sp00n
Prince
- Joined
- Jan 4, 2007
- Messages
- 371
45°38'N-13°47'E;12366326 said:Please yes, upload your savegame too. And if you can, do me a favour: try building some forts/bunkers/etc, those should give a Zone of Control which should be impassable by enemy units. Let me know if it works that way; I know it's not how it's supposed to work, but I'd like to know if forts/bunkers/etc are able to stop enemy units or if they roam freely anyway. Thank you.
I've uploaded a save game where the enemy units are passing 10 tiles to capture a city without a defender. Originally they're located at Khazak, at the very right edge of my main continent, and are going down to Quirigua.
The save game is from rev. 624, so you'll be asked to recalculate, but it's buggy in either version. You can see the jump from 444 to 1022 gold though then (not sure if that's a bug or just a bugfix).
Adding in Forts or Bunkers with the World Builder didn't stop the enemies from moving either. They simply passed by or captured them. (They did work against me later in that game though.)
Then I proceeded with some tests with different types of roads:
Maglev/Jumplane:
All but one unit (the Light Tank) moved just one tile, but the Tank did move more than that. So not sure if that was an actual movement restriction with a related bug, or the AI simply decided to move only one tile for the other units.
Highways:
All of the units correctly moved only one tile.
Electric Railroad/Railroad/Paved Roads:
10+ tiles.