JosEPh_II
TBS WarLord
Thank you 45* and a
to you and yours. ![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
JosEPh
![Newyear :newyear: :newyear:](http://forums.civfanatics.com/images/smilies/newyear.gif)
![Big Grin :D :D](/data/assets/smilies/biggrin.gif)
JosEPh
45°38'N-13°47'E;12984780 said:Rev667
- Increased espionage cost for civics/religion switch and to spread anarchy, reduced espionage cost to steal techs
- Cog and galleass minareasize = 20 so that you can't build them on small lakes
- Dualism/monotheism split on tech tree, now they're correctly displayed
- New Minimum City Border option; you can now choose if you want those 8 tiles around the city always owned by that city
- Fixed CustomizableDomesticAdvisor (thank you Sgtslick!)
- Fixed pedia for factory improvement (thank you nionios!)
- Enhanced tech diffusion
- Modern/Transhuman era balancing
- Snow Castle has economy advisor not military
- Fixed prerequisites for Ecological Engineering (as per Vokarya's advice)
- Anti missile battery now correctly goes obsolete with Arcology Shielding, not Arcology (thank you Rezca!)
- Corrected some blockade code (more will follow)
- Bombers from modern era onwards can now do 100% damage (was limited to 50% until now)
I'm still working on balancing the game and on that bug with ships blockades, but since it could take some time, I've delayed it to the next revision.
Happy New Year everyone!![]()
I think that's just the new Tech Diffusion doing it's thing.
45°38'N-13°47'E;12987390 said:Correct; it's possible to scale it down, I've explained how in another thread but will do it again later. Anyway this is just what happens when you're too far behind the leading civ that you've met. Of course the same applies to other civs when you are in the lead. It's the only way to have civs stick close together in terms of techs and not having civs with archers when you reach nukes.
Try it for a few games, it should make more harder for everyone to go and raze AI's empires.
So far I don't see too much wrong with it, except for one single case when Julius and I were both researching 'Perspective' (I wanted the Sistine so I could play with the new/corrected cultural borders) and after I finished researching it his turn count went from around 7 turns left to just one
I don't know if he popped a great person, adjusted something, changed civics, built some buildings, or if it was the fact that Asoka and I both had Perspective and no one else - but after I ended up researching it he got several turns shaved off it immediately![]()
I can't say if the Tech Diffusion in its current state is too strong yet or just right, but I haven't had any serious problems as of now. Julius quickly gaining several free turns on a tech needed for a wonder *I* wanted - and was the reason I was skipping Gunpowder at the time - made me just a bit nervous. I'd really not want to lose out on wonders simply because I got their unlocking tech first and then an industrious civ with marble/stone/whatever got a free pass on the same tech the following turn because of that! (Julius isn't Industrious no, it was just an example ^^)
Everyone being in the same era I like though - no more crushing Medieval "empires" with Industrial/Modern armies!
ETA (A little late) That it really only looked like Ceasar got a ton of free turns on Perspective after I researched it. I've found that sometimes my research jumps a few turns at random moments even when it's a tech no one else has, and I don't know why. Something similar could hjave happened with Ceasar?
I found several times techs would drop a few turns randomly, but I think they were ones that other people already had? Crop Rotation was one, but I'm not sure how many others had it. I had 14 turns, and when I got to 10 turns left it dropped to 8 on the following turn. No one else was researching it at the time (Most were researching Astronomy, Gunpowder, or Metallurgury - with the OCC civs trying to research Oil Painting) but I'm almost positive someone else had it regardless. I don't see how it'd drop two turns like that without warning - no cities had grown or starved during that time, and no one was celebrating "We Love the King" either.
45°38'N-13°47'E;12988999 said:I guess that's just tech diffusion + you being a little behind in techs in comparison to otherc civs. The more you fall behind, the more you get help in teching.
I see ^^
So far it's working just fine, the AI in last actually has all the techs as I do, and is trying to research Oil Painting at 200+ turns estimated left! (He lacks two techs Asoka has, who is the true tech leader right now)
That being said, I'd still need to play a few games to see if I really like it on or off, or if it's too strong for my tastes or not. I'm assuming though that in the next SVN testing phase that if it's enabled it has to be at it's default strength ^^ Would make Noble and up quite a bit more difficult I imagine (Much to my dismayAverage player here!)
45°38'N-13°47'E;12989997 said:I've always thought that Noble was way too easy, especially after you reach industrial era. Now it's more challenging without being impossible. Once we're done, levels above Monarch will really be hard. No more bragging about "I'm playing with Deity and it's waaay to easy to win".![]()
What are the Test parameters for the new version?
Still Noble/Quick/Large? Or new gamespeed?
JosEPh
45°38'N-13°47'E;12990089 said:I'm not sure. Is it better Noble-Quick-Large or Noble-Blitz-Huge? I guess I'm more for the first one.
Anyway I would wait for an ETA for Vokarya's next revision before starting a new test
Noble/Quick/Large gets my vote![]()
Unless folks can pick one or the other and announce which they're testing?
On the new(?) cultural borders option...
Was very happy to see revolts in cities and borders moving again ^^
Only flipped on city (a barbarian one at that) and sent an Incan city into revolt (Razed it later when the Incans declared on me for bribing their capitol) but it's more than I've ever been able to achieve prior to this change
![]()
When I applied the new 667 to my 666 game and the new culture took affect I had a slew of border cities that went down as small as 2 tiles. I've had to crank the culture slider up to 25% to stabilize before I started to lose some of those cities.Man it's been sometime since culture has been this important and it's soooo much better than it was!
A major portion of Civ IV gameplay is being restored to it's rightful position of importance impo.
![]()
Now if only the C2C team could see how important this is. <sigh>
JosEPh![]()
Now if only the C2C team could see how important this is. <sigh>
JosEPh![]()