The Vinlander portion of the stats is done. I decided to have fairly detailed nation descriptions for obvious purposes, but you can cut them down if you want... Any complaints?
I'd have recommended Sapkowsky's Wiedzmin fantasy book series to those of you who want to get a feeling of this world's Vinland (there are lots of, sometimes-unintended, parallels between the two worlds especially if you leave the fantasy bits out), but unfortuantely it still isn't translated to English... ah well.
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Centralization: League-Loose Confederation-Confederation-Loose Federation-Federation-Tight Federation-Unitary with Exceptions-Unitary-Uberunitary-More Unitary-Overcentralized
Training: None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite
Economy: Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6)
Leadership: None-Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant
Infrastructure: None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent
Education: None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment
Culture: None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Confidence: Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified
NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Centralization:
Religion:
Tech. Level:
Army (Training):
Navy (Training):
Economy:
Leadership (Military/Civilian): /
Infrastructure:
Education:
Culture:
Confidence:
Projects:
Nation Background:
PCs:
NPCs:
[Note - most Feudal Monarchies have comparatively small armies because they rely on levied feudal troops]
New Vinland
Capital: Kapstad
Ruler: ?
Government: Feudal-Parliamentary Monarchy
Centralization: Federation
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 10 thousands (Better), 20 levy thousands (Better)
Navy (Training): 30 ships (Very Good)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Better/Better
Infrastructure: Improving
Education: Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Immediately after Erik the Red's historical discovery of Vinland, the new land was colonized by the last generation of true Vikings, who didn't find for themselves any comfortable position back in the Old World. Formally the subjects of the British crown, the Vinlanders fiercely opposed Emperor Canute III's centralization efforts in the 13th century... and paid the price, having lost the First Vinlander War and their homes. But the most desperate of them fled south, where they established the world's first true parliamentary monarchy (i.e. with commoners represented alongside the feudals and the magnates, though weakly), New Vinland. The British attacks that followed - the Second and Third Vinlander Wars of 1301-1314 and 1367-1382 respectively - were fought off, although New Vinland's southernmost lands gained independence in the process.
Olafsland
Capital: Olafstad
Ruler: ?
Government: Military Order (like OTL Teutonic Order)
Centralization: Uberunitary
Religion: Hibernian Church
Tech. Level: Middle Middle Ages
Army (Training): 10 thousands (Professional)
Navy (Training): 5 ships (Tolerable) [in the river]
Economy: Normal (+1)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Tolerable
Education: Literate
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: Olafsland, so-called for the founder of the Western Order Olaf the Pious, was always a harsh country, a battleground between the fierce Skraelings and the New Vinlander colonists. On the brink of defeat from the former (during the Third Vinlander War, when Skraelings received British weapons and advisors), the latter agreed to call upon Olaf's new Western Order for protection, in exchange accepting the Military Order's political rule. The WO fought off the attackers, and held on to power, establishing a semi-totalitarian paranoid military regime. Since then, Olafsland engaged in military expansion against all neighbours, but the grand coalition of 1396-1399 fought the Olafslanders back to its pre-expansion borders, though failing to seize Olafstad itself.
Sorland
Capital: Pamlikia
Ruler: ?
Government: Mercantile Republic
Centralization: Unitary with Exceptions
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 15 thousand (Tolerable)
Navy (Training): 10 ships (Better)
Economy: Not Bad (+1)
Leadership (Military/Civilian): Barely Tolerable/Competent
Infrastructure: Tolerable
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The rulers of Pamlika didn't want to expose themselves and their profitable trade routes to British attack during the Second Vinlander War and declared independence, using the fact that the New Vinlanders were too busy fighting in the north. Since then, it played Britain and New Vinland off against each other, but this strategy has failed against the third force of the Western Order emerging in the, well, west. Devastated by the Olaflander invasion, conquest and the subsequent independence war, Sorland only barely begun to recover now.
Isondegia
Capital: Hesperiania
Ruler: ?
Government: Mercantile Republic
Centralization: League
Religion: Hibernian Church
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Better)
Navy (Training): 35 ships (Professional)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Better/Good
Infrastructure: Very Efficient
Education: Well Educated
Culture: Average
Confidence: Respecting
Projects:
Nation Background: The more adventerous of the Vikings that came to Vinland didn't stay in the northern colonies for long, instead immediately moving south; they were followed by some of the Vinlander refugees, and later still by refugees from New Vinland. It was in the land that they all in the end settled down that one of the world's strangest states and cultures would arise, as the local Skraelings were, on one hand, peaceful, but, on the other, numerous and already immune to the European diseases; the Vikings eventually learned to co-exist with them. Numerous Metis city-states arose and trade flourished. The factor that influenced the Isondegian development the most in recent times was the Western Order; its wars have crippled Sorland and its commercial network allowing Isondegian merchants to quickly take over regional trade, and the late 14th century Olafslander invasions of Isondegia itself have forced the city-states to unite into a loose league that fought the Olafslanders back in alliance with other regional states. Isondegians have also begun building a colonial empire in the south.
Timucua
Capital: Potano
Ruler: ?
