AND2 and SVN Bug Reports - A New Dawn 2 ONLY

It also did again the "no units sounds" thing, so I dl'd the Audio folder again as well.

I guess I should just re-download a new version of the launcher
 
Is this the version 1.14 ?

Launch this Assets/Modules/civ4_audio_xml_injector.exe and check if it corrupts the audio files!

Is the mod installed in a folder which needs admin rights ?
 
Launcher is 1.14

The folder where Civ4 is installed isn't a system one, since I created it to avoid the usual "Program Files" problems on win 7.

C:\Giochi\Civilization 4\Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Modules

However I can't run civ4_audio_xml_injector.exe it says I don't have the authorization. How dare it? My user account IS set as admin! I even checked "run as administrator", but that changed nothing.

EDIT
I looked into the "advanced" tab of the options, and basically flagged everything possible relating to authorizations.
Now the exe could be launched.

Now testing if the audio works or not.
 
Try to apply total autorization on the whole Civ 4 folder. That will explain why rsync cannot make all changes to the folder.

EDIT: Once done, I suggest that you resync the folder by decreasing the version number to force an update (without reseting).
 
Launcher is 1.14

The folder where Civ4 is installed isn't a system one, since I created it to avoid the usual "Program Files" problems on win 7.

C:\Giochi\Civilization 4\Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Modules

However I can't run civ4_audio_xml_injector.exe it says I don't have the authorization. How dare it? My user account IS set as admin! I even checked "run as administrator", but that changed nothing.

EDIT
I looked into the "advanced" tab of the options, and basically flagged everything possible relating to authorizations.
Now the exe could be launched.

Now testing if the audio works or not.

I have win 7 Pro 64 and Firaxis/Civ IV/BtS are in Program Files (x86) and I never have a problem with mods. C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind - A New Dawn, etc..

But I have had problems using the My Document method.

JosEPh
 
So I applied authorization to everything, made the checker to make an update... seems to work for now.
 
45°38'N-13°47'E;13716747 said:
AFAIK this is correct and working as intended. Your other neighbour's culture was overwhelming but your opponent probably had fixed borders to keep them away. You don't, so since you don't have any culture yet, you're the one being overwhelmed. Looking forward at the second picture, you are already catching up, play on.

Are you saying that the neighbor, Mongolia, who has ZERO culture on these nine tiles and a complete one tile no culture separation beyond that can create this effect?

I believe that you are mistaken because the game settings are set for NO fixed borders.
 
45°38'N-13°47'E;13716251 said:
I know, it happens. I forgot about this bug but it only kinda works when you apply enough pressure and a rebel faction appears. Sometimes another civ is spawned and that works. But when the target city is asking to join your civ, it doesn't work [emoji20]

Actually telling the rebels "You're not welcome" also does nothing, no new civ was born to get those cities, they just remained owned by the original civilization.
 
Here's another instance of a siege-only AI stack.

Following the non-working cultural revolts, I decided to bribe these cities. St Louis changed hands without problems, New York however caused Lincoln to declare war.

And after a couple of skirmishes, there comes this stack of Cannons.
Look for it near New York, south west corner of my territory.
 
Are you saying that the neighbor, Mongolia, who has ZERO culture on these nine tiles and a complete one tile no culture separation beyond that can create this effect?

I believe that you are mistaken because the game settings are set for NO fixed borders.
I'll have a look, I assumed FB was active, if it's not there must be something else.
 
Actually telling the rebels "You're not welcome" also does nothing, no new civ was born to get those cities, they just remained owned by the original civilization.
It's correct, that's another case. You con either be asked to let that city join your empire (and you can answer yes/no, with yes not working), or a rebel civ might spawn, breaking away from your opponent and asking to become your vassal or merge into your empire (and you can answer/refuse); if I'm not mistaken this second case is working
 
Speaking of city bar text, @dbkblk did you do something that changed the city bar text font? I noticed that the font is different in recent revisions, and it looks worse in quality from the original game font.
 
I just made the Spanish capitulate to me, and now that I have visibility into their cities, I see that almost all of them have no worked tiles and are starving, despite not having angry citizens or excessive unhealth or anything else.

What is going on?
 
I believed this is fixed in Afforess' latest revision.
 
I just made the Spanish capitulate to me, and now that I have visibility into their cities, I see that almost all of them have no worked tiles and are starving, despite not having angry citizens or excessive unhealth or anything else.

What is going on?
Which revision are you using?
 
I updated this morning, so 909.

A few turns later things are back to normal, tiles are worked and cities are growing.

I don't know, maybe it's a display thing like in your own city screen the production bar does not get updated when you change the first item in the production queue (it shows the correct item if you change a worked tile or exit and reenter the city screen)
 
It a possibility. When in Debug mode with a revealed map, the billboards aren't always updated.
 
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