AND2 and SVN Bug Reports - A New Dawn 2 ONLY

45°38'N-13°47'E;12747153 said:
Right click on the previous one (C:\Temp\AND SVN) and select Tortoise SVN --> Export. It will ask you where to export AND. Just select your new folder "C:\Temp\Final AND". It will take some minutes and you will have a C:\Temp\Final AND\AND SVN folder which in turn contains a "Rise of Mankind - A New Dawn" folder. Cut and past this one into your mod folder and you're done!

If you guys (collectively) aren't careful, your going to get me through this:eek: OK I have the new ROM-AND in it's proper position in the game files. Now when I run the game it shows Pre-release A but only 659. At one point during the process (please don't ask me where:crazyeye:) something finished and it said "Complete 660". Having read something about this in another thread (where the hell I should have started this plea in the first place:blush:). Sooooo, am I OK or not.

Buck
 
If you guys (collectively) aren't careful, your going to get me through this:eek: OK I have the new ROM-AND in it's proper position in the game files. Now when I run the game it shows Pre-release A but only 659. At one point during the process (please don't ask me where:crazyeye:) something finished and it said "Complete 660". Having read something about this in another thread (where the hell I should have started this plea in the first place:blush:). Sooooo, am I OK or not.

Buck

You're ok, that's the last revision. I don't know why but it always shows 659 inside the game, despite showing 660 when you download SVN; anyway if you have "pre release A", that's the last revision for now, so you've done it! ;)
 
With new SVN revision I started a new game without advanced start (ROM Planet Generator, ancient era, snail, emperor, huge map) and now I have the same problem, no barbarian soldiers before 500 turn (one AI has 8 cities and mathematics). With snail speed it is too late compared to old revisions (<630).

I'm still looking into this matter, but it depends on gamesettings so it's hard to fix. I guess this kind of balancing will be delayed after the new AND2.2 beta is released.
I found a bug with landmarks labels, they disappear every couple turns from map. When I save and load, they appear again for couple turns and again disappear.

Thìank you for reporting, will have a look at this.
With this new revision city growth in classical era at early stage (1-5 city size) is faster than before.

This is intended, so it's ok.
 
45°38'N-13°47'E;12750418 said:
I don't know why but it always shows 659 inside the game, despite showing 660 when you download SVN; anyway if you have "pre release A", that's the last revision for now, so you've done it! ;)
'

OK, now for a real live Bug report. I am experiencing crashes to black screen. It looks like a computer restart, Scroll, Caps Lock, & Num Lock lights come on, then they go out but the computer power light stays on. No hard drive activity, or any keys function and a control-Alt delete does nothing. Requires a forced turn off and a complete restart with options of a Normal Windows load or Safe load.

This consistantly happens (15 plus times) and only when I run the new AND update and with no other program.

Save attached.

Buck
 
Are you not going to change the Classical eras growth in the eras.xml? Ancient & Medieval both 100 but Classical is 30. That is kinda broken imo.
 
Are you not going to change the Classical eras growth in the eras.xml? Ancient & Medieval both 100 but Classical is 30. That is kinda broken imo.

So what would you suggest sgt?

I personally think Ancient is way too slow.

How about this:Ancient 60, Classical 75, and Medieval 90?

Edit: or does it work the other way where Ancient should be 150, Classical 125, and Med 100?

What do you say 45*?

JosEPh
 
'

OK, now for a real live Bug report. I am experiencing crashes to black screen. It looks like a computer restart, Scroll, Caps Lock, & Num Lock lights come on, then they go out but the computer power light stays on. No hard drive activity, or any keys function and a control-Alt delete does nothing. Requires a forced turn off and a complete restart with options of a Normal Windows load or Safe load.

This consistantly happens (15 plus times) and only when I run the new AND update and with no other program.

Save attached.

Buck

Buck I can play your game with no problem. Played 2 turns, took out the Koreans. Your build does say SVN 659 AND2.1 pre-release.

But the syptoms you are discribing sounds like a video card problem, most likely running out of video ram or a DirectX failure.

How much ram does your computer have? What type video card and the amount and type of ram on it? AND in terms of size is one of the largest mods for BtS (C2C being the largest over 2.7GB is size)

JosEPh
 
Buck I can play your game with no problem. Played 2 turns, took out the Koreans. Your build does say SVN 659 AND2.1 pre-release.

But the syptoms you are discribing sounds like a video card problem, most likely running out of video ram or a DirectX failure.

How much ram does your computer have? What type video card and the amount and type of ram on it? AND in terms of size is one of the largest mods for BtS (C2C being the largest over 2.7GB is size)

JosEPh

Two turns is not enough. Sometimes I can play 8,9,10 or more.

