<AndPreReqs>
<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
</AndPreReqs>
From my experiences, seems mostly related to map and parameters being used. I have found the RoM_Tectonics to be mostly stable for gigantic maps. A crash/lockup does occur, but after long game play in which reloading from last save gets it working again. Other maps, seem to be less stable.Getting issues as well, though the game just locks up at the end of the turn rather than outright CTD'ing. Music keeps playing, everything else freezes.
Not sure if there's a log or something I can post too.
Some modifications to the Civic Info XML were made though, but I'd already played one full game without issues using those changes - but that was on a Random Map, and this one I opted to try out a Custom Scenario ("Brave New World" I think it was?). It seemed like a big map, maybe that's what's causing it?
I've never seen such problems.And looks like another issue with the Tech Tree.
Literature has Philosophy as optional, but seems to cause the problem of having Literature as not being able to be selected. When attempting to select Literature, the game freezes and crashes (this occurred with Ethics above as well). Apparently the AI gets stuck with trying to research Literature and will therefore not develop any other tech. When removing Philosophy as an optional requirement, this allowed Literature to become available, along with the AI no longer being stuck.
This is with the same file, but at lines 4090 to 4092.
Getting issues as well, though the game just locks up at the end of the turn rather than outright CTD'ing. Music keeps playing, everything else freezes.
Not sure if there's a log or something I can post too.
Some modifications to the Civic Info XML were made though, but I'd already played one full game without issues using those changes - but that was on a Random Map, and this one I opted to try out a Custom Scenario ("Brave New World" I think it was?). It seemed like a big map, maybe that's what's causing it?
I went ahead and did another download (rand_full_installer_2019-01_rev1082.exe) and reinstall (deleting the previous install), but the file (Civ4TechInfos) is still the same.
However, the version on the SVN (didn't realize there was one) is different, which when downloaded and replaced with that file (along with the CIV4TechnologiesSchema.xml, just in case), those problems are no longer present.
Are you sure you're using the right recalc shortcut? Recalc is Ctrl-Shift-T, not R. When I recalculate with Ctrl-Shift-T, the commerce goes back into the positive territory and breaks just about even at 70% science.
I'm not sure what could cause that problem. Golden Ages could do it, or I wonder if Realistic Corporations is a potential culprit,
Even after you do a Re-Calc (which resets all basic modifiers) it will take several turns for all your added bonuses and malus to return to normal levels.Great, I can play again, thanks! The ctrl+shift+r was described in a previous post (by now years ago) by Afforess, I believe. It certainly recalculates *something*, but I have no idea what. In any case, the 't' version certainly helps. I still have negative base commerce in most of my cities, though (albeit less than before). Any idea why? Is this a bug or a feature?
For future games I'll avoid realistic corporations and - if I remember to do it - I'll post my experience here for future reference.
thats not allways the case...i dont know about 50civs,but up to 25-30civs and a big map you could make it in to the late game...until resently that is,that random problems started with the mod.mafs have started as early as 900a.d witch is not normal....Even after you do a Re-Calc (which resets all basic modifiers) it will take several turns for all your added bonuses and malus to return to normal levels.
If you are getting a MAF (as ElderDarkDragon say he is) then you are exceeding the 2.9GB memory limit that BtS can run into. It is usually caused by Too many AI and Too large a Map. Which in turn allows too many Cities and Too many units. All that computation for games with all these factors involved will give you a MAF (Memory Allocation Failure).
Solution: Reduce number of AI at game start. Play next smaller map.
Question: Is Rev still default play for RAND? Any Option that allows new civs to be formed such as REV and Barb Civ can also contribute to MAFs, or out right CTD's.
I know everyone wants to play the biggest map with the Most Civs. But it is Not a good idea as the Core CIV4 BtS engine will choke eventually. It is after all a 32 bit single core engine. And BtS did not have a 50 Civ dll originally. Also the Barb Civ will always occupy the 50th AI slot for the 50 Civ dll. If it is removed the game will crash.