned into a cakewalk despite some sloppy play and a lack of focus for a large chunk of it.

Immortal will be much tougher, but retains the challenge aspect.

That may be backwards logic; shouldn't he wait to move up until his peaceful play is not sloppy and doesn't lack focus?
 
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