AND SVN Build Thread

the BUG that the city dont build any unit when using AI governor still exists in the last updated version:(

The latest update didn't change anything in the core dll; I'll look into it next week as I'm leaving tomorrow and coming back on monday (and I'm not sure I'll have internet access).
 
And I'm also leaving tomorrow and won't be back till Tuesday.

JosEPh
 
Excellent! I am playing XCom Enemy Unknown at the moment but this mod is the next item on my gaming list. Thanx for all the hard work!
 
I'm really happy. In all my games the game is almost perfect (except some non-repeatable CTD). In Multiplayer is another story, many desynchronizations in any era. Same version of Civ4 and the mod and same OS, running as administrator or compatibility mode of windows, playing through gamespy or hamachi. Always OOS. Cleaning cache does not help.

Even so, what you're doing with the mod is incredible. A very good IA in Monarch difficulty, everything works great, new buildings and technologies of Vokarya are very good and the game is extremely stable. The game is again a challenge for me. And I have no problems to found religions as other users. Furthermore, religions are founded by different civs, not for the same. Maybe it's because I use very many civs in my games.

Currently I'm playing a Gigantic map with PerfectMongoose map script, Monarch difficulty, Marathon speed with 50 civs, revolutions, realistic culture spread, wrathful barbarians, advances nukes, not barbarian civs, total destruction requirement and many other options. Also terrain damage, resource depletion, archer bombard, battle efects, prechop forest and many other options of BUG. I have not victory types (eternal game). I like to play thousands of turns until I win or am defeated. Or until a CTD prevents me to continue the game. What is really amazing is that the game has passed for over 1000 turns with only one non-repeatable CTD. And yet there are 50 civs in game. Something incredible. And it's the second game I play with these features with the latest version. And this is the only mod that allows me to make a game like this. C2C is very well and is stable almost always, but I can not play a game with 50 civs without the game crashing. Anyway, although C2C is a brilliant mod and its creators are a amazing programmers, Rise of Mankind A New Dawn is my favorite by far, for years.

A silly note: In games with 50 civs the diplomatic option Cease bothering us! is incredibly important. :lol:

Thank you all. Thank you very much for your work. :);)
 
I'm really happy. In all my games the game is almost perfect (except some non-repeatable CTD). In Multiplayer is another story, many desynchronizations in any era. Same version of Civ4 and the mod and same OS, running as administrator or compatibility mode of windows, playing through gamespy or hamachi. Always OOS. Cleaning cache does not help.

Even so, what you're doing with the mod is incredible. A very good IA in Monarch difficulty, everything works great, new buildings and technologies of Vokarya are very good and the game is extremely stable. The game is again a challenge for me. And I have no problems to found religions as other users. Furthermore, religions are founded by different civs, not for the same. Maybe it's because I use very many civs in my games.

Currently I'm playing a Gigantic map with PerfectMongoose map script, Monarch difficulty, Marathon speed with 50 civs, revolutions, realistic culture spread, wrathful barbarians, advances nukes, not barbarian civs, total destruction requirement and many other options. Also terrain damage, resource depletion, archer bombard, battle efects, prechop forest and many other options of BUG. I have not victory types (eternal game). I like to play thousands of turns until I win or am defeated. Or until a CTD prevents me to continue the game. What is really amazing is that the game has passed for over 1000 turns with only one non-repeatable CTD. And yet there are 50 civs in game. Something incredible. And it's the second game I play with these features with the latest version. And this is the only mod that allows me to make a game like this. C2C is very well and is stable almost always, but I can not play a game with 50 civs without the game crashing. Anyway, although C2C is a brilliant mod and its creators are a amazing programmers, Rise of Mankind A New Dawn is my favorite by far, for years.

