AND2 and SVN Bug Reports - A New Dawn 2 ONLY

I am running update 633. I as a matter of practice allow my 1st city to build to a population of a level two before building a new settler. This game I reached 2 but the number of turns for a settler remained the same number of turns (175) this is despite having two rice crops in my city area. OK I figured I'd go on. Many turns later I achieved a city population of 3 but the number of turns for a settler remained the same at 175.

Buck:(
 
Each new population point will consume 3 food points.

Now it depends on how you've assigned the new population.

Is your rice improved, is it irrigated.

And finally, why the rush to build settlers?? I never build them till I'm population 5 or maxed out in happy usually.

But them again I play Gigantic maps at Eternity speed. Its been proven, it quicker to build settlers from a fully improved city, pop and improvements on tiles, then from a size 2 or 1 city. The AI's build a settler 1st build, but it doesn't help them at all.
 
Each new population point will consume 3 food points.

Now it depends on how you've assigned the new population.

Is your rice improved, is it irrigated.

And finally, why the rush to build settlers?? I never build them till I'm population 5 or maxed out in happy usually.

But them again I play Gigantic maps at Eternity speed. Its been proven, it quicker to build settlers from a fully improved city, pop and improvements on tiles, then from a size 2 or 1 city. The AI's build a settler 1st build, but it doesn't help them at all.

That depends on mapsize, difficulty level and gamespeed. The game is still not very well balanced, so same strategy won't work with different settings. My plan is to level off this kind of things once we're done with dll merging and the new tech tree.
 
Once again this raises its ugly head in 633. Check out the calculation for Machu Picchu. While the detail calculator is correct the at 5-3=2, the top level shows 6-3=3

Buck

Edit: FYI it corrected when city built to a population 2.
 
Once again this raises its ugly head in 633. Check out the calculation for Machu Picchu. While the detail calculator is correct the at 5-3=2, the top level shows 6-3=3

Buck

It should be fixed in the next revision, stay tuned. :)
 
rev 636

Can't build nuclear weapons. Says manhattan project is needed in city screen but project is built and can be seen in national wonders built by me. I built the project far before inventing advanced rocketry and nuclear weapon bans are not placed in un etc.

Anybody know anything about this ?
 
rev 636

Can't build nuclear weapons. Says manhattan project is needed in city screen but project is built and can be seen in national wonders built by me. I built the project far before inventing advanced rocketry and nuclear weapon bans are not placed in un etc.

Anybody know anything about this ?

Happens to me as well, though I'm on rev 628
 
Happens to me as well, though I'm on rev 628


Jeez, wonder if it is because i built the m project before advanced rocketry or what. How can so basic things be broken here ??

Edit: oh great, now the game formed another constant crash point. I have managed to get past few by loading some previous save but this has prevailed few saves. Too pissed for this broken junk to try anymore.
 
Genius... how could they ? :rolleyes:

Maybe the constant crash point goes away again if rolled back enough save games and this mod has always been crashing so that is not any news but how the hell is nuclear weapons building broken when it has always worked before ??

Wonder what else is...:rolleyes:
 
What I mean is - try, don't try.. no-one cares. Point out bugs and problems sure, but you just sound like an unappreciative douche tbh.
 
Genius... how could they ? :rolleyes:

Maybe the constant crash point goes away again if rolled back enough save games and this mod has always been crashing so that is not any news but how the hell is nuclear weapons building broken when it has always worked before ??

Wonder what else is...:rolleyes:

Have you been paying attention to 45*38'N's posts? He's clearly detailed that the merging process Will create some problems.

Also If you are using the SVN you should be updating to the newest as some of the older problems get fixed. This does not mean that there will not be any new problems arise. After the merge is finished then there will be a time of testing to find the "not quite right" bits and pieces.

One or 2 or 3 ppl can not catch all the bugs. We do appreciate the reporting of bugs and opinions on game play. But harping and demanding without supplying any help in the way of save games, screenshots, Minidump, or Python Dbg files Is rude. Lack of patience is too.

We are a small team and this is a Hobby not a job, please keep that in mind. We get frustrated too.

JosEPh :)
 
I think I know where the Manhattan Project problem comes from and I think I'm able to fix it in the next revision. IIRC MP is a project in C2C (or at least was in some of their revisions), while it's a National Wonder in AND; so somewhere buried in the dll there is a part of the code which is linked to this problem; I think I know where it is, so hopefully it should be an easy fix.
 
45Degree, I'd just like to say THANK YOU :thanx:

that last revision, or the one before, has FINALLY fixed inquisitors for me.

I've built them, used them and it works.

Now it may be due to my going to single unit graphics, if it is, I rescind my thanks, and begin griping again.

Seriously, I'll load up multiple graphics again, and see if that changes it. If it does, it get reported as a bug, if it doesn't, you won't hear from me.
 
Double Yeah, it still works with multiple unit graphics, and with the multiple multiple version. Yeah....Thanks 45 Degree's.

To the Whining little toad, we'll refund you expenses incurred in buying this mod, just give us your banking details and password.

Oh, no cost, well, maybe YOU could try putting something into this mod, some insight, aide, or views.

Bah Humbug, another problem now, Using Cntl-X and putting on notes with Alt-S, the notes will disappear once you hide the dot map with Cntl-X again.

It won't re-appear with Cntl-X, and won't appear on a save immediately after making the notes. The dot map is fine, show, hides edits with Cntl-X and Alt-X but the notes with Alt-S won't save anymore. This is a recent occurrence.
 
Bah Humbug, another problem now, Using Cntl-X and putting on notes with Alt-S, the notes will disappear once you hide the dot map with Cntl-X again.

It won't re-appear with Cntl-X, and won't appear on a save immediately after making the notes. The dot map is fine, show, hides edits with Cntl-X and Alt-X but the notes with Alt-S won't save anymore. This is a recent occurrence.

I've put it on the buglist, thank you. As for the inquisitors I've imported some code from C2C but I wasn't sure it was working properly. Thank you for confirming that.

As for Nuclear Weapons, they're working perfectly fine on my pc; Reisk@ and Noyyau could you upload your saves where you can't build nukes? Thank you. Rev628 could have some problems with nukes but rev636 shouldn't. Reisk@, did you start your game with rev636 or di you start with a previous version and then switched to rev636?
 
Here's a recent save, though I've never seen a nuke in the city build roster.
I have Manhattan Project (check the wonder screen).
Technically the hover says it's rev 626, but I'm using the dll you gave me (which is from 628 iirc).
 
Here's a recent save, though I've never seen a nuke in the city build roster.
I have Manhattan Project (check the wonder screen).
Technically the hover says it's rev 626, but I'm using the dll you gave me (which is from 628 iirc).

As far as I can tell, you can build nukes in the latest revision; I haven't tried rev628 but with rev 638 you definetly can (screenshot attached).
 

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