Sultanate of Timbuktu
Capital: Timbuktu
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Good)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Better/Tolerable
Infrastructure: Tolerable
Education: Literate
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: Timbuktu is but the last of a series of West African empires; though not the most powerful in its history, it certainly is the most prosperous, having entered good trading relations with Andalusia after the first few incidents. However, there don't seem to be any good targets for expansion nearby...
Kanem-Bornu
Capital: Kuka
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Early Middle Ages
Army (Training): 10 thousands (Normal)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Tolerable
Infrastructure: Barely Tolerable
Education: Illiterate
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Just as Lake Chad is a giant oasis in the middle of the world's greatest desert, so Kanem-Bornu is an oasis of civilization in a desert of barbarianism. The real desert, Sahara, has saved this unique civilization from a foe much worse than either the heat of these lands or the barbarian tribes - from the other civilizations. But it has also caused it to stagnate and weaken, despite the recent re-awakening of trade between North and Subsaharan Africas, with Kanem-Bornu as one of the middlemen.
Benin
Capital: Ijaw
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Tech. Level: Early Middle Ages
Army (Training): 5 thousands (Better)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Improving
Education: Illiterate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: The obas of Benin have ruled this sub-Saharan country since the 13th century, but their own royal power was not always very strong, with the nobles and the tribes retaining much autonomy. Royal authority was at its best under the reign of Equare the Great in the middle 15th century, but since then it once more declined, and this in a time when a new rise of trade has happened in the area, promising profits... and threatening with foreign conquest.
Dunqulah
Capital: Dunqulah
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary
Tech. Level: Middle Middle Ages
Army (Training): 10 thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent/Competent
Infrastructure: Improving
Education: Literate
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: The lands of the very upper Nile have been contested between Muslim Arabs and Christian Nubians since the Arab conquest of Egypt. Yet while the Nubians regarded it a battle for survival, the Arabs did not particularily care about Nubia, having other things to do. So did the Bulgars, albeit after the collapse of the first Bulgar Empire Merkurios III of Maqurrah briefly conquered, but didn't hold on to, Egypt. Yet after that, Maqurrah, which by then united Nubia, went into decline and was finished off by a coalition of non-Arabic Muslim desert peoples that eventually founded the Sultanate of Dunqulah and by now eradicated Christianity in their lands.
Oromistan
Capital: Gonder
Ruler: ?
Government: Tribal-Feudal Divine Monarchy
Centralization: Federation
Tech. Level: Middle Middle Ages
Army (Training): 20 thousands (Tolerable)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/Barely Tolerable
Infrastructure: Pathetic
Education: Illiterate
Culture: Divided
Confidence: Tolerating
Projects:
Nation Background: The Christian rulers of Abyssinia also resisted Islamic encroachment. They, however, had an even less intense conflict with the Arabs, at first. But after the fall of the first Bulgar empire, the Abyssinians came into conflict with their fellow Christians in Maqurrah, and this weakened both, allowing the various pagan and Muslim peoples from the west and the south to overrun them. The Abyssinians were particularily unlucky as they were assaulted both from the north by Yemeni raiders and from the south by the ferocious Oromo hordes. Eventually, in the 14th century, despite all Abyssinian efforts the Oromos, in alliance with rebelling feudals, overran the Ethiopian Highlands and established their own reign in the Abyssinian cities. At first there was a possibility of the Oromos being assimilated, but after their rulers chose Islam over Christianity, the chances of that dwindled by the weeks. The Abyssinian nobility tried to stage a large revolt, but despite their early successes they were all cracked down upon, and so were those that rebelled afterwards. Yet here, unlike in Sudan, the new Muslim rulers have failed to eliminate Christianity, as there were simply too many of them. In the recent years, by the 1473 decree of Husuni II, religious tolerance (albeit with taxation) was officially practiced, but this was only a fragile peace between the Muslim ruling elite and the Christian masses, and soon, civil war is likely to recommence.
Swahili League
Capital: Mombasa
Ruler: ?
Government: Mercantile League
Centralization: League
Tech. Level: Middle Middle Ages
Army (Training): 5 thousands (Normal)
Navy (Training): 10 ships (Better)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Tolerable/Tolerable
Infrastructure: Improving
Education: Educated
Culture: Average
Confidence: Respecting
Projects:
Nation Background: In the 9th century, while the Caliphate back home begun to stagnate and crumble, Arabs begun colonizing East Africa. First, as usual, came merchants and missionaries, and both had some success; later, their families followed them as well, as did the more curious. They mixed with the local African populations, and founded an unique Afro-Arabian Muslim culture that eventually became known as the Swahili. The various Swahili city-states prospered from the trade, but this has made them good targets for the nearby barbarians, and despite the tall walls that were eventually built these barbarians still did cause trouble. And also, in general, trade begun to decline in recent times, after the Bulgar conquest of the Persian Gulf caused it to shift northwards.
