Things have gone well, and so far it hasn't felt like an Always War game. Probably partly because I've stolen 3 workers from Mehmed, which must have set him back somewhat. Wish I could have stolen more, but a barb archer assaulted the Woodie2, and it nearly died, and needed 9 turns to heal
Unfortunately I see a high-yield mine by his capital, so he has iron. Mehmed usually builds a lot of units, so it's only a matter of time before he drops by with some chaps to say hello.
However, we have a trick up our sleeves
Building Oracle in the 2nd city took a long time, with only two possible chops, so I could only have finished it 1-2 turns earlier, where I could have taken CoL or MC. Figured Feudalism would be better. Skirmishers are good, but Longbows are better.
Naturally this meant some new civics. Vassalage is doubly good. A promotion even without a barracks, and more free units (less maintenance).
Mehmed sent a few lone units, and eventually Joao too, but I've not seen an actual stack yet, which is very late for AW, as it's well past 1000BC now.
Since I didn't Oracle CoL, I tried to tech it normally, and get a religion that way. Managed that, and below is the overview at 725BC, with 6 cities. Wouldn't call any of them a defensive chokepoint, but I'm eyeing one to the east that might serve. Though, to be honest, I'm not even sure if it's needed on this map. Of course, those words may come back and bite me
Have finally spotted copper, but it's far away. It may therefore be a good idea to self-tech IW next, and bank on it popping up nearby. Then again, we don't truly need it, due to longbow access, and it would arguably be better to get to Alpha instead, make some spies and send them towards Mehmed (everybody else seem to be a world away), in preparation for the GSpy that arrives in 13 turns (T99).
Quite frankly, this looks like a preposterously good map. Triple gold, even double silver, both stone and marble somewhat close by, horses (several). No copper, but I'll be surprised if there isn't iron somewhere (over such a big area, there tends to be at least either copper or iron somewhere). A fair few happiness resources too, once Calendar is online. And on top of that, the AIs are miles and miles away, giving us a lot more breathing room than normally. I thought only two were on the same continent, but I've now learnt there are three. Both Joao and Elizabeth are far away, though. I've yet to see Elizabeth's borders, so I'm surprised her scout located us as early as he did.
Would be nice with some food along the coast, but we can't have it all, can we?