45°38'N-13°47'E
Deity
Unfortunately no, we haven't been able to fix the problem with changing espionage weights. It seems to occur randomly which makes it harder to fix.
I may may partially solved this issue back when I performed a code review of AND2. Will have a look through the diffs and my notes. I fixed at least one assert that was related to this.Maybe you could ask for help from f1rpo and Nightinggale? They seem to be both talented and helpful.
... or DevolutionMaybe you could ask for help from f1rpo and Nightinggale...
BTW, if you are already touching the dll maybe you could merge your port district too? So 45 and Vokarya can add it to the mod the way they want.I may may partially solved this issue back when I performed a code review of AND2. Will have a look through the diffs and my notes. I fixed at least one assert that was related to this.
EraTypes eStartEra = getStartEra();
EraTypes eEndEra = (EraTypes)(isOption(GAMEOPTION_NO_FUTURE) ? GC.getInfoTypeForString("ERA_MODERN") : GC.getNumEraInfos() - 1);
int iEraCount = eEndEra - eStartEra;
//Assuming we divide turns evenly per era
float fExpectedEra = (float)((getElapsedGameTurns() / (float)(iEstimateEndTurn / iEraCount)) + eStartEra);
if (GC.getGameINLINE().isModderGameOption(MODDERGAMEOPTION_REALISTIC_TIMESCALE)) {
// ...
float fExpectedEra = (GC.getGameINLINE().getElapsedGameTurns() /
(fEstimateEndTurn / iEraCount)) + eStartEra;
<UnitCombatMods>
<UnitCombatMod>
<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
<iUnitCombatMod>-250</iUnitCombatMod>
</UnitCombatMod>
</UnitCombatMods>
Hi Guys,
I'm not sure if this is the correct place to report this, but i'm hoping somebody can shed some light on this weird behaviour:
- 1933 Winter: I'm in a war with Shaka where his strength ratio to mine is approx 1.7ish. We end the end turn and the turn takes an exceedingly long time (10-15 mins), during which he manages to sink my transport fleet.
- 1933 Summer: Following the long end-of-turn from 1933 Winter and sinking of my fleet, Shaka's strength ratio to me is now ~30.0, the "power" graph shows an huge single turn growth for Shaka, and a stack of ~2200 eemy Mech. Inf. has appeared on my front line.
I've returned to the previous save and used world builder to inspect Shaka's empire, these Mech. Inf. don't existn anywhere and the power graph indicates a gigantic single turn increase in power; its like they are created magically during Shaka's turn. I've observed this earlier in the game where Shaka has had single turn influxes of gold and units. Once he was granted 25000 gold mysteriously in the very early game, and once he was granted a huge influx of units (power ratio went from approx 0.8 to 7.0-8.0 in a single turn). While I found this odd, neither time Shaka was engaged with me in any way so I able mostly ignore it.
Saves attached; hopefully somebody can explain why this is happening.