Great Zimbabwe
Capital: Zimbabwe
Ruler: ?
Government: Tribalism
Centralization: Loose Federation
Tech. Level: Late Ancient Age
Army (Training): 10 thousands (Semi-Rabble)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Barely Tolerable
Infrastructure: Pathetic
Education: Illiterate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Since 8th century AD, Zimbabwe - "Stone Dwelling" - was the house and the capital of the Karanga Bantus, who built the world's southernmost empire out of it. Although of regional importance, in truth Zimbabwe is utterly insignificant on the world stage, and perhaps will always be like that. Then again, it is very wealthy with gold, which means that maybe it will be conquered by someone greedy enough to go all the way here.
Sultanate of Yemen
Capital: Mocha
Ruler: ?
Government: Divine Monarchy
Centralization: Unitary
Tech. Level: Middle Middle Ages
Army (Training): 5 thousands (Better)
Navy (Training): 10 ships (Better)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Better/Competent
Infrastructure: Good
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: Having briefly been a part of the greater Ummayad Caliphate, after its fall Yemen was isolated from the rest of Muslim world by the brief rise of the Qarmatic Empire in Arabia. During the 10th-12th centuries, the Yemenis, well-positioned as they were, dominated the Red and Arabian Seas, wrought havoc on the Abyssinian coast and colonized the Swahili coast; alas, they failed to solidify their empire, and with the eventual rise of the Rumadid Caliphate, they were lucky to retain their independence. But Yemen has now entered a renaissance along with the rest of the Islamic world, and its potential has been further boosted by the competent new Qahtanid Dynasty with its grand South Arab ambitions. But then again, the Caliphate is still strong, and perhaps it is much more promising to restore the naval supremacy and build a great colonial empire?
Khanate of Karakazakia
Capital: Bukhara
Ruler: ?
Government: Tribal Monarchy
Centralization: Federation
Tech. Level: Middle Middle Ages
Army (Training): 40 thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent/Tolerable
Infrastructure: Tolerable
Education: Educated
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: Kazaks - wanderers, nomads - have for ages inhabited northern Central Asia. Their exact ethnic composition changed over time, although they all were Turkish, but their lifestyle didn't, and those tribes that moved elsewhere, like the Khazars did once, were soon replaced by new ones. That was the way things always were... until 1374, when a tribal leader named Abish Khan has united several Kazak tribes and led them with war and conquest south, into Central Asia, where at the time there were numerous small states. The armies of Abish Khan advanced all the way to the Indian Ocean and Mesopatamia, but his empire did not survive his death and crumbled again. However, the days of glory were not forgotten, and in 1532 one of Abish' self-declared descendants, Tenghiz, has re-united some of the Kazak tribes - the fearsome "Karakazaks" - and conquered the others, eventually retaking Bukhara in the south and making it his capital. Now his descendants are ready to lead the Horde to further conquests...
Ghuzistan
Capital: Herat
Ruler: ?
Government: Divine Monarchy
Centralization: Tight Federation
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Normal)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable/Tolerable
Infrastructure: Barely Tolerable
Education: Literate
Culture: Divided
Confidence: Tolerating
Projects:
Nation Background: The Ghuzz Turks have for long wrecked havoc upon the Persians and the Indians alike, in the 13th century even founding a short-lived Kalimid Empire from the Euphrates to the Ganges. Alas, after Kalim's death it all fell apart, and in the end the Turks came out even weaker from it all, especially as Persia re-emerged. Eventually, the more sedentary Turkmen have forced the Ghuzz Turks out of many of their traditional lands, forcing them to settle in the barren west of the Central Asia. In revenge, the Ghuzz Turks have allied with Abish Khan in the 14th century, and formed one of the main parts of his army, but after this conqueror too has died, they did not despair for long and founded a new state of their own, Ghuzistan, in some of the lands Abish had conquered. There they hold out to this day, but they have fallen into ever-growing tribal strife and decline, and thus will probably make easy prey for Karakazakia.
Uighur Empire
Capital: Kucha
Ruler: ?
