Round 3: to 2200 BC
I am beginning to think that Drkodos has a point, and a darn good one at that.
I'd love to do a War Chariot rush as we discussed, but the map is just NOT cooperating. In fact, the map is screaming, "Expand! Expand! Build, you fool!"
But I could be wrong. So I didn't play too many turns--I wanted to see what everyone thinks.
I let the Settler finish building (especially after the reminder that I don't have Bronze Working yet, and therefore can't chop or pop rush anything--duh). After that, I started buiding archers for city defense. My Scout, Woody, did a little looking around those gold hills (dodging Lions several times), then went back to fog-bust the way for the Settler.
So, second city up and running. Horses not connected yet, but soon. Since the critical resources were improved around Thebes, I had my Worker start on a road to Memphis. Why does it go through so much forest? Lions. They were swarming just east of the mountains just east of Thebes, so I had to avoid them. Guess the followed Woody in from the desert.
My Warrior got Woodsman II promotions and tagged "Woody II". He did poke around London a bit, but no Worker appeared. I suspect Vicky was on to me. So rather than waste too much time with that, especially since I was now looking at tundra that had English and Spanish Warriors crawling all over it (meaning no goody huts). I turned him back towards the north to expose more of that area. I did find Spain's borders--almost due east of London--but would have had to waste several turns moving around mountains on non-forested terrain to try a worker-theft there. Sigh.
Then I finished my next research item:
As with Animal Husbandry, the first thing I did after finishing BW was scan the map for a key resource: this time, copper. There are two sources of it near Thebes:
You see what I mean? To get horses, copper, AND marble on this map will require a city for each. None of them being the capital. If fact, no key resource has appeared near the capital yet, which is unusual. I'm kind of hoping that I have Iron nearby, but with my luck, it'll probably be aluminum. (Thebes' culture is at about 150/500--it won't be claiming that copper tile to the east for awhile.)
Anyway, here's the big map--not all of it, but all of it that matters:
I've got archers in both cities now, and a third one ready for the Settler that's now being built in Thebes. I stopped at this point because a crucial question now hangs in the air: where does the next city go?
It's not a simple question of dot-mapping. Obviously I want to snag both copper and marble, and that will require two cities, but the question really is one of priority. Snag copper and that speaks to an Axe rush, which is along the lines of the early war we'd discussed, but since the horses STILL aren't connected, the WCs might play a bit less of a prominent role.
If I build the marble city next, I'm de-prioritizing warmongering in favour of building--I'll be going after the Parthenon or Oracle or both.
I'm still thinking a quick war could work, so that means the next question is, which copper location to use, and exactly where? I've got Woody over by that silk tile in the east (which, BTW, is where Rome is), and he'll keep exploring there. Woody II is a little southwest of him, and I'm thinking he should pull a 180 and head west to reveal that darkened territory. I'm especially curious if there's a seafood tile on the coast near the copper. (Or should I send the Scout west and the Warrior east--looking for, once again, an opportunity to steal a worker from Caesar?)
It's a big continent, and the critical resources are really spread far apart from one another.
This is gonna be challenging. I look forward to hearing what everybody thinks, though I bet it's going to be a mass of contradictions again!