Each new population point will consume 3 food points.
Now it depends on how you've assigned the new population.
Is your rice improved, is it irrigated.
And finally, why the rush to build settlers?? I never build them till I'm population 5 or maxed out in happy usually.
But them again I play Gigantic maps at Eternity speed. Its been proven, it quicker to build settlers from a fully improved city, pop and improvements on tiles, then from a size 2 or 1 city. The AI's build a settler 1st build, but it doesn't help them at all.
Once again this raises its ugly head in 633. Check out the calculation for Machu Picchu. While the detail calculator is correct the at 5-3=2, the top level shows 6-3=3
Buck
rev 636
Can't build nuclear weapons. Says manhattan project is needed in city screen but project is built and can be seen in national wonders built by me. I built the project far before inventing advanced rocketry and nuclear weapon bans are not placed in un etc.
Anybody know anything about this ?
Happens to me as well, though I'm on rev 628
Genius... how could they ?
Maybe the constant crash point goes away again if rolled back enough save games and this mod has always been crashing so that is not any news but how the hell is nuclear weapons building broken when it has always worked before ??
Wonder what else is...![]()
Bah Humbug, another problem now, Using Cntl-X and putting on notes with Alt-S, the notes will disappear once you hide the dot map with Cntl-X again.
It won't re-appear with Cntl-X, and won't appear on a save immediately after making the notes. The dot map is fine, show, hides edits with Cntl-X and Alt-X but the notes with Alt-S won't save anymore. This is a recent occurrence.
Here's a recent save, though I've never seen a nuke in the city build roster.
I have Manhattan Project (check the wonder screen).
Technically the hover says it's rev 626, but I'm using the dll you gave me (which is from 628 iirc).