AND2 and SVN Bug Reports - A New Dawn 2 ONLY

No gold from the spreading of Guilds. ? Is this working as designed ??

Personally I feel that there should be a form of Guild fee's payable to the overseeing body of that guild. i.e. the founding city.

Another thing of this, the AI's seemed to rather cheaply sell the guilds to me, for only 200+ gold.

Maybe because there is no benefit from holding the HQ. I also have Automatic spread on guilds, but they seem to spread over seas when no one had even gotten optics. Seem rather ridiculous to me.
 
I've always thought that guilds are: you pay a x amount of :gold: and receive bonuses (i.e :culture:, :food: and etc). The only exception is the Jewellers...

did you try running Guilds (civic)?
 
45°38'N-13°47'E;12740899 said:
Thank you Rezca, very useful indeed. I'll have to ask all of you on the forum for more test games in the next months, but I'll explain later how we're going to test the game, after we've added Vokarya's changes. Thank you again. :)

One thing I noted is that a lot of the AI were being all buddy buddy with each other for the bulk of the game, especially Roosevelt who was like Pleased with everyone :eek:

Wars didn't start breaking out unless I started them or, later in the game, when Brennus started vassalizing tons of Civs and angering his neighbors. So that gave a lot of the leaders time to peacefully speed up their tech rate.

Usually I have a few highly aggressive leaders tossed into the game to keep such things from happening - like Montezuma, Ghengis, and Alexander - but I kept all civilizations random for this game.


And you're welcome ^^
 
I've always thought that guilds are: you pay a x amount of :gold: and receive bonuses (i.e :culture:, :food: and etc). The only exception is the Jewellers...

@IPEX: I've almost never used Guilds (option, not the civic), but I've always thought it worked like this.
 
You've got me question wrong. You get bonuses from having guilds, various bonuses and competition as the case may be.

But the founding city of a Guild, doesn't receive any from of franchisee fee's for having the head office of that guild. Having the head office, or having founded a guild in your city, gives no additional bonuses apart from the guild bonuses.

If you have Automatic founding and spread on as I do, there is no real benefit from having that guild HQ, because it won't automatically spread to all your cities, just because you hold the HQ.
 
45°38'N-13°47'E;12717314 said:
@buck beach: full installer should work is working (I've just tried and it's updated to rev658, in a few hours it will be updated to rev659, some small changes that Joseph uploaded via SVN); after Mantriur updated the script a couple of months ago, it always worked AFAIK.

I have downloaded possibly 3 or 4 full downloads and I still can't get the banner to reflect anything after 657. I have tried it with a saved game and new starts under Custom and Standard and I still get the same results, 657 in the banner.

I know you guys must be getting tired of hearing this same old record from me. Any thoughts?

Buck
 
45°38'N-13°47'E;12738385 said:
Archer bombardment has always been buggy since I remember, and that's a reason why I never use it; but I'll have to look at this problem because it's clearly a bug.
Workers are displaying xp as a result from importing code from c2c; you're right, since we don't use it it shouldn't be displayed but I'll have to look at the code to understand how to hide it; for the moment, just ignore it.

With Archer Bombardment, the bug is just the message. I think aside from that it's working as intended.
 
45°38'N-13°47'E;12738380 said:
Strange, I have no python errors and you're the first reporting them; I'll have a look but are you sure you installed from scratch and cleared your cache before starting a game? I also suggest you start a game before applying your changes to see if you still get that error and then try again adding your changes.

I tried removing my modified copy and plugging in my pre-modified SVN download (the only change that I make when I update is to comment out line 31 of AutomatedSettings.py so I NEVER see that Alt+Ctrl+O reminder) and I still see the Python message.

I also tried a few other mods that have BUG installed (Legends of Revolution, Realism Invictus, Quot Capita) and none of them popped up with an error.
 
I tried removing my modified copy and plugging in my pre-modified SVN download (the only change that I make when I update is to comment out line 31 of AutomatedSettings.py so I NEVER see that Alt+Ctrl+O reminder) and I still see the Python message.

I'm not sure but maybe that's the problem, although it looks strange: I remember having some python errors displayed when I changed those lines, but on the following re-install they were gone.. Have you tried without changing that line?

I'm releasing a new revision today or tomorrow with some minor CTD and OOS fix, nothing that should affect your work. I'll try a full install myself to check for these errors and to check the problem buckbeach is reporting.

@buckbeach: the revision number was inaccurate in the last couple revisions; I guess it showed always 657 while being 658 and 659; next revision should have this fixed as well and it will be renamed AND2.1 pre-release.


