nionios
Prince
- Joined
- Sep 29, 2013
- Messages
- 466
Fish Farm: is it intended to be able to build them in inland cities as well?
Yes, in case there is river access.It's noted in the civilopedia.
Fish Farm: is it intended to be able to build them in inland cities as well?
Yes, in case there is river access.It's noted in the civilopedia.
I'll add this to the bugreport. Thank you for reporting this.Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
Caymon, could you provide a savegame please ? It is a bug, not a general issue.Since I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
Try disabling Contact Decay feature in A New Dawn tab under BUG options and let me know if it gets better pleaseSince I updated to the newest rev the city screen has become extremely slow to respond. Loading it, picking buildings, it all has a 1 or 2 second delay. Any way this could be fixed?
45°38'N-13°47'E;13724733 said:rev915 there's definetely something wrong with how AI handles worked tiles in city radius. Savegame here:
https://www.dropbox.com/s/tduy76hcmt9t0f2/r915-01a-blitz AD-1934.CivBeyondSwordSave?dl=0
Some cities are down to size 1 and you can't select tiles to work even when you remove specialists. It happened to me in autoplay but I haven't tested yet it the same happens in normal play. I haven't noticed this behaviour for AI anyway (except autoplay), in my save there are no other cities with size 1.