AND SVN Build Thread

Hallo everyone, I'm trying to re download AND2 , but I've got some problem when downloading: the download stops itself after few minutes...

How can I get through that?

Thanks
 
Hallo everyone, I'm trying to re download AND2 , but I've got some problem when downloading: the download stops itself after few minutes...

How can I get through that?

Thanks
Valerio, if you're on revision961, you already have AND2 :)
 
@valerio: Unfortunately, it's not. This version is severely outdated!
 
rev963

  • Introducing Unhappiness caused by distance from Capital
  • Reduced Happiness bonus in HandicapInfo.xml

Beware it might seem startling at first. Your cities will have a lot more unhappiness, especially if you found them distant from your capital. But unhappiness caused by distance will decrease with eras, so what's a distant city in ancient won't be very distant in renaissance. But now you'll have to take care of unhappiness.

Since this change is also slowing down research, I'm thinking about modifying again EraInfos.xml researchpercent; but I have to test more in this sense, since we were also thinking about increasing a bit production times.
 
45°38'N-13°47'E;13780249 said:
rev963

  • Introducing Unhappiness caused by distance from Capital
  • Reduced Happiness bonus in HandicapInfo.xml

Beware it might seem startling at first. Your cities will have a lot more unhappiness, especially if you found them distant from your capital. But unhappiness caused by distance will decrease with eras, so what's a distant city in ancient won't be very distant in renaissance. But now you'll have to take care of unhappiness.

Since this change is also slowing down research, I'm thinking about modifying again EraInfos.xml researchpercent; but I have to test more in this sense, since we were also thinking about increasing a bit production times.

Public Testing round again? :king:
 
Public Testing round again? :king:

If you wish, you can post savegame in the general thread; but I already have some new balanced values, I'm not sure if it's a good idea to upload them now because I think first we need to fix the problem of AI not expanding on other continents, as that might impact research a lot.
 
45°38'N-13°47'E;13780647 said:
If you wish, you can post savegame in the general thread; but I already have some new balanced values, I'm not sure if it's a good idea to upload them now because I think first we need to fix the problem of AI not expanding on other continents, as that might impact research a lot.

Might be a good idea to wait then, unless it's a pangaea style map :lol:
 
Revision 964
  • Updated translations (cs, da, de, el, fi, pt_BR, ru, tr, zh-Hans)
  • Fix: Domestic advisor doesn't launch in Italian and Russian
  • Merged text files
 
A mod have too much horse-technologies. And mod have many civilization on a map, but horses - relatively rare resource. Therefore, to the Middle Ages half of Nations have only dismounted units or elephants. I think it's dont good and not history-correct... Maybe generation of horses on map must be more often?

Also, a long time ago i played Rise And Rule mod for CivIII, there were different warriors on camels. It was good, because in game was different cavalry for different regions of planet. I think, It would be good if added this :)

It's all IMHO.
 
A mod have too much horse-technologies. And mod have many civilization on a map, but horses - relatively rare resource. Therefore, to the Middle Ages half of Nations have only dismounted units or elephants. I think it's dont good and not history-correct... Maybe generation of horses on map must be more often?

The western world never had any horses before Renaissance era, when the Spanish brought them there.
 
I think you mean the western hemisphere. Europe certainly did.
 
I think at some point there were horses in the western hemisphere too, they just died out. So Spain technically reintroduced them. And I agree that the "horse techs" are mostly mounted unit techs in general. It's true that horses are sometimes scarce on the map, but that depends on map script and chance. I've seen iron super scarce too. Makes for an interesting middle ages.
 
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