Well, I never understood what was people complaining about. As I've said, I've never had a problem with it. Someone reported multiple resource depletion in the same turn, but it happened to me just a couple of times over hundreds of games. Also I think parameters for resource depletion and resource discovery are not balanced but I have to check. And anyway I was reporting about mine depletion when there are no resources in it, just a simple mine: I can't see a reason to remove this feature since it's not causing any trouble at all.I was under the impression that it was agreed that Resource Depletion should be dropped from the mod. It's an entirely unpopular feature, I don't like it myself.
45°38'N-13°47'E;13392147 said:Well, I never understood what was people complaining about. As I've said, I've never had a problem with it. Someone reported multiple resource depletion in the same turn, but it happened to me just a couple of times over hundreds of games. Also I think parameters for resource depletion and resource discovery are not balanced but I have to check. And anyway I was reporting about mine depletion when there are no resources in it, just a simple mine: I can't see a reason to remove this feature since it's not causing any trouble at all.
Edit: anyway it's just a BUG option, so I'd leave it.
I use resource depletion,because: (I repeat it for another time)
Why a X civ with just one iron resource can build as many pikemen for example as a Y civ with three iron resources?
The advantage, of having more strategic resources, should somehow have a real impact on the gameplay,IMHO.
Nevertheless, i think that resource depletion is not the most proper feature for that case.
I've used it once...I've never used it again.
JosEPh
Then I'll ask it again: why? You both tried it once. I suppose you ended up without a needed resource and gave up, probably because it wasn't fun for you. But this isn't a flaw, it's just a matter of preference and since this is an option you just let it off as it is by default. I've played with it hundreds of games in the last years and never had any issue as I've said. Granted it happened to me a few times to deplete all my iron mines at the same time, but it doesn't always happen and I believe it can be balanced or fixed. So again, what's wrong with this option beside "I've tried it once and I didn't like it" (which is by the way perfectly fine, provided you don't imply that there's something wrong with it just because you don't like it)?Echo JosEPh with this one. Never again. Not unless it is seriously reworked.
45°38'N-13°47'E;13393174 said:Then I'll ask it again: why? You both tried it once. I suppose you ended up without a needed resource and gave up, probably because it wasn't fun for you. But this isn't a flaw, it's just a matter of preference and since this is an option you just let it off as it is by default. I've played with it hundreds of games in the last years and never had any issue as I've said. Granted it happened to me a few times to deplete all my iron mines at the same time, but it doesn't always happen and I believe it can be balanced or fixed. So again, what's wrong with this option beside "I've tried it once and I didn't like it" (which is by the way perfectly fine, provided you don't imply that there's something wrong with it just because you don't like it)?
How this applies to us: A feature-positive change to make resources have a supply/demand (like Civilization 5) instead of depleting would be significantly more popular and better received by players.
45°38'N-13°47'E;13393174 said:Then I'll ask it again: why? You both tried it once. I suppose you ended up without a needed resource and gave up, probably because it wasn't fun for you. But this isn't a flaw, it's just a matter of preference and since this is an option you just let it off as it is by default. I've played with it hundreds of games in the last years and never had any issue as I've said. Granted it happened to me a few times to deplete all my iron mines at the same time, but it doesn't always happen and I believe it can be balanced or fixed. So again, what's wrong with this option beside "I've tried it once and I didn't like it" (which is by the way perfectly fine, provided you don't imply that there's something wrong with it just because you don't like it)?
Has the 250% increase in maint. costs/tax been fixed for republic or was that intended? If so it really made that civic unusable.
It's not a bug, it's intended.
Discussion here: http://forums.civfanatics.com/showpost.php?p=13344044&postcount=37
45°38'N-13°47'E;13393174 said:Then I'll ask it again: why? You both tried it once. I suppose you ended up without a needed resource and gave up, probably because it wasn't fun for you. But this isn't a flaw, it's just a matter of preference and since this is an option you just let it off as it is by default. I've played with it hundreds of games in the last years and never had any issue as I've said. Granted it happened to me a few times to deplete all my iron mines at the same time, but it doesn't always happen and I believe it can be balanced or fixed. So again, what's wrong with this option beside "I've tried it once and I didn't like it" (which is by the way perfectly fine, provided you don't imply that there's something wrong with it just because you don't like it)?
45°38'N-13°47'E;13394012 said:So all in all people disliking resource depletion dislike it because of personal reasons, not because it's broken. And as far as I know, there's no difference between yours and AI resources, so you've probably had just bad luck in that only game you've tried that option.