Launcher is 1.14
The folder where Civ4 is installed isn't a system one, since I created it to avoid the usual "Program Files" problems on win 7.
C:\Giochi\Civilization 4\Beyond the Sword\Mods\Rise of Mankind - A New Dawn\Assets\Modules
However I can't run civ4_audio_xml_injector.exe it says I don't have the authorization. How dare it? My user account IS set as admin! I even checked "run as administrator", but that changed nothing.
EDIT
I looked into the "advanced" tab of the options, and basically flagged everything possible relating to authorizations.
Now the exe could be launched.
Now testing if the audio works or not.
45°38'N-13°47'E;13716747 said:AFAIK this is correct and working as intended. Your other neighbour's culture was overwhelming but your opponent probably had fixed borders to keep them away. You don't, so since you don't have any culture yet, you're the one being overwhelmed. Looking forward at the second picture, you are already catching up, play on.
45°38'N-13°47'E;13716251 said:I know, it happens. I forgot about this bug but it only kinda works when you apply enough pressure and a rebel faction appears. Sometimes another civ is spawned and that works. But when the target city is asking to join your civ, it doesn't work [emoji20]
I'll have a look, I assumed FB was active, if it's not there must be something else.Are you saying that the neighbor, Mongolia, who has ZERO culture on these nine tiles and a complete one tile no culture separation beyond that can create this effect?
I believe that you are mistaken because the game settings are set for NO fixed borders.
It's correct, that's another case. You con either be asked to let that city join your empire (and you can answer yes/no, with yes not working), or a rebel civ might spawn, breaking away from your opponent and asking to become your vassal or merge into your empire (and you can answer/refuse); if I'm not mistaken this second case is workingActually telling the rebels "You're not welcome" also does nothing, no new civ was born to get those cities, they just remained owned by the original civilization.
45°38'N-13°47'E;13717248 said:I'll have a look, I assumed FB was active, if it's not there must be something else.
Which revision are you using?I just made the Spanish capitulate to me, and now that I have visibility into their cities, I see that almost all of them have no worked tiles and are starving, despite not having angry citizens or excessive unhealth or anything else.
What is going on?