Of course. Just find the related paragraph in the files. All civs should have been mentioned there.
- added Kraal;
- added missing reference for MUCfVP;
Based on the thread, "POLL: Should we merge the (2) through (5) mods into a single mod?". Will this and the rest of your mods need an incremental update?What do you mean?
I think it will happen very soon because the poll indicates overwhelming majority.Do you know when will this happen?
- added compatibility with all @pineappledan's custom civilizations;
- fixes numerous compatibility issues with MUCfVP (Bullring, Mamluk, Krupp Gun);
It's now compatible! Enjoy the the splitted Greeks.I'm enjoying this mod so far. When using it with the Macedonian Empire mod, it changes the name of Greece to Makedonia led by Pericles, and leaves Macedonia the same, giving me two Macedons. Is there an easy change I could make, e.g. modifying a few lines so that Makedonia applies to Macedon, and Greece gets a new endonym?
- added support for base Natural Wonders and those from More Wonders mod;
- added references for custom civilizations;
- modified civilizations compatibility tags to be easily distinguishable in Community table (added "-CIVILIZATION");
- added compatiblity (reference) and new endonyms for new CSs from UCS;
- further @pineappledan's civilizations tweaks;
- cleaning the files (deleting Missión; changed cathegories for some entries);
- renamed Helsinki to Helsingfors in Swedish city list;
- readded Missión from VP 2.7;
- cut "Hall" from "Ceilidh Hall";
- added 1 Polish city: Świdnica;
- unique letters:
- added "ó" (read it like "u") to Polish names, as it is the only one working (https://blogs.transparent.com/polish/using-u-and-o/);
- added unique letters and made some corrections to city lists:
- Spain (small corrections of spellings), Portugal, Brazil, Sweden, Germany, Austria, France, China (tones);
- Venice (reworked to Venetian dialect);
- Denmark (reworked to Old Norse dialect; added reserve list);
- Greece (added few more cities; fixed multiple non-Greek spellings; fixed city order; removed duplicates);
- added some unique letters to the exisitng changes (units, buildings, improvements, leaders, city-states):
- confirmed letters: á, à, ä, â, å, ã, æ, é, è, ë, ê, í, ì, ï, î, ó, ò, ö, ô, ø, œ, ú, ù, ü, û, ý, ç, þ, ð;
- added few more detailed corrections (mostly Greek uniques, but also more);
= there are some letters missing:
- ą, ę, ł, ć, ń, ś, ź, ż (Polish);
- ß (German; it is replaced by "ss" automatically);
- ǫ (Dansk/Old Norse);
- ÿ (French);
- ā, ē, ī, ō, ū, ǎ, ǐ, ǔ (Chinese);
- ḗ, ṓ (Greek);
- added regular English adjectives to the endonym part (original one was never finished and there's no plan for it);
- added new UCS City-State names from updates v13 to v15;
- added endonyms for "Builds";
- few minor corrections;
- added entries for conflicts table (new feature blocking certain City-States if conflicting Major Civ is in game; added in dll);
- Spanish Inquisitor now named "Inquisición";
- Nyaryana Marq typo fix;
- Zanzibar is now Unguja;
- Ife city name corrected;
Probably error. I have to check.Great mod! It makes things feel more authentic and less English-centric.
I have a question though. I'm playing as Sukhotai/Ram Khamhaeng. I've noticed that there's two different spellings for the civ/city, and I'm curious if there is a reason for the difference. The capital city and full civ name use 'Sukhothai' with two 'h's, but the short description and adjective use 'Sukhotai'. I've seen both spellings but I can't quite figure out if they're just both accepted spellings or if they mean slightly different things.