AND2 and SVN Bug Reports - A New Dawn 2 ONLY

Hi Guys,

i only want to inform and thank you! The newest update fixed my CTD! Very good work! Thanks you a lot!

Greetings
 
@Affores

Cargo space unit hover text bug is partially still there. Fighters are shown correct but helicopters dont. See picture, first cargo line 5/3 ---> 3 helicopters are counted in.
 

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Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
 
Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
I'll add this to the bugreport. Thank you for reporting this.

@rtt4a: Also added. Thank you!
 
@instans: Thank you. I also notice this. I changed the carpenter tag but released that too fast. I'll change it in the next revision.

@45°: Ok. Strange because it comes from the MSYS distribution. This is a false positive of course!

EDIT: Here is a virus report: https://www.virustotal.com/en/file/...4d0520d105b99d87beb684c4299f4525b54/analysis/
AVG don't even list this a virus. I think this is only due to the fact it is used to grab the changelog.
 
Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
Caymon, could you provide a savegame please ? It is a bug, not a general issue.
 
Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
Try disabling Contact Decay feature in A New Dawn tab under BUG options and let me know if it gets better please
 
@instans and masaykh: the Russian display of former owner in city billboard is removed, so no more strange chars here. Carpenter issue is also fixed. I also fixed the civilopedia thing in main screen. The string wasn't in capitals for some reason.

@all: Is there someone who gets signs placed by events ? I haven't seen those since ages. Is there a thing to enable somewhere ? I want to fix the Russian error but cannot manage to get a single sign (except those manually placed).
 
rev915 there's definetely something wrong with how AI handles worked tiles in city radius. Savegame here:
https://www.dropbox.com/s/tduy76hcmt9t0f2/r915-01a-blitz AD-1934.CivBeyondSwordSave?dl=0

Some cities are down to size 1 and you can't select tiles to work even when you remove specialists. It happened to me in autoplay but I haven't tested yet it the same happens in normal play. I haven't noticed this behaviour for AI anyway (except autoplay), in my save there are no other cities with size 1.
 
45°38'N-13°47'E;13724733 said:
rev915 there's definetely something wrong with how AI handles worked tiles in city radius. Savegame here:
https://www.dropbox.com/s/tduy76hcmt9t0f2/r915-01a-blitz AD-1934.CivBeyondSwordSave?dl=0

Some cities are down to size 1 and you can't select tiles to work even when you remove specialists. It happened to me in autoplay but I haven't tested yet it the same happens in normal play. I haven't noticed this behaviour for AI anyway (except autoplay), in my save there are no other cities with size 1.

I had noticed this behaviour as well, AI cities starving because citizens are nowhere (not working tiles, not assigned as specialists)
 
Я in Civilopedia fixed but Я on singleplayer menu (as on screenshot by instans) remained.

bug is fixed partialy.

ps. instans Privet :)
 
Oh, I haven't noticed the letter is in other words. I need to set all of these with capitals. Masaykh, could you do that on Transifex ? You just have to replace the broken main menu text with capital letters. Use the search box to find them. If you can't, I can do it later.

About the event signs, I'm working on it.
 
Ok. I also have a Polish fix pending.

@Russians: Signs can only display ASCII chars I'm afraid, but I've removed the desc into parenthesis so it won't produce strange displays on non-default languages. If you find any other character problems, please report! Thank you for the feedback.

@Masaykh: I've fixed the translation.
 
CTD after end of turn.

only error i see is this
Error! Rebel types not found, no short lists available
in PythonDbg.log
 

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