Randomness
...
BonusYieldChanges is giving
instead of
. For example, markets should be giving 1
for various resources, not
.




I agree on vassals.
Military strength should be taken into account too.
- If your vassal doesn't like you enough, he should want to leave.
- If your vassal likes you enough, he shouldn't want to leave.
- If your your vassal loves you very much (Friendly) and is under a certain power level, he should want to join your civ.
And I think that stationing your military units in your vassal's cities should also have some effect. Make it harder for him to brake away (maybe master's unit in vassal's territory is counted as double strength when comparing the two civ's military strength), but also ruining relations.
EDIT: I remember you once mentioned some Puppet states mod to integrate. Is that still in plan?
<Define>
<DefineName>VASSAL_REVOLT_MASTER_LOSSES_FACTOR</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
Hello all,
I used to be very connected to the CivFanatics community (even created MMod which is an expansion on KMod and is located in the KMod forum) but have fallen out of step with the on-goings in the last two years.
I just completed an exhaustive search of this forum with the intent of attempting to find out if KMod is a part of AND2 and SVN. I cannot seem to find any information on this, though.
Would anyone please inform me as to whether KMod is a part of AND2 / SVN ?
Thank you for your time,
Matt
I'm quite sure that's intentional.
Both issues have been corrected. Many thanks for the reports.Looks like I've posted this before, but here it is again.
Changed the civic names I guess
*Edit*
The recession random event is still in effect, even though there isn't any inflation anymore.
Solution : Delete the recession random event, or change its effects.
I suggested that solution in an earlier post. However, I posted another minidump from 4 or 5 turns later when I had yet another crash when there was NO stragglers from dead civs. I looked into WB to check for sure.
Ok, Let us start from scratch Please. Here is the savegame one turn before the CURRENT CRASH. Which came three turns after the crash you were investigating yesterday. I agree that crashes in this V857 are caused by the "undead"but I have searched WB and killed off all of them two turns before the current crash. Here is the current crash evidence. I checked for complete kills setting it is off. I believe this crash is from some other cause.
Actually as far as the XML is concerned, "yields" are,
and
, as they are the the raw product a tile can give, and "commerces" are
,
,
and
, which is what raw
can be transformed into.
Really? Huh, well that doesn't really make sense (commerce being a yield and gold being a commerce), but whatever. Glad to know it really is working as intended.
Snip
I've been experiencing an error since last update.
It seems it's connected to Revolutions. The game continues normally, it just spams the same message every few turns.
On a side note, since revision before last one, civ state religions icons on scoreboard are missing too. I don't know if any of these errors are caused by Steam version of Civ?