Edit: @Vokarya: I've removed the blinking ctrl+O message from the latest revision; have a look if you still get python errors.
 
45°38'N-13°47'E;12744533 said:
@buckbeach: the revision number was inaccurate in the last couple revisions; I guess it showed always 657 while being 658 and 659; next revision should have this fixed as well and it will be renamed AND2.1 pre-release.

No dice, still 657. Must have screwed something up with my cut and paste jobs. Since I am completely ignorant as to the file workings (ini, oy, nsi, dll, etc) I never have any idea what is OK or not.

Also, I have been noticing that when I apply a new version to a save, it no longer asks me if I wish to apply the changes to the current game (up in the top right hand corner).

BTW, a source of some irritation is when I execute any exe file in the downloads it sets me up with a New Dawn that has a New Dawn folder within. Therefore have to cut and paste the within folder and then delete the top New Dawn (hope you can follow this film-flam gibberish). Lots of room for screw ups!

Buck
 
45°38'N-13°47'E;12744533 said:
I'm not sure but maybe that's the problem, although it looks strange: I remember having some python errors displayed when I changed those lines, but on the following re-install they were gone.. Have you tried without changing that line?

I'm releasing a new revision today or tomorrow with some minor CTD and OOS fix, nothing that should affect your work. I'll try a full install myself to check for these errors and to check the problem buckbeach is reporting.

Edit: @Vokarya: I've removed the blinking ctrl+O message from the latest revision; have a look if you still get python errors.

I did a complete reinstall from 660 before applying any changes and restarted the mod while holding down Shift the whole way to clear the cache - the error is still there.
 
I just started a new 660 game and got no python errors But the blinking ctrl+O is still there.

JosEPh
 
No dice, still 657. Must have screwed something up with my cut and paste jobs. Since I am completely ignorant as to the file workings (ini, oy, nsi, dll, etc) I never have any idea what is OK or not.

Also, I have been noticing that when I apply a new version to a save, it no longer asks me if I wish to apply the changes to the current game (up in the top right hand corner).

BTW, a source of some irritation is when I execute any exe file in the downloads it sets me up with a New Dawn that has a New Dawn folder within. Therefore have to cut and paste the within folder and then delete the top New Dawn (hope you can follow this film-flam gibberish). Lots of room for screw ups!

Buck

Buck,
From where are you getting your down loads? The SVN I hope.

And updating to a new version is not that hard, really. Just take your last version that is in you BtS\Mod folder and delete the Assets file. Then from your new D/L version Copy/paste the Assets folder from it to the folder where you just deleted the Assets folder. Keep it simple and it's less confusing.

If 45* posts that he has updated any Maps then do the same for the Maps folder, delete the old copy/paste the new.

Latest version does read SVN 660 build and AND2.1 pre-release.

You can do this buck!

JosEPh ;)
 
Buck,
From where are you getting your down loads? The SVN I hope.
I have been going the Full download route as 45* says it has been updated and itscurrent
And updating to a new version is not that hard, really. Just take your last version that is in you BtS\Mod folder and delete the Assets file. Then from your new D/L version Copy/paste the Assets folder from it to the folder where you just deleted the Assets folder. Keep it simple and it's less confusing.

If 45* posts that he has updated any Maps then do the same for the Maps folder, delete the old copy/paste the new.

Latest version does read SVN 660 build and AND2.1 pre-release.

You can do this buck!

JosEPh ;)

You know just a couple of weeks ago I was able to do this and then my old mind went blank. So here is a copy of the instructions from the main download page for the SVN.

1) Download and install Tortoise SVN if you don't already have it (http://tortoisesvn.net/downloads.html)

I did this and it resulted in a msi file which I executed.

2) Prepare a folder to contain your copy of the project, it will be known as your 'Working Copy.' This Working Copy will be the local directory on your machine (that you just created) which will be your 'image' of the central repository - this is where you will make your changes when you want to contribute them and where other people's changes will sync down to. I strongly recommend that this is NOT your 'live' copy in 'program files/firaxis/...'. Mine is in \development\RoMAND, but the location doesn't matter - just put it somewhere convenient where you have space.

I did this and this where I start to lose it! What do I place in this folder?

3) Checkout from the repository to the folder you created in (2). What is a Checkout from the repository? How do I check this out?This will get the current revision and make a permanent connection between your working folder and the repository. Assuming you have installed SVN as in (1) you can do this by right-clicking the directory in Windows Explorer What directory in Explorer (Note I use PowerDesk organizer)? and selecting 'Tortoise SVN/Checkout...'

