• Our friends from AlphaCentauri2.info are in need of technical assistance. If you have experience with the LAMP stack and some hours to spare, please help them out and post here.

AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Hi,
So we enabled all the logging options and triggered another OOS on that same game.
Attached are the log folders of both players.

Later we might try another game from scratch.
We still had empty cache, same usersettings, same config and same .ini in the "my games" folder.


Also i noticed that even when no barbarian civs is disabled, it appears as enabled in MP games on the popup summing all the options. Is this by design ?

And you mentioned making sure to set archer bombardment disabled in the options. I saw another options about bombardment but for the artillery. Should it be disabled too as it seems to be the same thing ?

This is an OOS that I've never seen before. It looks like something connected to upgrading a unit, probably by AI. Nothing that I can solve quickly anyway, I fear. Should you decide to play on or to start a new game, please collect logs so that I can check them when I have time. Thank you.
 

I've checked your options. The only significant thing different from my games (which very rarely crash), it's Fighter Active Defense. Can you try turning it off and see if it gets better? Just to make sure, so that I know where to look in case your problem gets solved this way. Thanks.
 
I just now updated to V875 and recalculated and the first thing I notice are two missing bottons in the top right of the screen.

Yeah sorry, i already fixed that. I was waiting to add more fixes but i will publish the patch right now. EDIT: Done.
 
Hello!

I realised that after some of the revisions (873, I believe), if I add a sign in map and save the game to play later, when I open the saved game the sign that I have added will not be shown. So I have to add all the signs again. Is this a bug?
 
Hello!

I realised that after some of the revisions (873, I believe), if I add a sign in map and save the game to play later, when I open the saved game the sign that I have added will not be shown. So I have to add all the signs again. Is this a bug?
It's a bug known since before A New Dawn development started, I think. Nobody has ever been able to fix it.
 
45°38'N-13°47'E;13678729 said:
It's a bug known since before A New Dawn development started, I think. Nobody has ever been able to fix it.

Do we know if the sign is saved but not displayed or not even saved ?
 
45°38'N-13°47'E;13678729 said:
It's a bug known since before A New Dawn development started, I think. Nobody has ever been able to fix it.

So, this is a old bug! I have started to play AND 2.X recently. But I have a considerable time playing AND 1.75C. In this version this bug is not present. Anyway, thanks for the fast reply!
 
Other doubt (sorry if this is not the correct place to make this question): if I save a game and later I install a newer revision, will the saved game runs ok?
 
Other doubt (sorry if this is not the correct place to make this question): if I save a game and later I install a newer revision, will the saved game runs ok?
Yes, it will
 
Would you like the save of that first game with the OOS about units ? Or more logs based on that same save ?
I also have saves from that game at different times from the start.

I think was some civics or a wonder that does affect unit upgrades around the era where we had to stop because of the OOs, maybe it has something to do with this.
 
@45, thanks for the suggestion. I will turn it off until I get aircraft carriers. I just got flight so it will take another 300-400 turns.
I received some suggestions from the Civ4 troubleshooting thread and one was to reinstall Directx9. so I did( from my civ4 install disk) and so far today (8 hours gameplay) no ctds.
 
Do we know if the sign is saved but not displayed or not even saved ?

Seems like the game deletes it after you exit out or reload. Been a known problem for like, well... Ever. It was a problem before I signed up on the forums :lol:

Didn't seem to be a problem in 1.75, and it's not a problem present in base BTS, but we don't know what caused it or how to fix it. Frankly there's been more pressing issues since then than fixing Signs - fun as they may be (Tho they're pretty important in MP games for some folks...)
 
Seems like the game deletes it after you exit out or reload. Been a known problem for like, well... Ever. It was a problem before I signed up on the forums :lol:

Didn't seem to be a problem in 1.75, and it's not a problem present in base BTS, but we don't know what caused it or how to fix it. Frankly there's been more pressing issues since then than fixing Signs - fun as they may be (Tho they're pretty important in MP games for some folks...)

Well, it is a very useful feature even in single player games. I used to sign my cities what to specialize them (trade, science, military, etc).
Does it work in C2C?
 
