I hope "ongoing multiplayer improvements" includes AI that will actually initiate a conversation with a player.
Interesting omissions from the list (things they are putting off til later/don't see as problems)
No talk of
-balancing building quests
-worker/explorer miasma warnings
-alien aggression settings
Interesting omissions from the list (things they are putting off til later/don't see as problems)
No talk of
-balancing building quests
-worker/explorer miasma warnings
-alien aggression settings
Not only these and Wonders, but also no mention of Diplomacy, or lack thereof. I think BE is the first Civ game where I almost never contact another leader, nor do I ever accept their "deals". Maybe I'm missing out on something, but I just don't see anything in these trades for me.
I don't know if I speak for everybody but I would really prefer a quick patch soon (in a week or so) that fixes the easiest stuff on the list, and a more meaty patch just before Christmas rather than having to wait for all fixes until everything is perfect.
What do you guys prefer one complete patch that takes longer or a quick one now and a even more complete one later?
If the a friendly AI offers favors in exchange for a currently useless resource (titanium in the early game, firaxite when I'm playing harmony and they're harmony...) I'm glad to give it. Favors can make AIs that won't even consider declaring war do it a negotiable price. Last game I got Hutama to declare war against his best friend in the world with 3 favors and 100 energy.
Is it a good system? I'm not sure about that. But I do deal with the AIs occasionally, and I often deliberately trade with AIs for titanium or petroleum for weather controller/orbital fabricator spam.
I'd much rather wait and get a proper patch.
The problem with a quickie that has not been properly tested is that it's still a copy/paste/overwrite kind of thing & a "quick patch" is usually little more than a fast Hot Fix for a critical or showstopper issue and if ytoo much is done it can easily break things that were okay before.
I'm much happier just....waiting.
If the a friendly AI offers favors in exchange for a currently useless resource (titanium in the early game, firaxite when I'm playing harmony and they're harmony...) I'm glad to give it.
Interesting omissions from the list (things they are putting off til later/don't see as problems)
No talk of
-balancing building quests
-worker/explorer miasma warnings
-alien aggression settings
I'd assume they're on the list somewhere, and not everything can be considered for Patch One.
Well they can't fix the trade routes without touching the auto plant quest so some building cuests are likley to change.
It'd actually be an interesting thought-experiment to balance the Autoplant quest WITHOUT dumping the +1 trade route per city option. How much energy is one extra trade route per city worth? You can get something like 20 food and production from a single trade route (given that you get food and production at both ends of the route), so would a "balanced" Autoplant decision be something like:
+1 trade route per city
OR
+60 energy per city
(Disclaimer: I don't actually have hard numbers on the maximum yield of an internal trade route, it's simply etched into my brain as "tons")
Trade route yields could be managed with the 3rd route from autoplants. But that does nothing for the insane micromanagement of them. Removing that quest option cuts out 1/3 of the routes, which helps. Interesting to think about, but unless they reduce TRs to 1/city, it's unlikely to go that route.It'd actually be an interesting thought-experiment to balance the Autoplant quest WITHOUT dumping the +1 trade route per city option. How much energy is one extra trade route per city worth? You can get something like 20 food and production from a single trade route (given that you get food and production at both ends of the route), so would a "balanced" Autoplant decision be something like:
+1 trade route per city
OR
+60 energy per city
(Disclaimer: I don't actually have hard numbers on the maximum yield of an internal trade route, it's simply etched into my brain as "tons")