AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Is there a reason why there's an option for permanent alliances both in the starting options menu and in BUG options? The one under BUG is definetely working; I suppose the other one is working too, but is it needed (talking about removing some useless options).
 
45°38'N-13°47'E;13395273 said:
Is there a reason why there's an option for permanent alliances both in the starting options menu and in BUG options? The one under BUG is definetely working; I suppose the other one is working too, but is it needed (talking about removing some useless options).

In the BUG Options, it seems those checkmarks are only for if you the player can perform those actions, since I've disabled most of them once before and found that the AI would still badger me about declaring war on someone / demanding I make peace with their [often hated enemy, which makes no sense], changing my religion to theirs, or so on despite my having disabled those diplomacy features.

Or maybe I'm just understanding that page in the options wrong? :confused:
 
I think I've found a bug with this wonder.

I was in Monarchy, and it could be built, saying I needed 7 paved roads (more on that)

I switched to Republic, and I could no longer gain this in the wonders listing to be built. It hasn't been built else where, and I'm the tech leader, and was the 1st one to Construction and Paved roads. It doesn't list a Government civic requirement. Though I may have disabled it with anthor civ I swapped out of, though I didn't see it listed as being disabled.

ON paved Roads, the City Variaty, This should be renamed to avoid confussion with the paved roads between cities that troops march upon.

Solution : Rename this "The City Square" or "Central Plaza" of something to that effect.

All settlements, have a central gathering place, that was the centre of commerce, trade and interaction.

As well, I've had thoughts about the San Marco Piatza, but its a wonder, and should be powerful, so no change. (thoughts on switching it to Plaza's/Paved roads and not markets.)
 
In the BUG Options, it seems those checkmarks are only for if you the player can perform those actions, since I've disabled most of them once before and found that the AI would still badger me about declaring war on someone / demanding I make peace with their [often hated enemy, which makes no sense], changing my religion to theirs, or so on despite my having disabled those diplomacy features.

Or maybe I'm just understanding that page in the options wrong? :confused:

You are misunderstanding them. They prevent all players from those trades. The tooltips say as much. I can't imagine how you could think otherwise... :confused:
 
I think I've found a bug with this wonder.

I was in Monarchy, and it could be built, saying I needed 7 paved roads (more on that)

I switched to Republic, and I could no longer gain this in the wonders listing to be built. It hasn't been built else where, and I'm the tech leader, and was the 1st one to Construction and Paved roads. It doesn't list a Government civic requirement. Though I may have disabled it with anthor civ I swapped out of, though I didn't see it listed as being disabled.

The Via Appa does not require a civic to be built. You likely were beaten to the wonder.
 
No I wasn't beaten, but its back again as a wonder to build.

I also switched into Senate, not republic, that I'm about to switch to next turn.

Don't know what happened, maybe I didn't scroll past the national wonders to see it. Sorry.
 
You are misunderstanding them. They prevent all players from those trades. The tooltips say as much. I can't imagine how you could think otherwise... :confused:

Probably so then!

See, quite a while ago when I was still complaining about the AI demanding you make peace with someone you're at war with, I switched all the options pertaining to war in the diplomacy screen off. I also switched the "Can trade for religion" or whatver it was called off as well.
Only two turns later, I had an AI asking me to join in a war he was in, and the next turn an AI asking me to make peace with a rival of his. I had all these switched off on that BUG page, they shouldn't have been able to ask me for these things. But they did anyway :confused:

Now granted, this was many revisions ago, many many revisions. Not quite 1.75 days, but still quite a long ways back. I just remember switching a lot of the diplomacy things off but the AI completely ignoring that and demanding things from me anyway.

I haven't tinkered with that page since then, so I don't know if it's still doing that or not. Might have been a problem on my end?
 