A silly note: In games with 50 civs the diplomatic option Cease bothering us! is incredibly important. :lol:

Thank you all. Thank you very much for your work. :);)

I'm really happy you're enjoying the mod so much. I must say that most of the dll code comes from Koshling's work in C2C but probably AND2 is more stable because there are less features and hence less things that could go wrong. :)
As for MP, don't worry, I'll do my best to fix this one too. I'm also eager to play a full game with AND in multiplayer. Some revisions ago the game was pretty stable, no OOS and no crashes but there were bugs that needed to be fixed (mostly route bugs and economic bugs), I hope to be able to restore that stability in MP too.
 
rev664

  • Added Math as prereq for Plato's Academy (it looks like it stops AI beelining to math)
  • Cannon prereq moved from Nationalism to Explosives (Vokarya's suggestion)
  • Added Matchlock to Naval Cannon prereq (Vokarya's suggestion)
  • Some CTD fixing
  • Optimization of tech evaluations by AI
  • Route upgrade ON by default
  • Game balanced a bit for Blitz gamespeed (other gamespeeds will follow) and tech costs revised via iTechCostModifier in different eras
  • Cities population reworked to better reflect "real" population
  • No Nukes option added
  • Added Vokarya to credits tab (sorry I forgot it until now!)

Sorry it took so long, there are many changes I'd like to add, including some code from C2C (Koshling's new code to enhance gameplay on bigger maps, for example), Platyping's Worldbuilder and a lot of other things. I'm trying and testing some of these changes but I think it's better to release at least this revision because other changes are huge and I guess I'll release them in AND2.2 beta2.
In the meantime I guess Vokarya has some changes to upload on his own.
Depending on bugs that might arise, I'd like to start a serious balancing session. Let's see how many problems will pop up in the next weeks and we'll start talking about testing balancing (and we'll definetly need some help). :)
 
I'm still testing but I've seen that I've probably uploaded one wrong file in the latest revision, Civ4Erainfos.xml which is found under Assets\Xml\Gameinfo; in Ancient section (if you start in Ancient era) <iConstructPercent>200</iConstructPercent> should be <iConstructPercent>100</iConstructPercent>. Buildings take way too long to be built otherwise.
 
My experience was CTD, everytime i tried, i'm using the downloaded the nightly build on the 7th (rev?), steps taken:

Installed RoM-AnD_repo.exe, started BtS, i chose the mod from the list, it quit and it restarted, i chose Single Player, Custom Game, made a bunch of choices, and it CTD repeatedly. Even if i had just 1 AI player it would CTD, i placed a zip with all info i thought would be useful below, would any more info be good to give here? I run Civilization IV Complete Edition, and i have run RoM/AND in the far far past. Help me get this working and i'll give more feedback from testing. =)

init.log:
[247988.125] ERR: InitWinApp() failed, exiting
[247988.390] ERR: CIV Init FAILED, exiting
 

Attachments

Next revision will include a "No City Limits due to Civics" option; I think that will make Joseph happy ;)
I'm still working on the city limit scaled by mapsize, I've imported the code from C2C but for some reason it still doesn't work. Nevermind, I've made it work: limit scaled by mapsize will also be included ;)
 
45

First thanks for this mod. Civ4 has been one my favorite games that has stood the test of time. Any game that can get a player to eat a box wins :)

However I am attaching a sav file that keeps CTD Tried many times to get it to fix but no luck

Possibly due to to my desire to play insanely huge worlds

But who knows, it may help squash a bug.
 

Attachments

Tom, I've played a few turns, I saved the next turn, 1 from liberalism for you.

I didn't have to action anything, so its still 'Pristine' so to speak.

I also played on for a number of turns, no crashes etc. Its slow to complete the turns, about 5 Sec's or so, nothing unexpected with the number of civ's map size and number of cities on map.

Your crash maybe be a memory allocation error if your using windows, as such, check in the Technical support forums for windows version you have.

I myself use a linux based operating system, 64 bits, so my experiences won't match yours.

It's attached as a Tar7z, you should be able to open it with any compression program, I couldn't make it a .rar wasn't an option.
 
hi, i've tried this new version of a new dawn but i can't understand a few things:

where is the civic "parliament" ?
why did you delete the most important civic buildings?

