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AND2 and SVN Bug Reports - A New Dawn 2 ONLY

SVN 873

Small problem with the Portuguese, the border expansions is reading off the cities build list for the Civ, Portugal, and not the actual city having the border expansion.

I've had it happen twice where 2 non existent cities have been written as having a border expansion, when in fact its a ex- barbarian city, or one I've taken from the Holy Romans.
 
SVN 873

Small problem with the Portuguese, the border expansions is reading off the cities build list for the Civ, Portugal, and not the actual city having the border expansion.

I've had it happen twice where 2 non existent cities have been written as having a border expansion, when in fact its a ex- barbarian city, or one I've taken from the Holy Romans.

I need a savegame for that, possibly a couple of turns before it happened. Autosave is ok too. Thanks
 
I am trying to resolve the random ctds that I and no one else seems to experience for two months now. I have posted several savegames and logs that no one has bothered to look at. and that is not the only issue that I am having. I cannot get the More Music mod to work and Sogroon has gone out of his way to try to help me debug it with no success. So I am trying to decide if I have a corrupted retail Civ4 or BTS disk.
I have today started a new game from a fresh SVN download. so far this game ctds about once an hour. I am not posting savegames or logs because they are the same random crashes that have been happening for the last two months.

As to sarcasm (a byproduct of frustration), well, it gets attention.

oldnoob, CTD happens to everyone; sometimes they're random and there's not much that I can do. If it happens very frequently to you there's probably something in your settings but I need a lot of time to look into that kind of problem. I'll see what I can do when I have some free time; until end of march I've got other duties at work so I have less free time these weeks.
 
I have posted several savegames and logs that no one has bothered to look at.

I had, but unfortunately, they weren't so verboose to me. CTD are hard to spot on.

45°38'N-13°47'E;13673724 said:
until end of march I've got other duties at work so I have less free time these weeks.

We need a full-time paid job on Civ 4 :D On a side note, i plan to publish the massive language update, new artwork and some launcher fixes this weekend.
Even if the pace is slower these days, i'm quite happy because it's now possible to play in russian and polish without any user intervention. Users just need to install Civ 4 European/US version, patch 3.19, A New Dawn and they are good to go. In the past, they had to use some custom language packs which won't allow language-changing.
 
On a side note, i plan to publish the massive language update, new artwork and some launcher fixes this weekend.
Even if the pace is slower these days, i'm quite happy because it's now possible to play in russian and polish without any user intervention. Users just need to install Civ 4 European/US version, patch 3.19, A New Dawn and they are good to go. In the past, they had to use some custom language packs which won't allow language-changing.

Great news, congrats dbkblk! :goodjob:
 
I am trying to resolve the random ctds that I and no one else seems to experience for two months now. I have posted several savegames and logs that no one has bothered to look at. and that is not the only issue that I am having. I cannot get the More Music mod to work and Sogroon has gone out of his way to try to help me debug it with no success. So I am trying to decide if I have a corrupted retail Civ4 or BTS disk.
I have today started a new game from a fresh SVN download. so far this game ctds about once an hour. I am not posting savegames or logs because they are the same random crashes that have been happening for the last two months.

As to sarcasm (a byproduct of frustration), well, it gets attention.

Let's try this: can you please upload your zipped UserSettings folder (found inside Rise of Mankind - A New Dawn folder)? Thanks.
 
45°38'N-13°47'E;13673771 said:
Let's try this: can you please upload your zipped UserSettings folder (found inside Rise of Mankind - A New Dawn folder)? Thanks.

HEY ! Another idea which can help us. I'll add a function which pack UserSettings, cache, logs and a savegame to a zip file so players can publish that without trouble.
 
45°38'N-13°47'E;13673851 said:
Cache is almost useless and can be large, so we don't need that. The rest is ok but logs depend on which logs have been activated by players

Just curious: Why isn't it all ON by default? Would't it be easier for you devs?
 