@dbkblk:
I see no random backgrounds on game loading. Can it be a similar issue for me as the textures was? If so, what files should I remove manually? Any idea?

And there is something strange about city text:
Civ4ScreenShot0085.JPG
Some letters are "missing" :confused:
 
@dbkblk:
I see no random backgrounds on game loading. Can it be a similar issue for me as the textures was? If so, what files should I remove manually? Any idea?

Do you see any of the new backgrounds ? It is not totally "random" as the game loads them at initialization. In fact, it just change randomly when you relaunch the game.

And there is something strange about city text:
Some letters are "missing" :confused:

This is due to the localization update (r874). Technically, the game engine uses a file (Gamefonts.tga) to render the different characters on city billboards. This file contains only latin1 characters. That means no diacriticals, no cyrillic, no arabic, etc...
Nightinggale and I were struggling with this because it completely stopped new language support. Then we found that the game engine can be set to disable the use of Gamefonts.tga, and render fonts directly on billboards (that means any character Windows codepages have can be displayed). The drawback is that font is bigger on billboards and the display is laterally limited. This is a known issue and i plan to improve that by either finding a way to enlarge the box or to reduce the font.

I guess the launcher is set to hungarian. I have enabled the old behavior only for default languages (which have all their chars in Gamefonts), so you can change to English temporarely. I can't allow to switch to the old behavior for older languages because specials characters would be displayed as "?".

I'll appreciate if you can help me to find the perfect balance for font rendering. To do that, just edit:
Code:
Assets\Modules\Interface Colors\-the color UI you've chosen-\Resource\Themes\Civ4\Civ4Theme_Common.thm
The parameter "with SF_CtrlTheme_Civ4_Control_Font" control the font size (note that unused size are commented). If you want to change the font, don't edit this file but "checker/languagesDefine.xml" and edit the font for hungarian here. I was forced to do that because the default font used for Civ 4 doesn't have any Arabic char. Also, i plan to make the game to support Asian, which are doesn't supported by Sylfaen.ttf.

The trick is to find a parameter that affect only billboard display.
 
Well, it is a very useful feature even in single player games. I used to sign my cities what to specialize them (trade, science, military, etc).
Does it work in C2C?

I stopped playing C2C months ago so I can't answer that. I couldn't take the "Lead from Behind" feature/bug any more so gave up on it. After moving to my new laptop I never bothered re-downloading it because I couldn't tell if it had been fixed/disabled or not and didn't want to clutter up the last bit of my hard drive with a mod I wouldn't be able to enjoy. I've got a SolidState Drive so my 'real estate' is quite limited, and I only really have a "barely better than DialUp" connection most days, so the massive download of C2C is a risk I'm not willing to take right now. If LFB is gone and combat is back to normal, I might consider it. (Normal as in the odds presenting 97% for an Axemen but the game sending in a 10% Archer instead - Every, single, time - no longer being a thing, and it being back to the predictable combat of... Well, every other mod and BTS.)

The first - and very old - version of C2C I downloaded did not have this "feature", but I no longer have that version, and the oldest version of C2C I can find still has LBT in it :/
 
Well, it is a very useful feature even in single player games. I used to sign my cities what to specialize them (trade, science, military, etc).
Does it work in C2C?

The signs are very usefull to me. I like to play like in a chess game, thinking before move my units and making notes about the game play. I use the signs to name the tiles (mountains, deserts, tundras, glaciars, rivers, gulfs, bays, islands, seas, oceans, forts and more). I use it also to establish a "global positioning system" (the tiles are named according to the cartesian position compared a some tile adopted like the 0,0 position). I like to play renaming my units with a code that identify to me the entity of the unit (exemple: army, navy, air force, corps, division, battalion, platoon and more). My notes are the most complete as possible. All the cities (mine and other civilizations, including barabarian cities) with your cartesian position, date of foundation (turn and year), date of destruction, date of capture. My notes include the random events, diplomatic states, requests and more. In the end, all that becomes the game much more slow, but much more interesting too. Finaly, I agree that other issues are more important to be fixed.
 
What happened to building cities on peaks? Was that scrapped because it never worked properly or for some other reason?
 
Back
Top Bottom