T.T
 
Ipex

Thanks. Using windows 7 ultimate black for OS

Actual rig is a watercooled sandybridge i7 running at 4.8ghz with 12gb of memory

Having to use a gtx550 1gb video as my main card died

Game drive is a SSD 120

Been a while I since did a flush and dump for the OS and I know all too well just how much junk windows can build over a year of usage :)

I will try to the save again, if it CTDs then I will know its something floating on mine :crazyeye:


Well that did not work. Got a "Cannot load version 544042831. Expected version 302 or lower"

Oh well, crank up a new game :)
 
hi, i've tried this new version of a new dawn but i can't understand a few things:

where is the civic "parliament" ?
why did you delete the most important civic buildings?

T.T

Parliament was changed with Senate in Civics a long time ago, well before I took over the project. Civics will definetly be reworked and I plan to reintroduce Parliament; it's on the to-do list but it's not a top priority yet.
 
45°38'N-13°47'E;12927873 said:
Parliament was changed with Senate in Civics a long time ago, well before I took over the project. Civics will definetly be reworked and I plan to reintroduce Parliament; it's on the to-do list but it's not a top priority yet.

are you sure? 'cause i'm playing AND 1.75C and there's parliament civic and also parliament building.
And that's why i'm asking why there isn't parliament in civic list anymore in your AND 2.0 etc :(
i hope you'll fix it soon, 'til then i'll continue to play 1.75 >__<
 
are you sure? 'cause i'm playing AND 1.75C and there's parliament civic and also parliament building.
And that's why i'm asking why there isn't parliament in civic list anymore in your AND 2.0 etc :(
i hope you'll fix it soon, 'til then i'll continue to play 1.75 >__<

Yes, I'm sure; it was removed probably in 1.76 or earlier AND2.0, anyway it wasn't my doing. As I said, it won't probably be changed soon, but I suggest you try the latest revision anyway; it's way better in terms of gameplay, bugs fixed and turn times. Not to mention Vokarya's new tech tree, units, buildings and wonders. ;)
 
45°38'N-13°47'E;12929483 said:
Yes, I'm sure; it was removed probably in 1.76 or earlier AND2.0, anyway it wasn't my doing. As I said, it won't probably be changed soon, but I suggest you try the latest revision anyway; it's way better in terms of gameplay, bugs fixed and turn times. Not to mention Vokarya's new tech tree, units, buildings and wonders. ;)

yes but i understand but i don't like to play in this situation :/
 
rev665

  • Attempt to enhance tech diffusion (will be improved in future revisions)
  • Balancing for noble-blitz-large, should be ok now
  • Re-added (but disabled) whipping for Slavery Civic
  • No City Limit Option
  • City Limit Scaled by Mapsize Option
  • Explosives prereq moved from Refining to Steam Power (as per Vokarya's suggestion)

Whipping can be re-enabled by removing the proper lines which have been re-added but commented out in CivicOptionInfo. I suggest leaving things as they are; AI isn't very smart at whipping (it's never been smart at it).
I'll need some feedback on balancing but I'll open a new thread about it.
 
yes but i understand but i don't like to play in this situation :/

So a single civic takes priority over speed enhancements, bug fixes, and improved stability?

Not sure I understand that reasoning ^^;




Hm... Been playing a few Noble games (Mostly on Marathon or Epic) in rev664 and I've noticed that some AI still beeline straight for a Classic Era tech, but instead of Math/Alphabet it's Calender. It seems that frequently at least one AI is prioritizing getting to Calender first for some reason. Or maybe I'm just imagining things :P
*edit* Just saw rev665 being posted. Will update after I finish this game :P


An oddity though: I just finished a Small map and France had founded five religions before getting his second city (But not Taoism and Judaism). :crazyeye:

I don't know who got Taoism, and Lincoln got Judaism.
 
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