My computer has 12 GB RAM and my video card is a NVIDA GeForce GT 430 with 1 GB DDR3. These are functioning properly.

Buck

Just started a new game back at 657 and have the same problem. I don't think I have anything older that 657 but if I do I will test it.
 
Try to update to SVN 660 if you can.

And what specific actions seem to trigger this event?

JosEPh
 
So what would you suggest sgt?

I personally think Ancient is way too slow.

How about this:Ancient 60, Classical 75, and Medieval 90?

Edit: or does it work the other way where Ancient should be 150, Classical 125, and Med 100?

What do you say 45*?

JosEPh

I think 100, so its Ancient 100, Classical 100, Medieval 100. Then I think its 90 for renaissance from memory. Having classical at 30 doesn't make any sense though. People would delay going to medieval for as long as possible, also the sudden drop of 70% food required to grow after advancing ruins flow of game imo. I thought it was an oversight tbh, but then it didn't get changed again, so i'm wondering if he simply forgot to change in lastest revision?

I did mention it a couple of weeks ago, http://forums.civfanatics.com/showpost.php?p=12716031&postcount=877

I haven't really pressed the issue since because I certainly don't play with it at 30, I changed it as soon as I saw it. So it hasn't bothered me, but imo it most definitely needs to be changed.

@joseph, think of it as percentages. 30 = 30% of 'standard' amount of food required to grow, 150 = 150%. Traditionally they have started high and gone down marginally. In C2C for example, prehistoric is 150, Ancient is 140, Classical is 130, Medieval is 125 etc
 
Try to update to SVN 660 if you can.

And what specific actions seem to trigger this event?

JosEPh

Per 45* I am updated to 660 and the save game was generated under that one.

No specific actions noted.

Add info, my reference to 657 above was to a download of 8/30 and both a saved game from 660 and a new game from that download crashed. Very interesting is a 657 new game using a download from 8/29 has run for over 150 turns and still no crash.

Well I did redownload of SVN 660 and applied it to my saved game which resulted in the SOS after 15 or 20 turns.
 
Repeated post from the wrong thread....

I'm having some trouble with my promoted Warlord to Field Commander.. He doesn't accumulate any exp. from battles within his zone of control. Is this a bug or, as usual, I've missed something important... Thanks

V. 657
50 civ game
Huge map
Epic timeline
Elizabeth(ENG)
Prince difficulty
 
45 Degrees et al:

I have attached my savegame. I'm still having the issue where no religions can be founded.

I deleted the old AND2 folder and downloaded rev 660 with the installer. I have attempted to clear my cache using the Shift Key method. I have also loaded another mod and then reloaded AND2 to clear the cache. None of this has worked. To test it, I just run a Blitz game and discover Ceremonial Burial first. I have attached a savegame. What's going on??

Thanks,
Snoop
 

Attachments

'

OK, now for a real live Bug report. I am experiencing crashes to black screen. It looks like a computer restart, Scroll, Caps Lock, & Num Lock lights come on, then they go out but the computer power light stays on. No hard drive activity, or any keys function and a control-Alt delete does nothing. Requires a forced turn off and a complete restart with options of a Normal Windows load or Safe load.

This consistantly happens (15 plus times) and only when I run the new AND update and with no other program.

Save attached.

Buck

It doesn't look like a AND problem to me. Never happened something like that, not with the latest revision but I think never in AND history... CTD happens but definetly not black screens. That sounds to me more like a system failure or a hardware problem. Have you tried with some other program requiring a lot of resources from your pc?
 
Repeated post from the wrong thread....

I'm having some trouble with my promoted Warlord to Field Commander.. He doesn't accumulate any exp. from battles within his zone of control. Is this a bug or, as usual, I've missed something important... Thanks

V. 657
50 civ game
Huge map
Epic timeline
Elizabeth(ENG)
Prince difficulty

Thank you, will look into it.
 
45 Degrees et al:

I have attached my savegame. I'm still having the issue where no religions can be founded.

I deleted the old AND2 folder and downloaded rev 660 with the installer. I have attempted to clear my cache using the Shift Key method. I have also loaded another mod and then reloaded AND2 to clear the cache. None of this has worked. To test it, I just run a Blitz game and discover Ceremonial Burial first. I have attached a savegame. What's going on??

Thanks,
Snoop

I don't know how you've done or if you've done it on purpose but you've activated "Divine Prophets" option (which is disabled and hidden by default); I've seen it in your options in your savegame. Either you haven't cleared your cache (have you used C2C recently by chance?) or you've edited some xml file. Either way, if you want to clear your cache start a standard game with Play Now without any mod. Then quit the game and then start AND and everything will work. But you'll have to start a new game, you can't change options once you've started a game.
 
