<GoodyInfo>
<Type>GOODY_HIGH_GOLD</Type>
<Description>TXT_KEY_GOODY_GOLD</Description>
<Sound>AS2D_GOODY_GOLD</Sound>
<iGold>20</iGold>
<iGoldRand1>51</iGoldRand1>
<iGoldRand2>51</iGoldRand2>
<iMapOffset>0</iMapOffset>
<iMapRange>0</iMapRange>
<iMapProb>0</iMapProb>
<iExperience>0</iExperience>
<iHealing>0</iHealing>
<iDamagePrereq>0</iDamagePrereq>
<bTech>0</bTech>
<bBad>0</bBad>
<UnitClass>NONE</UnitClass>
<BarbarianClass>NONE</BarbarianClass>
<iBarbarianUnitProb>0</iBarbarianUnitProb>
<iMinBarbarians>0</iMinBarbarians>
</GoodyInfo>
<!-- <GoodyInfo>
<Type>GOODY_MAP</Type>
<Description>TXT_KEY_GOODY_MAP</Description>
<Sound>AS2D_GOODY_MAP</Sound>
<iGold>0</iGold>
<iGoldRand1>0</iGoldRand1>
<iGoldRand2>0</iGoldRand2>
<iMapOffset>4</iMapOffset>
<iMapRange>4</iMapRange>
<iMapProb>80</iMapProb>
<iExperience>0</iExperience>
<iHealing>0</iHealing>
<iDamagePrereq>0</iDamagePrereq>
<bTech>0</bTech>
<bBad>0</bBad>
<UnitClass>NONE</UnitClass>
<BarbarianClass>NONE</BarbarianClass>
<iBarbarianUnitProb>0</iBarbarianUnitProb>
<iMinBarbarians>0</iMinBarbarians>
</GoodyInfo> -->