Government: Absolute Monarchy
Centralization: Tight Federation
Tech. Level: Late Middle Ages
Army (Training): 25 thousands (Good)
Navy (Training): None yet
Economy: Rich (+3)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Efficient
Education: Perfect
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: The Uighurs are definitely a curious people, and even more curious is their refined, complex civilization in the middle of a barbaric steppe, a country where such diverse religions as Buddhism, Manicheanism and Nestorian Christianity exist side by side. The first Uighur Empire arose somewhat to the west from its current center, on the ruins of the Tang Chinese empire; it has greatly prospered due to the Silk Route, which is still one of the main foundations of their economy. This first era of prosperity has ended when in the 9th century the Kyrgyz peoples have devastated the empire, but they could not destroy the Uighur civilization, which started anew in the east, around its modern capital. A peaceful people, the Uighurs managed to get on the good side of the Jin Empire when it was on the rise, and remained of their few allies; yet after the fall of the Jin and the strenghthening of the steppe nomads, the Uighurs had to build up a good army, first to defend themselves and later to expand in the nearby territories. Now, in the 14th-16th centuries, Uighuria has trully became an imperial power, with its enlightened and still rather pacifist civilization protected by tall walls and elite soldiers that also begun bringing the light of civilization to the barbarians around them, securing even more of the Silk Route along the way.
Tarushkia
Capital: Multan
Ruler: ?
Government: Feudal Monarchy
Centralization: Tight Federation
Tech. Level: Middle Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): None yet
Economy: Normal (+1)
Leadership (Military/Civilian): Better/Tolerable
Infrastructure: Improving
Education: Educated
Culture: Devoted
Confidence: Respecting
Projects:
Nation Background: Tarushkas - Turks - are only the latest of the Central Asian, and Muslim, invaders that came into India. But they are notable in that, since their arrival in the 13th century with Kalim Khan, they stayed, and remained a notable military power, as well as retained, despite quite some influence, many elements of their culture. From their well-fortified citadels up the Indus, these fierce warriors have protected the land they had conquered from countless Indian and other Turkish conquerors. But now that Karakazakia is rising in the north and Madanapala Gangetic Empire - in the east, the warlords of Tarushkia might just be doomed.
Tibet
Capital: Lhasa
Ruler: ?
Government: Theocracy
Centralization: Unitary
Tech. Level: Middle Middle Ages
Army (Training): 5 thousands (Normal)
Navy (Training): None yet
Economy: Not Bad (+1)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Barely Tolerable
Education: Perfect
Culture: Patriotic
Confidence: Nation Personified
Projects:
Nation Background: This country is the Roof of the World, and its capital is the Mecca of Buddhism, by the virtue of its ruler being the Dalai-Lama, since the 13th century. By this value and by the value of there not being much of, well, value in the entire country apart from that, the Tibetians are quite free to sit on their Roof and watch the world history fly by.
Madanapala Empire
Capital: Varanasi
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Late Middle Ages
Army (Training): 55 thousands (Better)
Navy (Training): 5 ships (Normal)
Economy: Rich (+3)
Leadership (Military/Civilian): Better/Better
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: The Madanapala Empire, centered in the ancient city of Varanasi, is the third of the great Gangetic empires. The first one was Magadha; the second, Gupta; and the Madanapalas intend to best even those two. And thus far, the process is going well. Since the 14th century when the Madanapala Empire emerged from one of the petty princedoms of the Gangetic Plain, led by its charismatic first ruler Madanapala I after whom the empire and the dynasty were named, it has built up a strong buerocratic system, a numerous, disciplinned army, and has overwhelmed much of Northern India, with only Telingana and Tarushkia holding their ground. Kekapala I has prevented it from collapsing to exhausting in the 16th century, after a particularily grueling war with Telingana, and now the ambitious Gangetics are prepared to campaign once more.
Telinganan League
Capital: Warangal
Ruler: ?
Government: Feudal Moanrchy
Centralization: Tight Federation
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Good
Education: Well Educated
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: The states of Central India have been numerous and fiercely independent, which was what nearly doomed them in the 1390s-1440s when the Madanapalas begun their systematic conquest of this land. But the princes of this land, in their despair, united around a little-known, yet popular leader of vaguely-noble descent, Adakkamalla, who has routed the Madanapala army in an epic battle at Warangal, in 1425. That proved to be the turning point, but the Madanapala threat remained powerful enough. Adakkamalla, using the power vacuum, has rose to power in Warangal itself, and, now as a true equal and maybe even superior (Warangal was a very good city, and Adakkamalla still had his loyal army) to the other princes, proposed the creation of the Telinganan League, led by him and his successors ofcourse, but with them still retaining many, many powers. The naive princes agreed, perhaps because they were so weak after the war with the Madanapalas they knew that there was no real alternative. Adakkamalla staid true to his word, but his descendants gradually transformed this Telingana into their own fief, reducing the other rulers to nonsignificance. This proved to be a rather bad decision when the discontent princes of western Telingana rose up in 1492 and asked for Madanapala assistance; in the end, the Telinganans persisted, but had to cede some territories, especially in the east, while the princes of Warangal had to give some of the old autonomy back to the nobles, who also formed a council that would "advise" the League leader. In recent times, the political struggle between Warangal and the rest of the League begun to intensify, which is not a good thing as the Madanapalas are already amassing their forces...
