You might want to incorporate this into it:
http://forums.civfanatics.com/showthread.php?t=335041. Is this mod supposed to be an ezpansion pack or a mod? If it's an expansion pack you should add more units, civs, leaders, UU, and UB to the game.
It took me a good long time to read your preview readme. I have to say you've done good at adding in all the best of the different versions of civ. I can't wait till you realease it. I just say you might still want to add a few things to just fill it out a little more. This seems to me to be a mod that adds in functions instead of units, civs, leaders, etc.
Yeah, I didn't really say it in my opening post, but one of the reasons I called it this is because I took all the great stuff that I really liked from Civ2 and Civ3 and incorporated it into this mod.
Is this an expansion pack or a mod? Well, since I can't afford a lawyer to respond to a Firaxis lawsuit, I'm going to call it a mod
And yes, I didn't incorporate a lot of new units, civs, leaders, UU's and UB's, etc. I do plan to include at least two new civs, but in some ways, this mod is a response to the "kitchen sink" mods where the answer to everything seems to be more units, more buildings, and more techs.
I will look into this suggested modcomp.
Looks like a massive mod
.
If the AI will be able to handle the changes, i guess, it will be a well played mod.
I have to confess that the AI doesn't (yet) use the Transport Helicopter, but it correctly uses the new features that have the biggest potential to upset the balance... Caravans and Advanced Training.
Wow, lots of graet, great ideas in here. Hope you can implement them!
Everything in the PDF is stuff that's already in the mod and functioning.
I love many of your ideas, and I liked them a lot when they showed up under the Conqueror's Delight map. It was really sad to see that thread disappear, and I sincerely hope that this one ends more spectacularly with one of the greatest mods that the community has ever seen. Thank you for continuing work on this.
Admittedly, I am prone to distraction... I do apologize for not following through on that. Honestly, it's more fun to keep plowing forward making the new stuff than fixing the old stuff that doesn't work. The good news is that virtually everything from Conqueror's Delight is or soon will be in this mod, and it
will work. The last few months have been largely dedicated to running trial game after trial game after trial game trying to find all the little bugs and doing the kind of stuff that I really didn't even know how to do to get CD running right.
P.S. - Some of us were musing about the possibility of succession games where a option can be triggered to change leaders according to era. There appears to be a basic way to code this, but it runs the risk of breaking AI strategy and resetting all international relations (plus all espionage points) each time. With your ample programming mojo, perhaps you could find a way to make this feature viable. It would make it very easy to create some amazing historic scenarios.
While it hasn't been folded into the main mod yet, there's an internal politics portion to this mod that is fairly far along in development. It will, in many ways, change the player from a sort of omnipotent collective national force to a government leader having to deal with potential usurpers and try to keep various interest groups and factions happy. Something like what you're talking about could factor into that.
P.P.S. - Not to pester, but because somebody will inevitably ask, how far along do you think you are on implementing and releasing this realistically?[/QUOTE]
Realistically? A week I'd say. But I have to warn that this is more of a public beta. I've run a lot of games with AI autoplay, but I haven't actually played a lot of games through myself. And I don't consider myself to be a
great civ player, so I don't think I will pick up on all the possible exploits and imbalances that I'm
sure such a big change will cause.
If you figure out a way to change graphics based on equipment, I'd be more than happy to try and make some graphics for you!
-Smitty
If? It's already
done, my friend
While I do plan to add an animation path component (that current unit makers don't really use anyway), the current system essentially redirects the game to another art def for the unit. And it works. I've seen it myself!
But any help you can give will always be welcome as you are the master of unit creation
Any chance of having your old "puppet state" feature from your old mod?
Puppet States would be awesome
.
Puppet States will definitely be in a later version of this soon. It just wasn't at the top of my priority list for merging the already massive Conqueror's Delight into this.
Also, to anybody who is interested... I could always use another set of hands!