Unless I'm misunderstanding how the pirate promotion is supposed to work, there is a bug which sporadically prevents my pirate ships from attacking (pretty much like they did not have the promotion). Oddly enough this only lasts for a single turn (as far as I can tell; and yes: the ships didn't attack that turn yet, still had plenty of movement points...). Anyone else noticed this? Well, it's certainly hard to reproduce, so I can't give you a savegame that demonstrates this.

Then I had to declare war on "Barbarian" while attacking some rebels my neighbour has spawned. I think this already got reported. My question is: does this happen due to not having enough civilizations available? As in: those barbs should actually be a proper (minor) civ, but they're already all in use (not even sure about that), so bad luck, and thus this odd dialog? Or what is happening here?

And to give an update on my colony/barbarian spy situation: with liberal, free market and democracy the colony still keeps revolting turn for turn, despite all the happiness, the surplus, and now even 100% own culture (i.e. no longer 1% Barbarian culture). I just happened to catch 2 Barbarian spies in consecutive turns. So what's happening here is that those friggin spies show up turn for turn (out of which I can catch only a few) to turn the city to revolt. It's ridiculous, and I'm amazed that noone else seems to have this problem.
 
Just curious: Why isn't it all ON by default? Would't it be easier for you devs?
I wonder the same. This setting can be forced by either the mod ini file or the launcher, except if there is a good reason not to do so.
 
Hi,
So we enabled all the logging options and triggered another OOS on that same game.
Attached are the log folders of both players.

Later we might try another game from scratch.
We still had empty cache, same usersettings, same config and same .ini in the "my games" folder.


Also i noticed that even when no barbarian civs is disabled, it appears as enabled in MP games on the popup summing all the options. Is this by design ?

And you mentioned making sure to set archer bombardment disabled in the options. I saw another options about bombardment but for the artillery. Should it be disabled too as it seems to be the same thing ?
 

Attachments

I'll have a look at logs, IIRC barbarian civs is off in MP no matter what you choose in options, it's forced off in the dll. I don't think artillery bombardment is causing troubles and anyway it won't unless you already have artillery units.
 
@ 45 - I haven't any auto saves or a save before or just after it happened. I didn't really worry too much about it, just seemed strange.

Its not a game breaker, more an anomaly, I thought I just mention it.

This is the 1st time I've noticed it happening, maybe just a once off. Thanks all the same, sorry can't help any further.
 
Just curious: Why isn't it all ON by default? Would't it be easier for you devs?

The log sizes are unbounded (meaning that they can grow to an infinite size). They do get replaced each time the game starts, but if someone plays continuously for 4-8 hours, you could have 1GB+ log files. I imagine someone using a SSD or smaller hard drive would be very unhappy.

Also a lot of the logging is controlled in the EXE (and the DLL just tells the EXE to log, if enabled). We could have the game edit the .ini file, but the edit would not take place until the next restart (since the ini is loaded only once, very early, before the DLL is loaded).

I've considered saving logging in save files. It's possible to save like the last 1000 log entries in the save files, but my concern is that it would really bloat the files. Probably an extra 2-3mb per save. But it would make debugging easier, as when you load up one of those saves, it would print the last 1000 logs or so automatically. Then users would not need to configure logging and just sending a developer a save would give us enough information to debug the problem.
 
I would be against putting the logs in the save files. Sure it's some extra hassle to enable them when needed, but consider that I keep multiple savegames of multiple games (and I suspect many others do the same as well), and 2-3 mb for each of them would really make a difference in the size of the savegame folder.

I had already noticed a substantial increase in size when the max compatibility format was introduced, but that is a really fantastic feature.
 
I've considered saving logging in save files. It's possible to save like the last 1000 log entries in the save files, but my concern is that it would really bloat the files. Probably an extra 2-3mb per save. But it would make debugging easier, as when you load up one of those saves, it would print the last 1000 logs or so automatically. Then users would not need to configure logging and just sending a developer a save would give us enough information to debug the problem.

In fact, that is a great idea because it simplify things for players and devs. I guess this is hard to write such a code.
 
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