I think 100, so its Ancient 100, Classical 100, Medieval 100. Then I think its 90 for renaissance from memory. Having classical at 30 doesn't make any sense though. People would delay going to medieval for as long as possible, also the sudden drop of 70% food required to grow after advancing ruins flow of game imo. I thought it was an oversight tbh, but then it didn't get changed again, so i'm wondering if he simply forgot to change in lastest revision?

I did mention it a couple of weeks ago, http://forums.civfanatics.com/showpost.php?p=12716031&postcount=877

I haven't really pressed the issue since because I certainly don't play with it at 30, I changed it as soon as I saw it. So it hasn't bothered me, but imo it most definitely needs to be changed.

@joseph, think of it as percentages. 30 = 30% of 'standard' amount of food required to grow, 150 = 150%. Traditionally they have started high and gone down marginally. In C2C for example, prehistoric is 150, Ancient is 140, Classical is 130, Medieval is 125 etc


@Jospeh and Sgtslick: I'm still experimenting with those settings; it has to be changed but I need to test some more.

Edit: By the way, isn't it strange that

30 = 30% of 'standard' amount of food required to grow, 150 = 150%. Traditionally they have started high and gone down marginally. In C2C for example, prehistoric is 150, Ancient is 140, Classical is 130, Medieval is 125 etc
?

I mean, shouldn't it be obvious to require less food at the start of the game and more towards the end for a city to grow? That's because while you advance through eras you produce more food (because you own more tiles and because you have food-producing buildings), don't you? So your cities will grow faster anyway, so why bothering making it even faster by changing iGrowth while you advace through eras?

Edit 2: Uh-oh, now that you mention it: this could maybe explain why AI is beelining to Math! Advancing to classical era gives you a strong advantage in terms of growth so AI is researching the easiest way to get there, and it could be math! It's just a guess, but this could definetly be something to fix!
 
Well no, I don't think its strange at all. Early man had no farming techniques, couldn't store food properly so lots of waste and inefficiency. We were not very smart or organised. As you develop your population grows more easily.

I understand that you want to experiment so to be able to get it right. 100 for ancient, 30 for classical, 100 for medieval doesn't make sense to me though.
 
On the field commanders, I'm having the same problem. I actually got it to work once, I gained 1 promotion for my field commander, before I realised it was working, but re-loaded the game, and it stopped again.

I've started with the shift button, started the game and then loaded a game, quick reloaded etc, I can't find a common reason to get it to work.

I just assumed it was a fault with my game, but if someone else has experience it, seems not.

I'm playing a high to low game, on my 2nd Civ, but neither me nor the AI's are gaining experience.
 
Well no, I don't think its strange at all. Early man had no farming techniques, couldn't store food properly so lots of waste and inefficiency. We were not very smart or organised. As you develop your population grows more easily.

I understand that you want to experiment so to be able to get it right. 100 for ancient, 30 for classical, 100 for medieval doesn't make sense to me though.

I started a new game with Ancient at 60, Classical at 75, and Med at 90. With these settings I did not have my 1st city or 1st 2 cities devastated by the Health event (-1 pop with successful outcome), because generally my city/cities have just reached pop 2 when this event likes to pop up.

You can't compare C2C with AND on these values because AND does Not have the building choices C2C has. And Needs a less restrictive Ancient era for igrowth than C2C.

Warning: OT Rant
Quite frankly AND is boring for the 1st 200/300 turns (on Epic or Marathon) because you have very little to build or improve, limited Gold/Commerce, and too high maintenance costs for city, units, and civics (in that order). Build more than a handful of units or more than 3 cities and you drown in -Gold and research slider at < 30%. You Must have an extremely good starting location to get above this. Now add in that Civic changes in Ancient and Classical (till you build National Courier Wonder) is 3 turns of anarchy for every Civic change. This is too much too! And finally the Poly/Mono/Buddha Religion tech line Must be broken up as well as the kemet/zorast. 1 civ will generally found at least 3 of these starting 5 religions, but sometimes all. And it's all because of How the tech progress is set up. A few simple Preq Tech changes and the religions will get spread out and then Limited Religion Option becomes Unneeded because the original complaint of 1 AI or player hogging all the religions is Gone! These are some of the issues I had with Afforess and AND back in the day, that impho still exist for no good real reason (in my estimation anyway).

Okay rant over, just had to get that off my chest. :p :D

JosEPh
 
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