Anno Domini beta : test it and feed back here!!

Hi, I haven't dl'ed the mod yet (I will, but can't just now) but I would say at least give the Huns a fighting chance!! Allow a Hun Nomad (the more expensive shield and pop nomad)

Edit: According to Thunderfall, I am now supposed to be known as a KING (600th post!)
 
Well the Huns and I are at war with the Florentines and the Romans, so they Huns are now one City up (stealing a weak little Florentine City. They have only one left now! But them Roman buggers, I've only taken 3 of their Cities. Still a few left to go! It should be alot of fun :D
 
Can the Huns be given some some nomads initially that they can't build right away? Then they could start with 2-3 settlements, but have to take cities to get more, as you intend.
I suppose I could mess about with scenario properties to give them extra nomads to start with, but I'd rather not do that. Personally, I'm veering towards the more expensive settler option.
 
Um, may I ask why is the Weaponsmith there? It requires a barracks, and does the same as a barracks. And the pedia says that it doesn't do any more.

Oh, and the Romans and Florentines are destroyed. :D I'm about to start on the Huns in a few Turns! :p

And i'm only after starting the second age. I've got about half of my continent, maybe a bit less, citied, and one city on the other continent. I traded maps with the Byzantines from the other continent so I know where the other 3 civs are. One of them is close to my wee outpost. I've a feeling that i'll build up a few more cities and take out the Byzantines, who sem to only have, I think, 5 cities.
 
Hi :)
Continuing the Indian cities, here's the completed third era:
indianerathreeprefour.PNG

I saw fit to keep the same walls as the 2nd era, but I have something new planned for the next one. I've already done some work on era four, so I'll post a pic soon, unless there's anything above in era three that needs changing. Rob? Blue Monkey?
 
Um, may I ask why is the Weaponsmith there? It requires a barracks, and does the same as a barracks. And the pedia says that it doesn't do any more.
Where do you get that it requires a barracks? It's neither in the pedia nor the BIQ itself (I just checked). It's a maintenance-free barracks if iron is in the city limits.


Hi :)
Continuing the Indian cities, here's the completed third era:
indianerathreeprefour.PNG

I saw fit to keep the same walls as the 2nd era, but I have something new planned for the next one. I've already done some work on era four, so I'll post a pic soon, unless there's anything above in era three that needs changing. Rob? Blue Monkey?
Looks fabulous to me; Blue Monkey's the expert though ;) .


Any other thoughts about the Huns (in order to answer to my options posted on the previous page?)
 
My bad, just a slip of the eye- sorry :blush:
I got a bit distracted sending wave after wave of Rangers into Hun territory :D
 
maybe change the textures of those yellow houses with gray roof...

Playing around with the houses a little, I came up with a couple alternate versions. The first uses the houses from era two, the second some new whiteish ones.
indianerathreeprefive.PNG

I could also add a little design on the walls, or throw all the house versions in for a little variety. Is that sort of what you had in mind?
 
I like the variety you're giving us. The building types, colors, layouts are all very good. The walls look very good in-game - first time I saw the around a city I actually stopped my play for a minute because they looked so "Indian". The only very minor critique I have on what I've seen of the versions in the mod is that to me they look a little sharp-edged compared to the other city sets, making them look just slightly "cartoony".
 
Playing around with the houses a little, I came up with a couple alternate versions. The first uses the houses from era two, the second some new whiteish ones.
indianerathreeprefive.PNG

I could also add a little design on the walls, or throw all the house versions in for a little variety. Is that sort of what you had in mind?

the 1st one is excelent! :goodjob: but I think BM has a point about the edges...

fix that and if you ask me its perfect!
 
Partizanac said:
the 1st one is excelent! :goodjob:

Great! I've now replaced the yellow housees with red ones in all sizes:
indianerathreepresix.PNG


Blue Monkey said:
The only very minor critique I have on what I've seen of the versions in the mod is that to me they look a little sharp-edged compared to the other city sets, making them look just slightly "cartoony".
Partizanac said:
but I think BM has a point about the edges...

fix that and if you ask me its perfect!

I agree with that assessment, though I've found there's not much I can do about it. I'll keep this in mind for future city graphics I may do, and hopefully by then my skill level will have improved. Thanks for the criticisms, though.

Blue Monkey said:
I like the variety you're giving us. The building types, colors, layouts are all very good. The walls look very good in-game - first time I saw the around a city I actually stopped my play for a minute because they looked so "Indian".

Thanks, that's excellent. On that note, I'll move on to the final era.
 