Kerala
Capital: Shrirangapattanam
Ruler: ?
Government: Feudal Monarchy
Centralization: Federation
Tech. Level: Middle Middle Ages
Army (Training): 10 thousands (Normal)
Navy (Training): 10 ships (Better)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Tolerable/Competent
Infrastructure: Improving
Education: Perfect
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background: Shielded from practically all threats by its geographic and geopolitical position, Kerala at the same time profited from commerce due to the same reasons. A peaceful state and a tolerant civilization, it is one of the few places where Islam, Hinduism and Buddhism co-exist in peace, and indeed this mix allowed a great cultural flowering to take place in the 15th and 16th centuries. Culture or no culture, it is a wealthy, and at the same time rather insignificant state for now, unthreatened... and unambitious. But perhaps it could build a great colonial empire? Or maybe it should go east instead, uniting Deccan?
Chola
Capital: Vikrampura
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 20 ships (Good)
Economy: Growing (+2)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Improving
Education: Well Educated
Culture: Devoted
Confidence: Loving
Projects:
Nation Background: Since the days of the legendary king Karikalan, the Cholas, despite occasional setbacks, only grew, both in territory and in power. Having united much of south India's eastern coast through war and marriage, the Cholas have however met their match in the Vijayabahas of Ceylon, who not only resisted the attempts to conquer their island fully, but eventually even expelled the Cholas from it and defeated them on the sea. From the 13th century onwards, two great naval powers fought indecisively; the Cholas made a few gains, but the Sinhalese Vijayabahas still dominated much of the Indian Ocean trade. Perhaps this struggle is futile, but on the other hand, no future is as promising to the Cholas as that of the colonial empire.
Vijayabahan Sinhala
Capital: Anuradhapura
Ruler: ?
Government: Absolute Monarchy
Centralization: Unitary
Tech. Level: Late Middle Ages
Army (Training): 5 thousands (Better)
Navy (Training): 25 ships (Good)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Better/Better
Infrastructure: Efficient
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background: Sinhala, or Ceylon, or Sri Lanka, is in the perfect position to build a colonial empire in the Indian Ocean, and many of the preconditions for that have been fulfilled - a great fleet was built, and much of the trade has been taken over. But alas, the Sinhalese have their hands full with keeping the vile Cholas at bay. The arrogant south Indians once had invaded Ceylon itself, but were eventually repulsed by the great Vijayabaha, whose descendants united the island and led its people to victory. Yet the Cholas remained strong, they expanded in southern India and now are ready for another stage in their struggle for the position of middleman of the Indian Ocean. As long as the Cholas are a threat, the Sinhalese don't have much of a chance for expansion in South-East Asia.
Paganese Empire
Capital: Pegu
Ruler: ?
Government: Feudal Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Late Middle Ages
Army (Training): 20 thousands (Good)
Navy (Training): 10 ships (Better)
Economy: Growing (+2)
Leadership (Military/Civilian): Good/Better
Infrastructure: Good
Education: Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background: The Buddhist kingdom of Pagan has united all of Myanmar under the Burman banner by 1057, and, prospering from the trade with India and Indonesia, it has also rose in fame and diplomatic significance. Having defeated a Sinhalese invasion in 1076, the Paganese, in alliance with Srivijaya and Champa, have destroyed Khmeria and forced back, temporarily at least, the Sinhalese imperialists. During the 13th century, the Paganese Empire was generally in decline, and some territories, including Khmeria, broke off, but there were no strong enough enemies nearby that weren't occupied otherwise, and in the 15th century, under Ayushwehti, have recovered and even expanded further, using the fact that Srivijaya was no more and its Singhasari successors were more interested in eastwards expansion. Now, Pagan is the strongest - and the only surviving - Indochinese state, and it is in position to threaten any of the foreign possessions in the region; or perhaps, it could seek its empire in the west, in Bengalia.
