@RedAlert: personally, I prefer your yellow houses, so it's the first version I've put into Anno Domini and will only change it if Blue Monkey tells me it's historically inaccurate!!
@Blue Monkey: thanks for the feedback, I'll incorporate it into the first patch!
Speaking of which....I am planning to do an update by around this time next week; it means that it can be a meaningful update with a few changes (and some new stuff!!) but I'll need a couple of days to put that together; I'm not really free until early next week to do it justice. I have tried to do some stuff for my website, however, that's slow and painful progress!!
Hopefully, some of the contributers will be able to add some new things by then (hint, hint

!!)
Incidently, I have put the more expensive nomad in for the Huns and it works a treat; they need to have the right conditions to grow to a city with five population so that they can produce a nomad that costs four population. I've made it a nomad on horseback, so it's quite mobile when it is produced.
EDIT : forgot to tell you, but I've got the Hun guard (or at least that's what he says when confronted

) rendering at the moment on my other PC. He's going to replace the hoplite for the Huns and is basically the Mongolian character that Kinboat made, complete with hat (!!), using a weapon two-handed, following CamJH's Chaos Halberdier's animations (I've slightly modified one or two to fit with the character and the weapon). Also for the Huns, the Hun rider has made an entrance; this sits in era three, available with barding and replacing both the Auxilia and the Cataphract, combining their best stats. It can also move 3 per turn, has blitz and is 20% cheaper, as per the earlier horse units for the Huns. You're going to love playing them....