Can the Huns be given some some nomads initially that they can't build right away? Then they could start with 2-3 settlements, but have to take cities to get more, as you intend.

Yes quite a good idea. I like this aproach, if the matter is still on the table. Course Rob your thinkin makes sence aswell
 
After all the shooting back and forth between us about Varangians, wouldn't ya know that'd be the wonder I'd get a CTD error for.

ERROR READING FILE

Missing entry in "Scenarios\Anno Domini Classic\text\PediaIcons.txt":WON_SPLASH_BLDG_Varangian_Guard​

The game will now exit.
 
After all the shooting back and forth between us about Varangians, wouldn't ya know that'd be the wonder I'd get a CTD error for.
Ok, sorry about that, I'll correct it. I'd labelled the splash "Varangian Guardsman" instead of "Varangian Guard"

Whilst I'm pleased that people are reporting these errors, there's not that many thankfully!!

I'm going to give the Huns the more difficult-to-build nomad.
 
Whilst I'm pleased that people are reporting these errors, there's not that many thankfully!!
Well, maybe this is not an error, but a perplexity:
wimpyarmyoq0.jpg


:confused: I'm not really clear on the advantages of putting three powerful units, or any units with a decent attack for that matter, into an army that can only attack once.


On a separate note: The in-game functions of the tank & the vedi have been bugging me. Historically, the fire altars were part of the culture when they were still nomads. It also makes no sense at all for a temporary fire altar to be a requirement for a city to grow, while that makes perfect sense for a public ritual bath.

I want to very clear about what I propose. I've had to look back at the Pedia several times just be clear myself. Think of an improvement as having labels and functions. I'm including name/graphics/pedia entry as labels and all the in-game rules such as cost/requirements/benefits as functions. Okay, that clear? Now, I propose that the labels get swapped and the functions remain identical. The Vedi becomes available from the beginning, adds culture, and reduces pollution (the pedia entry can be edited to mention the ritual removal of pollution by fire, esp. of corpses). The Tank helps cities grow, isn't needed by rivers, makes people content, and needs to be researched (Hinduism). I believe its pedia entry already is a better fit for this function than its present use in game.
 
@RedAlert: personally, I prefer your yellow houses, so it's the first version I've put into Anno Domini and will only change it if Blue Monkey tells me it's historically inaccurate!!

@Blue Monkey: thanks for the feedback, I'll incorporate it into the first patch!

Speaking of which....I am planning to do an update by around this time next week; it means that it can be a meaningful update with a few changes (and some new stuff!!) but I'll need a couple of days to put that together; I'm not really free until early next week to do it justice. I have tried to do some stuff for my website, however, that's slow and painful progress!!

Hopefully, some of the contributers will be able to add some new things by then (hint, hint ;) !!)

Incidently, I have put the more expensive nomad in for the Huns and it works a treat; they need to have the right conditions to grow to a city with five population so that they can produce a nomad that costs four population. I've made it a nomad on horseback, so it's quite mobile when it is produced.

EDIT : forgot to tell you, but I've got the Hun guard (or at least that's what he says when confronted ;)) rendering at the moment on my other PC. He's going to replace the hoplite for the Huns and is basically the Mongolian character that Kinboat made, complete with hat (!!), using a weapon two-handed, following CamJH's Chaos Halberdier's animations (I've slightly modified one or two to fit with the character and the weapon). Also for the Huns, the Hun rider has made an entrance; this sits in era three, available with barding and replacing both the Auxilia and the Cataphract, combining their best stats. It can also move 3 per turn, has blitz and is 20% cheaper, as per the earlier horse units for the Huns. You're going to love playing them....
 
Sword_Of_Geddon said:
Its good to see you back buddy. Is the Meso mod still on? I hope you can use and adopt in some way the Khmer cities I made and redify them for the fourth era.

Thanks! :)
To answer your questions; yes, and yes. I'll pick up the meso mod once I finish these indian cities, and hopefully we can get both the thread's titular discussion and development going. Thanks again for supplying those buildings for me, (and though it's hard to spot,) one of them has already made it into the era three above. I figured out a way to alter the perspective on them, and make them blend better with the buildings I made myself.

R8XFT said:
@RedAlert: personally, I prefer your yellow houses, so it's the first version I've put into Anno Domini and will only change it if Blue Monkey tells me it's historically inaccurate!!

Sure! You're the boss, Rob ;)

Also, here is the beginning of the fourth era:
indianerafourpreone.PNG
 
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