An update from Firaxis Games regarding Beyond Earth feedback

[GAMEPLAY]
• Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
• Implementing balance pass on Health system (penalties, bonuses).
• Adjusting certain Virtues for balance.
• Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
• Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
• Implementing Covert Ops updates and exploit fixes.
• Implementing Trade Route balance and adjustments, including simpler UI.
• Implementing gameplay bug fixes as reported in the community (Quests, etc.).
• Implementing general AI improvements.
• Adjusting Affinity reward ramping when earning Affinity from Quests.
• Adjusting Station distribution, and arrival timing.
• Improving AI, including energy management, tactical management, tech and victory approaches, etc.

CivBE is going to feel like a completely new game! WOW! Can't wait! :goodjob:
 
Update 11/13

We have more information to share with you regarding the patch. Please find notes from the team below:

[GAMEPLAY]
•Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
•Implementing balance pass on Health system (penalties, bonuses).
•Adjusting certain Virtues for balance.
•Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
•Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
•Implementing Covert Ops updates and exploit fixes.
•Implementing Trade Route balance and adjustments, including simpler UI.
•Implementing gameplay bug fixes as reported in the community (Quests, etc.).
•Implementing general AI improvements.
•Adjusting Affinity reward ramping when earning Affinity from Quests.
•Adjusting Station distribution, and arrival timing.
•Improving AI, including energy management, tactical management, tech and victory approaches, etc.

[ENGINE]
•Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
•Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
•Investigating crash issues submitted by users, and through Steam crash reporting.
•Adding an in-game option to disable depth of field effect for players that prefer the game without this.

[UI]
•Ongoing updates to in-game text, tool-tips, etc.
•Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
•Adding "Completed" section to city production menu so players know what they just finished.
•Adding advanced touch controls, gesture support, pen support.
•Adding color icons to the tech web (categorized) with an option to disable.
•Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.

[ACHIEVEMENTS]
•Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.

[MODDING]
•Fixing 2D leader fall-back image support for all graphics quality settings

[MULTIPLAYER]
•Correcting multiple desyncs and investigating a crash due to content mismatch.
•Ongoing multiplayer improvements.
•Increasing geographic range of server browser distance filter.
That is absolutely fantastic! Thanks for the update!

Will the affinity level needed for victory wonders be changed so we have more time to use the late game awesomeness?
 
If I was to guess, I would say that we're lucky if we get it before December.
But that's cool with me, I'd rather have a meaty patch that is properly tested.
 
Well, I'd rather have one patch now and another later.
The list is pretty promising and sobering at the same time.
Promosing because it is very extensive and adresses pretty much all issues, and hints at some changes that I hoped for but didn't really expect yet (leader abilities).
Sobering because much of it is quite vague, there's certainly still a lot of work to be done which will take a while.
 
That's a beefy list; quite ambitious. A list of every problem in the game all fixed in one patch, just a few weeks after release. I'm very skeptical of what these fixes will entail. I hope it's not just a collection of bandaids or just reverting to how CiV did it (happiness, trade routes.)
 
Let's give them time. It is a big patch. If they can pretty much fix all major bugs and balance issues in one single patch, great.
 
Yeah, this is a big one. Fine with me since there's no point in fixing balance half way (and since I don't have any stability issues). Thanks for the update!
 
Cool. Firaxis tends to support their products well so that's what I've been hoping for with the balance problems in CivBE.
 
I hope "ongoing multiplayer improvements" includes AI that will actually initiate a conversation with a player.
 
Absolutely fantastic. It's reassuring to know that firaxis is listening to what people want. Definitely gonna replay a lot more when it's out.
 
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