AND2 and SVN Bug Reports - A New Dawn 2 ONLY

@dblblk: can it be tackled by setting up a new gamespeed option, same as whichever one you're using but tinker with number of years per turn? Either just for personal use or to be included in a future rev.
 
Would the fact of the flag for the English civ being wrong be considered a bug? That's a union flag circa 1801; the English flag is a red + on a white background.
 
Are you using the modern or the old flags ? The red + white is in one set, but probably not the other one.
 
And what if we removed the date on the interface ? What does it bring to the game if turns are already there ?

You can show/hide date, turn, and so on in BUG options already
 
@Noyyau: Thank you! I didn't know that.

@shipdit: Ok.
What do other players think about the fact England use the Union Jack flag instead of the Red cross ?
 
@dblblk Despite being an Englander, I couldn't care less from a sort-of nationalistic perspective; however if for example Scotland is to exist as a civ - either in vanilla or in the civs pack - having the union flag for England throws up a bit of an inconsistency.
 
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After update from 916 to 919 :(
 
@instans: Does the game loads without the mod ? Can you recheck the mod files ? (Menu -> Fix -> Check files again)
 
From a purely accuracy-based view, "England" having the flag of the Union is strictly in error, but then one could say that it's its name that's in error, seeing as its two leaders are both British, rather than English. The Union flag is more instantly recognisable, but St George's Cross does have the advantage of being much simpler and matching the colour of its civ.
 
EDIT: This is because "Can trade civ is ON" and I haven't noticed. I hate that setting :x

Do you mean "tech" instead of "Civ"? And why should that be a problem? I always play with it and I've never come close to getting flintlock so early, not in autoplay nor by real play, so it must be something else.
 
45°38'N-13°47'E;13728022 said:
Do you mean "tech" instead of "Civ"? And why should that be a problem? I always play with it and I've never come close to getting flintlock so early, not in autoplay nor by real play, so it must be something else.
Yes, sorry, that was a typo. I'm talking about the option where you can trade techs you have bargained. It is a problem to me because once one AI has discovered something, by 3 next turns, all the AI have it and can focus on something else. I always disable it as it forces AI to make research.
 
So, turn off "tech brokering" and leave on "tech trading". That way, no one can trade tech that they cannot yet research.
 
I always do that! I was just pointing out that when tech brokering is on, Flintlock is discovered way before 0AD.
 
I always do that! I was just pointing out that when tech brokering is on, Flintlock is discovered way before 0AD.
And I'm telling you there's something else. I always play with tech trading and brokering on and I've never ever seen even gunpowder discovered so early. It must be some other option.
 
Yes. Sorry for the quiproquo, I was answering to the English man!
 
Well, speaking as a Briton (;)), I had to look up quiproquo, as I don't speak French. :)
 
Hmm.. I've had a bit of a suspicion for a while that something isn't quite right with combat odds sooo...

In this saved game I got a stack of 3 elephants, one of which has superpowers thanks to my great general, and a spearman. Just to the north is a barbarian city defended by a single archer. I could easily capture it with the 2nd elephant, but if I use the 3rd, combat odds shows 68.26% chance of victory. A dozen defeats and reloads later, I beg to differ...
 

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Well, speaking as a Briton (;)), I had to look up quiproquo, as I don't speak French. :)
Actually quiproquo is Latin and usually written qui pro quo. [emoji6]
 
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