I do play with resource depletion, though I've never had a resource disappear completely (I always happened to have at least another spare source).
What I'd modify however is the rate of the "depleted mine" event, that happens to me way too often. Alternatively, allow to rebuild the mine either having the "depleted mine" tile feature provide some less hammers (-1:hammers: or -2 at most) or rebuild the mine for extra gold. Or something else. Losing a mine without any way to recover that lost production is quite annoying.
 
I do play with resource depletion, though I've never had a resource disappear completely (I always happened to have at least another spare source).
What I'd modify however is the rate of the "depleted mine" event, that happens to me way too often. Alternatively, allow to rebuild the mine either having the "depleted mine" tile feature provide some less hammers (-1:hammers: or -2 at most) or rebuild the mine for extra gold. Or something else. Losing a mine without any way to recover that lost production is quite annoying.

Are you talking about a mine without a resource getting depleted? I agree, that one should happen less often. I'll see what I can do to make Resource Depletion more practical for other users.
 
The City Governor never build unit. Can you bring the function back in the next version? I feel it's very helpful, cuz I can focus on battle not production.
Thank you
 
45°38'N-13°47'E;13397062 said:
Are you talking about a mine without a resource getting depleted? I agree, that one should happen less often. I'll see what I can do to make Resource Depletion more practical for other users.

Yes I meant exactly that.
 
45°38'N-13°47'E;13400077 said:
Is there a reason why my small Atzec vassal has a Prince difficulty level althoug it only has 2 cities? Is it maybe because it's a vassal? Is this intended? Savegame included, you can see the handicap level by hovering the mouse on the revolt bar inside their capital.

https://www.dropbox.com/s/6523d2wsmqamwh3/777-real-02-25 civs AD-2013.CivBeyondSwordSave

Probably flexible difficulty, although impossible to tell unless you kept your logs intact.

My guess is that before he was a vassal, he did well enough to get his difficulty raised, and only recently is doing poorly.
 
Yes, sorry, of course I was using flex AI difficulty. My question was how it was possible for such a small civ to have a difficulty higher than mine (I'm not using flex difficulty); I'll check my logs
 
45°38'N-13°47'E;13400416 said:
Yes, sorry, of course I was using flex AI difficulty. My question was how it was possible for such a small civ to have a difficulty higher than mine (I'm not using flex difficulty); I'll check my logs

the "A New Dawn.log" should have info for every flexible difficulty change.
 
the "A New Dawn.log" should have info for every flexible difficulty change.

:( No logs unfortunately. I've turned them off probably during a reinstall. I suppose there's a problem anyway with that option because for the entire game Aztecs have never been stronger than me (and I've been the leader more or less during the whole game) so I can't see a reason why they should have increased difficulty.
 
The City Governor never build unit. Can you bring the function back in the next version? I feel it's very helpful, cuz I can focus on battle not production.
Thank you

You're right, it doesn't work. I've never noticed because I don't use that feature. I'll see what I can do. Thank you for reporting it.
 
45°38'N-13°47'E;13401315 said:
:( No logs unfortunately. I've turned them off probably during a reinstall. I suppose there's a problem anyway with that option because for the entire game Aztecs have never been stronger than me (and I've been the leader more or less during the whole game) so I can't see a reason why they should have increased difficulty.

The code seems fine, so I can't tell without logs. Turn them on, silly. :p
 
More on the Via Appia, is it a once off effect, that it will connect all your cities at time of building with paved roads, or is it an ongoing effect, which is as I read it, and any further cities will be automatically connected via paved roads, once connected via say a cart path.

Spoiler :



Mouse over seems to read, will connect ALL cities Via paved roads, so as a city is settled, it will be connected.

I've concurred 4 Roman cities, 2 of which are out of Anarchy, but they haven't been connected Via paved roads, even though I have a path, and have played a couple of turns.

Please note, I have the 25:gold: at the moment, but no further connections.

Another Bug, Other nations Technological advances is listed x 2 and it should read "Our Technological advances have benefited the world." and be there only once.

Spoiler :

 
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