Singhasari
Capital: Singhasari
Ruler: ?
Government: Feudal Monarchy
Centralization: Federation
Tech. Level: Late Middle Ages
Army (Training): 15 thousands (Better)
Navy (Training): 30 ships (Good)
Economy: Rich (+3)
Leadership (Military/Civilian): Good/Better
Infrastructure: Good
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Nation Background: Insular South-East Asia was always a whole region, commercially and culturally if not politically. Since the 7th century, the process of political unification has also started, although the commercial-oriented empire of Srivijaya eventually overstretched itself and was destroyed after the loss of a naval war with Sinhala. In the late 13th century, however, the Hindu-Buddhist Javan empire of Singhasari begun its ascendance; its power was based as much on the commerce as on its powerful fleet, and towards 1550 it has taken over practically all the importance positions in the region.
Yuan China
Capital: Dadu
Ruler: ?
Government: Divine Monarchy
Centralization: Unitary with Exceptions
Tech. Level: Late Middle Ages
Army (Training): 40 thousands (Better)
Navy (Training): None yet
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Better
Infrastructure: Tolerable
Education: Literate
Culture: Devoted
Confidence: Tolerating
Projects:
Nation Background: The Mongols are definitely one of the unluckiest of peoples that actually survived their misfortunes. Dynasty after dynasty, whenever China was united it has defeated all Mongol raids, and started punitive raids, or, as the Jin did in the 13th century, campaigns of extermination to break the Mongols altogether. In the end, the Mongols might have survived the Jin invasion, but they were badly battered and Temujin's brief confederation, how ever succesful in defeating the Jin, has soon crumbled. Thus the Mongols failed to gain much from the initial crumbling of the Jin in the 13th century, as the banners of the Riben Emperor were rising in East Asia. Yet in the early 15th century, the Mongols were united by Mongke, who declared himself Genghis Khan and led them to war against the overstretched Riben Empire, penetrating deep into China before his death and defeat at Longxing. His successors, however, held on to regions of northernmost China, and, falling victim to the infamous Chinese cultural assimilation, moved their capital to Dadu, beginning the Hundred Years War with the Riben Empire, which is unconcluded to this day.
Great Riben Empire
Capital: Shanghai
Ruler: ?
Government: Divine Monarchy
Centralization: Unitary
Tech. Level: Late Middle Ages
Army (Training): 40 thousands (Good)
Navy (Training): 25 ships (Good)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Good/Better
Infrastructure: Good
Education: Well Educated
Culture: Strongly Cultured
Confidence: Loving
Projects:
Nation Background: To think that once, the great lineage of the Riben emperors was only limited to the Home Islands, with not much chance of future expansion! The 13th century changed everything. The Jin Chinese armies have, despite the storms, invaded and conquered Kyushu, Shikoku and the southwesternmost parts of Honshu, bringing Japan on the brink of collapse. Yet that was like a cure that, if slightly overdosed, will kill, but if given in the right dose will revive a man. Japan was revived by the need to survive; the collapsed Kamakura bakufu was replaced by direct Imperial reign, military and other reforms took place, and in 1287, with the battles at Okayama and at Tsushima, the armies and fleets of the corrupt Jin China were crushed. But Emperor Go-Ojin, often called the "Japanese Alexander", did not stop at that. Leaving the comfort of his court, he led his armies to victory after victory, taking over Korea and Manchuria, while his fleet established a presence on the wild island of Taiwan. And from there, he invaded his Persia - China itself, which was in such a chaotic state by then that he had triumphed. Unlike Alexander, though, he didn't die at that point, and instead created the Great Riben Empire, reforming the buerocracy, consolidating his gains. He moved his capital to Shanghai, away from the still-hostile feudals of Japan, but surrounded himself with a primarily-Japanese initial court. After a while, however, that court was very Sinified, both due to assimilation and the addition of Chinese courtiers. Thankfully, Go-Ojin has prepared his son well for the burden of reign, and this, along with some luck, prevented the destruction of Riben Empire, though the army had to be grown much in order to support garrisons all over the rebellious empire, especially in the Home Islands. Another problem came in the 15th century, when Genghis Khan invaded China, but in the end he was stopped; alas, northernmost China was not retaken, and this doomed the Riben Empire to the Hundred Years War, which, despite occasional victories, remained in the balance and drained the coffers much. The unity of the Empire is fading, based only on the loyalty to the Emperor, and as the economy declines further, it is possible that for all of the splendour and strenght it might soon be over...