Government: Tribal Confederation
Centralization: Confederation
Religion: Amerind Spiritualism
Tech. Level: Early Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): 5 ships (Normal)
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/Stupid
Infrastructure: Pathetic
Education: Educated
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: Not everywhere in the south did the Skraelings and the Vikings live in peace. The Timucua Skraelings were particularily embittered - and toughened - by their never-ending conflicts with all sorts of Vikings, including the Isondegians. Eventually, a tribal coalition was forged and the Isondegian presence in the region was limited to a small southern port town.
Heavenly Dakotan Empire
Capital: Krishta
Ruler: ?
Government: Theocratic Monarchy
Centralization: Federation
Religion: True Dakotan Church
Tech. Level: Early Middle Ages
Army (Training): 10 thousands (Good), 50 levy thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Tolerable
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Devoted
Confidence: Loving
Projects:
Nation Background: Ruled by a God- Emperor descended from Jesus Christ Himself (or so the God-Emperor says, but he has a honest face) and fanatical priests from a millenarian, vaguely-Christian and actually more like twisted native belief sect, the Heavenly Dakotan Empire was founded not too long ago, in 1391, when the God-Emperor finally defeated all of his foes and led his all-conquering mounted hordes to the end of the world (the Pacific Ocean, actually). However, the Dakotans have stumbled since then, having failed to crush the Mississippians or the Toltecs, both of whom hid behind powerful defenses. The Emperor is growing old, the tribes, especially the newly-conquered ones, are getting restless and the Empire might be moving towards collapse...
Mississippi
Capital: Houma
Ruler: ?
Government: Absolute Monarchy
Centralization: Confederation
Religion: Amerind Spiritualism
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 5 ships (Normal)
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Good
Education: Educated
Culture: Hyperpatriotic
Confidence: Respecting
Projects:
Nation Background: The Mississippi River was always a fairly civilized land, and the Mound-Builder culture flourished long before the arrival of the Vikings, but the region was already beginning to stagnate by the time the Viking Age of Vinland begun. The diseases brought from the east have destroyed the old system, but after a brief dark age in the 11th century a renaissance, stimulated by trade with the Vikings, begun. Eventually, the region was united by the great Timican Empire, which lasted until 1329, when civil war and the attacks of the increasingly-dangerous Great Plains nomads tore it into pieces. The Houma emerged the strongest from the post-Timican wars and stood poised to conquer the rest when the Dakotans came, burning most city states and forcing the others to submit. Only the Houmans and the Chitimachans resisted, and they united to form the Mississippian Confederation. Eventually, the Dakotans were defeated at Houma itself, and the Mississippians gained a brief break. But the Dakotans always followed the rule of "if at first you don't succeed, try and try again..."
Toltec Empire
Capital: Tollan
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Religion: Mesoamerican Polytheism
Tech. Level: Middle Middle Ages
Army (Training): 25 thousands (Good)
Navy (Training): 10 ships (Better)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Good
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Barely Tolerating
Projects:
Nation Background: Slightly before the coming of the Vikings, the Toltecs themselves invaded Mesoamerica, overruning Teotihuacan and all the other local states, building the great capital city of Tollan (or Tula) and founding a new empire, though some Toltec rulers instead ruled the Mayan city-states they conquered. The first Toltec Empire collapsed in the early 12th century due to rebellions of vassal tribes and city-states and the diseases brought by the Vikings, but Mixpeltzin, the ruler of Tollan, build a second empire beginning in 1226, augmented by an efficient new buerocratic system and brand-new iron-disciplinned and also iron-armed army (complete with Viking mercenaries). Mixpeltzin and his successors subdued not only the traditional Mexico Valley region, but also the lands of the Mayans and several northern territories; northern nomads and the Vikings alike often attacked the Toltecs, but they proved strong enough to fight back. However, in late 14th century, in spite of the succesful defense against the Dakotans, the Toltec Empire went into decline, its fleet destroyed by Mayan rebels and Viking pirates (who continued raiding the Toltec coast) and its vast buerocracy struck by corruption. Now, it will either fall altogether, either be reinvigorated and led to greater glory.
Chimu Empire
Capital: Chan Chan
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Religion: Peruvian Polytheism
Tech. Level: Middle Middle Ages
Army (Training): 25 thousands (Normal)
Navy (Training): 35 ships (Good)
Economy: Richer (+4)
Leadership (Military/Civilian): Tolerable/Good
Infrastructure: Very Efficient
Education: Well Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Peru was a land of ancient civilizations and developed cultures, beginning from the very ancient Chavin. Yet none of them united all of Peru. The Chimu Empire, a rather young state, first emerged in the early 13th century AD, but only became a true force a century later, especially as the stronger, older local states suffered the worst from the Viking diseases. A seafaring people, the Chimu quickly exploited the spread of maritime trade in Vinland and established trade links with the Toltecs, and with the treasury full of gold they methodically conquered the rest of Peru. Now the Chimu stand ready to conquer the Pacific Ocean on the new, Polynesian-Viking hybrid ships designed in Chan Chan... or perhaps, take advantage of the weakened state of the Toltecs?
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Say, Azale, do you need a map with eco. centers, or do you plan to do without them?
Anyway, more coming soon.