When it asks you for the repository URL enter:
'svn://svn.code.sf.net/p/anewdawn/code/Trunk ' I don't know where this is asked.

To download future refreshes or uploads (aka Commits) from the AND2 development team you won't have to REdownload it all again, you simply right click on the 'working copy' and select 'svn update'. This will then proceed to only download the 'changed' or updated files and add any new ones in, so it will be much, much faster.

4) After it's all copied you are up and running!

Like I said I have went through all this before (6/13/13) and I have another working copy file that has a svn folder in it and other AND and other items. Must have done it right because if I right click this folder I get a little check beside it. I was told before what to do next but I just don't remember and I haven't been able to find the post explaining it. Old men should stick to the Remote Control for the TV (I'm almost 71).

Could you or someone else explain the above bold font questions and hold this PITA old man through the process?

Maybe you can see by all this why I consistently go back to the Full download procedure.

I do thank all you folks SgtSlick, 45* and yourself for your assistance past and present.


Buck
 
45°38'N-13°47'E;12738380 said:
About the light-bulb: you're right; I've used what was there because I don't know how to make different icons. If you can help on this matter, you're more than welcome because I also don't like that icon.

How does this look for a "Go to City" icon?
View attachment 359812
 
I just started a new 660 game and got no python errors But the blinking ctrl+O is still there.

JosEPh

It should go away if you turn off the option inside the BUG menu and it will stay off.
 
You know just a couple of weeks ago I was able to do this and then my old mind went blank. So here is a copy of the instructions from the main download page for the SVN.

1) Download and install Tortoise SVN if you don't already have it (http://tortoisesvn.net/downloads.html)

I did this and it resulted in a msi file which I executed.

2) Prepare a folder to contain your copy of the project, it will be known as your 'Working Copy.' This Working Copy will be the local directory on your machine (that you just created) which will be your 'image' of the central repository - this is where you will make your changes when you want to contribute them and where other people's changes will sync down to. I strongly recommend that this is NOT your 'live' copy in 'program files/firaxis/...'. Mine is in \development\RoMAND, but the location doesn't matter - just put it somewhere convenient where you have space.

I did this and this where I start to lose it! What do I place in this folder?

Anywhere you want: I usually have a "C:\Temp\AND SVN" folder

3) Checkout from the repository to the folder you created in (2). What is a Checkout from the repository? How do I check this out?

You should do what's described in the next step: right click on your newly created "C:\Temp\AND SVN" and you will see an option which is "SVN Checkout". It will ask you for a repository URL; just use the URL provided

When it asks you for the repository URL enter:
'svn://svn.code.sf.net/p/anewdawn/code/Trunk ' I don't know where this is asked.

See here above.


4) After it's all copied you are up and running!

Like I said I have went through all this before (6/13/13) and I have another working copy file that has a svn folder in it and other AND and other items. Must have done it right because if I right click this folder I get a little check beside it. I was told before what to do next but I just don't remember and I haven't been able to find the post explaining it. Old men should stick to the Remote Control for the TV (I'm almost 71).

Could you or someone else explain the above bold font questions and hold this PITA old man through the process?


:)
After you've done the above step you will have a C:\Temp\AND SVN folder which is containing many folders (included a "Rise of Mankind - A New Dawn" folder. However, this is not the folder you have to use).
Create another folder (like C:\Temp\Final AND). Right click on the previous one (C:\Temp\AND SVN) and select Tortoise SVN --> Export. It will ask you where to export AND. Just select your new folder "C:\Temp\Final AND". It will take some minutes and you will have a C:\Temp\Final AND\AND SVN folder which in turn contains a "Rise of Mankind - A New Dawn" folder. Cut and past this one into your mod folder and you're done!
 
My starting era was Ancient Era and I played a lot of games with old SVN revisions (<630) with same settings (ROM Planet Generator, ancient era, snail, emperor, huge map, advanced start) and I didn't have this problem before and barbarians start spawning faster than 500 turn. Now I have medieval era and barbarians are weak when you compare to my units and they have only few cities. With old revisions they have a lot of cities in classical era.

With new SVN revision I started a new game without advanced start (ROM Planet Generator, ancient era, snail, emperor, huge map) and now I have the same problem, no barbarian soldiers before 500 turn (one AI has 8 cities and mathematics). With snail speed it is too late compared to old revisions (<630).

I found a bug with landmarks labels, they disappear every couple turns from map. When I save and load, they appear again for couple turns and again disappear.

With this new revision city growth in classical era at early stage (1-5 city size) is faster than before.
 
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